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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7577105" data-attributes="member: 277"><p>DDAL08-12 Session Xanathar’s Wrath </p><p>PC Killed 2 Monsters Killed 331 Villains Captured 12 Villains Escaped 19 </p><p>Obaya Uday Cash left on hand 6,895 PP, 5 gold fish were also murdered. </p><p>AP 3 TP 3 Renown you will have calculate. (1 every 4 AP). Downtime 10. Story Award Xanathar’s Wrath. Disadvantage on social checks when dealing with anyone from Xanathar’s Guild. 5 CP have been offered for your heads. </p><p>I had seven pcs with only two less than the APL so a very strong group.</p><p>The party is coughing out river water. Trying to remember if they had an excellence party. But not they remembers they help rescued Cory a few days ago. They were captured, beaten, bruised, tickled, beat some more and tossed into the river. Everyone had one level of exhaustion and half they hit dice for short rest healing are gone. (This was a story award from 08-11. Was never mentioned in 08-12. Aka bad editing.) </p><p>Grumble’s minions toss the party onto stretchers and transport them to Grumble. There is no time for a short or long rest. It is going down today. What is it? The painting of Xanathar and Sylgar by Veena. (See Xanathar’s Guide to everything cover). The adventurers must find a way on to Xanathar’s Wrath, a ship hung from the ceiling of Skullport which is one of the bases of Xanathar. The group need to rescue Veena a child prodigy painter because Xanathar generally eats the painters when they are done with the job. Assassinate Sylgar an evil goldfish trying to take over the fish market in Skullport, okay its Xanathar’s pet. Find the key which unlocks the tower of the First Lord of Waterdeep, AHGHAIRON. One of these is the aberrant SHADOWDUSK FAMILY living on the twenty second level of the Mad Mage’s dungeon. (Note additional information never mentioned in other modules.)</p><p></p><p>They have three choices of getting onto the ship. Scope out the ship and make a plan. Play as delivery people delivering a magical Minotaur skull to Ahmaergo who is a collector of Minotaur items. Follow Ott Steeltoes a strange dwarf wearing a Mardi Gras Beholder hat. (Note to speed up game play I did not give the group the scope out option.) The group follows Ott.</p><p>Ott hits a pet shop on his way home and buys his usual monthly buy of a gold fish. He does not care three of the group has follow him inside. He leaves with his purchase and the sales person confronts the new customers. Some buy something others are just window shopping. </p><p>Ott hits a bar as he second stop on his way home. And staggers out drunk. Making his way to the Wrath he scratches himself and summons a Tensor’s Floating disc. (Okay I did not explain to the group about twenty feet distance was between the dock and the ship.) He disappears out of sight. Ershila peeks over and see Ott working a secret door. Ok, the group so far has been lucky with group stealth checks. Ershila jumps on the disc and the group follows. It takes her two tries to open the lock, and everyone is scared after the first attempt the disc floats back up. Lucky the guards on deck don’t notice.</p><p>Ok. People, try to imagine seven PC (35 feet) trying to sneak on a ship which is only 32 feet wide. However I made a mistake when drawing the map and just went with the bigger size. The group sleep the butler and cooking slaves. Then tie them up in their hammocks. They break in on Ott as he dropping his latest insurance policy into the tank. Milo goes to inspect the tank but triggers a trap which summons a Shambling Mound. Strangely Ott just watches, pulls out a pipe and sits himself to watch the show. Milo, Brother Leonard, and Daardendrian the sorcerer engage the monster. To finish it off Daardendrian decides to cast Chromatic Orb Lightning but decides against it. (New player with his first pc. I made him roll an Insight check to change his mind he made the roll.) With the monster dead, Daardendrian goes to smash the tanks. But Nox casts Shatter to speed the process along. This causes the whole ship to shutter and the upper decks to go on alert. (Some discussion on how loud and what were the effects of spell happen.) Ott is ticked off and throws a magic mushroom at the group in the main hall of the ship, and a smaller mushroom at the sorcerer. The mushrooms summon a Shambling Mound and two Shambling Mound arms. The group make quick work of these. Especially when Nathaniel charms monster and has the Shambling Mound jump from the ship. The population of Middle Skullport were not happy to find a raging monster dropping in from out of the sky. The rest of deck is explored but except of one room they cannot find a door too, it is empty. </p><p>The group creeps up to the middle deck. Nathaniel charms the cook. He convinces the cook he deliver the former crewman arm to the master of the ship. As he enters the rear galley, Nathaniel see a kid painting. Painting Xanathar’s portrait. Xanathar in rage that the food is early throws three rays at Nathaniel. Nathaniel replies with a spell of his own. The rest of group starts the ball rolling. (I did play the anti-magic cone wrong for one round oops).</p><p>Some of highlights of the battle. Ershila rushes tucks the kid under an arm and rushes down the stairs, yelling “we are leaving!” On the bottom deck she grabs the parachute and jumps. Brother Leonard casts a blocking spell which will trigger when someone from the deck descents to the middle level. Also Brother Leonard got knock back against a wall by an eye ray while trying to banish Xanathar, (player did not make his Insight roll to know banishment did not work). Nathaniel was the second to jump ship, literally. Nox and Daardendrian follow the rest and hoped someone had feather fall. Brother Leonard was the last to leave the ship. The group waited. Where were Milo and Dongar? </p><p>Fifteen minutes pass.</p><p>Thirty minutes pass.</p><p>Forty Five minutes pass.</p><p>Fifty nine minutes pass, Nathaniel sees Dongar holding the body of Milo. Dongar jumps for the galley window. He saved with a feather fall spell just before he splats. Dongar had been charmed by the Beholder, and watched Ahmaergo chop Milo down and keep chopping to make sure he was dead. </p><p>The party retreated into the dark of Skullport wondering where on the ship the key was.</p></blockquote><p></p>
[QUOTE="jasper, post: 7577105, member: 277"] DDAL08-12 Session Xanathar’s Wrath PC Killed 2 Monsters Killed 331 Villains Captured 12 Villains Escaped 19 Obaya Uday Cash left on hand 6,895 PP, 5 gold fish were also murdered. AP 3 TP 3 Renown you will have calculate. (1 every 4 AP). Downtime 10. Story Award Xanathar’s Wrath. Disadvantage on social checks when dealing with anyone from Xanathar’s Guild. 5 CP have been offered for your heads. I had seven pcs with only two less than the APL so a very strong group. The party is coughing out river water. Trying to remember if they had an excellence party. But not they remembers they help rescued Cory a few days ago. They were captured, beaten, bruised, tickled, beat some more and tossed into the river. Everyone had one level of exhaustion and half they hit dice for short rest healing are gone. (This was a story award from 08-11. Was never mentioned in 08-12. Aka bad editing.) Grumble’s minions toss the party onto stretchers and transport them to Grumble. There is no time for a short or long rest. It is going down today. What is it? The painting of Xanathar and Sylgar by Veena. (See Xanathar’s Guide to everything cover). The adventurers must find a way on to Xanathar’s Wrath, a ship hung from the ceiling of Skullport which is one of the bases of Xanathar. The group need to rescue Veena a child prodigy painter because Xanathar generally eats the painters when they are done with the job. Assassinate Sylgar an evil goldfish trying to take over the fish market in Skullport, okay its Xanathar’s pet. Find the key which unlocks the tower of the First Lord of Waterdeep, AHGHAIRON. One of these is the aberrant SHADOWDUSK FAMILY living on the twenty second level of the Mad Mage’s dungeon. (Note additional information never mentioned in other modules.) They have three choices of getting onto the ship. Scope out the ship and make a plan. Play as delivery people delivering a magical Minotaur skull to Ahmaergo who is a collector of Minotaur items. Follow Ott Steeltoes a strange dwarf wearing a Mardi Gras Beholder hat. (Note to speed up game play I did not give the group the scope out option.) The group follows Ott. Ott hits a pet shop on his way home and buys his usual monthly buy of a gold fish. He does not care three of the group has follow him inside. He leaves with his purchase and the sales person confronts the new customers. Some buy something others are just window shopping. Ott hits a bar as he second stop on his way home. And staggers out drunk. Making his way to the Wrath he scratches himself and summons a Tensor’s Floating disc. (Okay I did not explain to the group about twenty feet distance was between the dock and the ship.) He disappears out of sight. Ershila peeks over and see Ott working a secret door. Ok, the group so far has been lucky with group stealth checks. Ershila jumps on the disc and the group follows. It takes her two tries to open the lock, and everyone is scared after the first attempt the disc floats back up. Lucky the guards on deck don’t notice. Ok. People, try to imagine seven PC (35 feet) trying to sneak on a ship which is only 32 feet wide. However I made a mistake when drawing the map and just went with the bigger size. The group sleep the butler and cooking slaves. Then tie them up in their hammocks. They break in on Ott as he dropping his latest insurance policy into the tank. Milo goes to inspect the tank but triggers a trap which summons a Shambling Mound. Strangely Ott just watches, pulls out a pipe and sits himself to watch the show. Milo, Brother Leonard, and Daardendrian the sorcerer engage the monster. To finish it off Daardendrian decides to cast Chromatic Orb Lightning but decides against it. (New player with his first pc. I made him roll an Insight check to change his mind he made the roll.) With the monster dead, Daardendrian goes to smash the tanks. But Nox casts Shatter to speed the process along. This causes the whole ship to shutter and the upper decks to go on alert. (Some discussion on how loud and what were the effects of spell happen.) Ott is ticked off and throws a magic mushroom at the group in the main hall of the ship, and a smaller mushroom at the sorcerer. The mushrooms summon a Shambling Mound and two Shambling Mound arms. The group make quick work of these. Especially when Nathaniel charms monster and has the Shambling Mound jump from the ship. The population of Middle Skullport were not happy to find a raging monster dropping in from out of the sky. The rest of deck is explored but except of one room they cannot find a door too, it is empty. The group creeps up to the middle deck. Nathaniel charms the cook. He convinces the cook he deliver the former crewman arm to the master of the ship. As he enters the rear galley, Nathaniel see a kid painting. Painting Xanathar’s portrait. Xanathar in rage that the food is early throws three rays at Nathaniel. Nathaniel replies with a spell of his own. The rest of group starts the ball rolling. (I did play the anti-magic cone wrong for one round oops). Some of highlights of the battle. Ershila rushes tucks the kid under an arm and rushes down the stairs, yelling “we are leaving!” On the bottom deck she grabs the parachute and jumps. Brother Leonard casts a blocking spell which will trigger when someone from the deck descents to the middle level. Also Brother Leonard got knock back against a wall by an eye ray while trying to banish Xanathar, (player did not make his Insight roll to know banishment did not work). Nathaniel was the second to jump ship, literally. Nox and Daardendrian follow the rest and hoped someone had feather fall. Brother Leonard was the last to leave the ship. The group waited. Where were Milo and Dongar? Fifteen minutes pass. Thirty minutes pass. Forty Five minutes pass. Fifty nine minutes pass, Nathaniel sees Dongar holding the body of Milo. Dongar jumps for the galley window. He saved with a feather fall spell just before he splats. Dongar had been charmed by the Beholder, and watched Ahmaergo chop Milo down and keep chopping to make sure he was dead. The party retreated into the dark of Skullport wondering where on the ship the key was. [/QUOTE]
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