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*Pathfinder & Starfinder
Jason Bulmahn Speaks about DDXP(His take on the system)
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<blockquote data-quote="JiffyPopTart" data-source="post: 4092730" data-attributes="member: 4881"><p>I can't speak for anyones experience but mine, but I find the above statement to be not at all how wizards played out in my games.</p><p></p><p>Wizards always had a spellbook full of fun to do things, but when it came time to figure out your daily spells it was invariably something like this.</p><p></p><p>Scorching Ray X3</p><p>Color Spray</p><p>Something Different</p><p></p><p>Invisibility X2</p><p>Something Different</p><p></p><p>Fireball</p><p></p><p>The fun-to-do-once-in-a-blue-moon effects were accomplished by using scrolls, not by memorizing a wierd list of random spells just in case.</p><p></p><p>So the intent was to give the wizards a couple of reuseable combat powers to eliminate the Scorching Rays and Fireballs from the spelllist, and to give them a few fun powers they can do throughout the day taken from their spellbook. Since the playtest was combat-focused the two "fun" powers were Sleep and Acid Arrow, one of which wasn't particularly fun.</p><p></p><p>I think that in the end of the day, a 10 level 4e wizard will end up casting more "fun" powers a day than the 3e, because they don't have to dedicate slots to combat powers, unless they want to.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 4092730, member: 4881"] I can't speak for anyones experience but mine, but I find the above statement to be not at all how wizards played out in my games. Wizards always had a spellbook full of fun to do things, but when it came time to figure out your daily spells it was invariably something like this. Scorching Ray X3 Color Spray Something Different Invisibility X2 Something Different Fireball The fun-to-do-once-in-a-blue-moon effects were accomplished by using scrolls, not by memorizing a wierd list of random spells just in case. So the intent was to give the wizards a couple of reuseable combat powers to eliminate the Scorching Rays and Fireballs from the spelllist, and to give them a few fun powers they can do throughout the day taken from their spellbook. Since the playtest was combat-focused the two "fun" powers were Sleep and Acid Arrow, one of which wasn't particularly fun. I think that in the end of the day, a 10 level 4e wizard will end up casting more "fun" powers a day than the 3e, because they don't have to dedicate slots to combat powers, unless they want to. DS [/QUOTE]
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Jason Bulmahn Speaks about DDXP(His take on the system)
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