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Jason Carl on White Wolf's Return, Mage: The Ascension Plans
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<blockquote data-quote="The-Magic-Sword" data-source="post: 9678934" data-attributes="member: 6801252"><p>Personally I haven't been impressed with the WoD5 lines (especially not H5), and have been following Onyx Path's Curseborne, since I liked COFD, and this seems to be a cleaned up spiritual successor. Which follows on from what some of you guys were talking about-- Paradox is no longer approving new COFD products, so Onyx Path is moving forward with it's own unique IP set in the genre using the game system it's been polishing in it's other games. </p><p></p><p>Storypath Ultra is neat game system and I've been enjoying the mechanics in the drafts, and I appreciate that they're leaning more heavily into a crossover-happy base and have lore designed from the ground up to connect the different lineages in a cosmic way (the idea that everything is a 'curse'), but it doesn't feel like it diminishes any of them (while this implies they belong to a universal magic system, it doesn't really set up a hierarchy and curses can come from a lot of different sources, so it doesn't force them into THAT shared an origin either, or remove from the extensive mysteries about where they come from). </p><p></p><p>One other thing I like is softening the idea of a Masquerade with their 'Racoon Theory' of the supernatural, the idea that in this world, the mundane public is kind of aware the supernatural exists, but like the racoons in your neighborhood, you don't really interact with them directly, you find signs of their presence, and you might occasionally catch sight of it out of the corner of your eye, but you don't think about it much. It helps with the whole 'how is it a secret when there's cameras on every street corner and in everyone's pockets' that there is absolutely evidence being spread around online... it's just a niche interest, and intermixed with hoax stuff-- its a world where if you're into creepypasta, the creepypasta could be real, but most people still aren't into creepypasta. </p><p></p><p>The mechanics also cut a better balance on integrating narrative game mechanics, COFD could be very messy by getting weirdly simulationist about certain things you'd expect to have more wiggle room on like the passage of time, but very narrative about things you'd expect more formal mechanics for. This game cleans a lot of that up by changing timings to match the abstraction better (scene, session, etc) and managing the abstractions it uses better.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 9678934, member: 6801252"] Personally I haven't been impressed with the WoD5 lines (especially not H5), and have been following Onyx Path's Curseborne, since I liked COFD, and this seems to be a cleaned up spiritual successor. Which follows on from what some of you guys were talking about-- Paradox is no longer approving new COFD products, so Onyx Path is moving forward with it's own unique IP set in the genre using the game system it's been polishing in it's other games. Storypath Ultra is neat game system and I've been enjoying the mechanics in the drafts, and I appreciate that they're leaning more heavily into a crossover-happy base and have lore designed from the ground up to connect the different lineages in a cosmic way (the idea that everything is a 'curse'), but it doesn't feel like it diminishes any of them (while this implies they belong to a universal magic system, it doesn't really set up a hierarchy and curses can come from a lot of different sources, so it doesn't force them into THAT shared an origin either, or remove from the extensive mysteries about where they come from). One other thing I like is softening the idea of a Masquerade with their 'Racoon Theory' of the supernatural, the idea that in this world, the mundane public is kind of aware the supernatural exists, but like the racoons in your neighborhood, you don't really interact with them directly, you find signs of their presence, and you might occasionally catch sight of it out of the corner of your eye, but you don't think about it much. It helps with the whole 'how is it a secret when there's cameras on every street corner and in everyone's pockets' that there is absolutely evidence being spread around online... it's just a niche interest, and intermixed with hoax stuff-- its a world where if you're into creepypasta, the creepypasta could be real, but most people still aren't into creepypasta. The mechanics also cut a better balance on integrating narrative game mechanics, COFD could be very messy by getting weirdly simulationist about certain things you'd expect to have more wiggle room on like the passage of time, but very narrative about things you'd expect more formal mechanics for. This game cleans a lot of that up by changing timings to match the abstraction better (scene, session, etc) and managing the abstractions it uses better. [/QUOTE]
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