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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7572578" data-attributes="member: 277"><p>Dungeon of the Mad Mage Session 8</p><p>Level 4 Twisted Caverns Day 11 A full Morning call it a day. Morning on Day 12.</p><p>PC Killed 1 Monsters Killed 295 Villains Captured 12 Villains Escaped 16 Obaya Uday Cash left on hand 6,895 PP. Group will start next to Room 13 next session.</p><p>AP 4 TP 4 Renown 1 Downtime 10 Magic Item Scroll of Gaseous Form. </p><p>Story Award Downtown Drow Town Killers (aka the drow know you). </p><p>I had four players Smile Jack, Drew, Rick, Aukan which made them an average group. Two of players have ran on this level, so Smile Jack was making the directions choices. </p><p>The party slowing enters the fourth level. They hear echoes of a river which explains the high humidity. Mushrooms, some as tall as the Goliath Aukan, grow all around them. Heavy feet approach them. They all hide. Well except Rick. </p><p>“Hmm, Handy Chief. “A loud voice grumbles as a hairy hand pull the halfling wizard up by his cloak. “You are always losing stuff Jibber,” stated a soft voice. </p><p>Jibber grumbles, “It has a booger!”</p><p>Rick screams, “I am not a booger, and this is not a handkerchief!”.</p><p>Jibber blows his nose into the cloak, “It is now talking booger!” After much laughing at Rick’s expense, the group was able to get some information on the various mushrooms. (Ok I saw some player knowledge accidently coming out and just speed up this encounter.) Jabber talks them about the nice man toward the north. Meanwhile Drew is hearing voices in her head. Talking about multiple mad wizards on this level and others, Kuo-Toa to the south of the river and Drow to north and east of the river. </p><p>The group goes toward the nice man in the north after dodging some Piercers. The nice man is an alchemist who does business with the Drow and any adventurers wandering through. Yes, Halaster the Mad Mage is evil enough to install a stop and rob in his dungeons. A deal is made to swap out mushrooms for potions. Drew gets a potion of comprehend languages, and Smile Jack gets a long rest potion. </p><p>Exploring east triggers a fight with two Ropers. This would be the best combat of the night due to the Ropers being on the ceiling and good rolls of my dice. The party learn that Ropers bounce when dead but pcs don’t bounce too high. Drew was zeroed out twice. And Aukan was nearly zeroed out. As they are crawling away from the combat a nice voice from the north welcomes them in.</p><p>Darribeth is a mad wizard. So, mad the party talks briefly with her and leaves quickly. Retreating through the Roper Room, the wander north east tripping a trap to the Driders guarding the arch gate to level 6. Activating the gate, the party jumps in. Drew and Rick are spit out on the sixth level. Jack and Aukan are thrown to the floor. Noticing the party is split, Drew and Rick return back to the fourth level. Note Rick and Aukan both got boons for passing through the gate. The gang preps some defenses and take a long rest. </p><p>The alarm bells ring as the Drow make their move. But due to great spell casting, the downtown drow town killers turn into a chase. Only Melith the mage escapes with some of her look outs. (oops why did I do two mages instead priest and mage). </p><p></p><p>Note. If I had remembered that Aukan was part of the Downtown Drow Town Killers, the drow would have reacted differently.</p></blockquote><p></p>
[QUOTE="jasper, post: 7572578, member: 277"] Dungeon of the Mad Mage Session 8 Level 4 Twisted Caverns Day 11 A full Morning call it a day. Morning on Day 12. PC Killed 1 Monsters Killed 295 Villains Captured 12 Villains Escaped 16 Obaya Uday Cash left on hand 6,895 PP. Group will start next to Room 13 next session. AP 4 TP 4 Renown 1 Downtime 10 Magic Item Scroll of Gaseous Form. Story Award Downtown Drow Town Killers (aka the drow know you). I had four players Smile Jack, Drew, Rick, Aukan which made them an average group. Two of players have ran on this level, so Smile Jack was making the directions choices. The party slowing enters the fourth level. They hear echoes of a river which explains the high humidity. Mushrooms, some as tall as the Goliath Aukan, grow all around them. Heavy feet approach them. They all hide. Well except Rick. “Hmm, Handy Chief. “A loud voice grumbles as a hairy hand pull the halfling wizard up by his cloak. “You are always losing stuff Jibber,” stated a soft voice. Jibber grumbles, “It has a booger!” Rick screams, “I am not a booger, and this is not a handkerchief!”. Jibber blows his nose into the cloak, “It is now talking booger!” After much laughing at Rick’s expense, the group was able to get some information on the various mushrooms. (Ok I saw some player knowledge accidently coming out and just speed up this encounter.) Jabber talks them about the nice man toward the north. Meanwhile Drew is hearing voices in her head. Talking about multiple mad wizards on this level and others, Kuo-Toa to the south of the river and Drow to north and east of the river. The group goes toward the nice man in the north after dodging some Piercers. The nice man is an alchemist who does business with the Drow and any adventurers wandering through. Yes, Halaster the Mad Mage is evil enough to install a stop and rob in his dungeons. A deal is made to swap out mushrooms for potions. Drew gets a potion of comprehend languages, and Smile Jack gets a long rest potion. Exploring east triggers a fight with two Ropers. This would be the best combat of the night due to the Ropers being on the ceiling and good rolls of my dice. The party learn that Ropers bounce when dead but pcs don’t bounce too high. Drew was zeroed out twice. And Aukan was nearly zeroed out. As they are crawling away from the combat a nice voice from the north welcomes them in. Darribeth is a mad wizard. So, mad the party talks briefly with her and leaves quickly. Retreating through the Roper Room, the wander north east tripping a trap to the Driders guarding the arch gate to level 6. Activating the gate, the party jumps in. Drew and Rick are spit out on the sixth level. Jack and Aukan are thrown to the floor. Noticing the party is split, Drew and Rick return back to the fourth level. Note Rick and Aukan both got boons for passing through the gate. The gang preps some defenses and take a long rest. The alarm bells ring as the Drow make their move. But due to great spell casting, the downtown drow town killers turn into a chase. Only Melith the mage escapes with some of her look outs. (oops why did I do two mages instead priest and mage). Note. If I had remembered that Aukan was part of the Downtown Drow Town Killers, the drow would have reacted differently. [/QUOTE]
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