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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7586042" data-attributes="member: 277"><p>DDAL08-15 Session Forge of Fangs</p><p>AP 4 TP 8 Downtime 10 Renown 1. Remember Downtime is 5 days every 2 AP. Renown is 1 every 4 AP.</p><p>PC Killed 5 Monsters Killed 409 Villains Captured 13 Villains Escaped 24 (wahoo!) Obaya Uday Cash on Hand 6,895 PP.</p><p>Magic Item unlocked Ring of Shooting Stars Table H. </p><p>I had a five person weak group. John C sorcerer looking for love, Nathan Dark Blood Wizard, Bankshot Warlock fighter with sharpshooter, Candessa (spelling correction), and Ludwig. PS. VAMPIRES HATE DAWN! </p><p>(DM remarks. I had a sinus headache which did not help my game play. We started late due me and Ken helping new people create their characters. We did end up with four tables running. Thanks to the two dms who step up and ran tier one. Ken was right on his rule call. I overruled due to the headache. Sorry Ken.)</p><p>The Baron Blood smiles knowingly at John C. The Baron had send Austra out for a light lunch. He thanks Candessa for the recovery of the pendants from 08-14. </p><p>Baron, “With these pendants, I was able to get some special cloaks created. These cloaks will give you the illusion of being a vampire spawn. Plus saying Batty, Bat, Bat it will polymorph you but not what you carrying into a small bat. Your mission is to sneak into Seabordt’s lair and destroy his vampire factory. Pick up four tiny kegs of smokepowder. NO. Ludwig you can’t take samples and put gun powder into your beer. Don’t push the red button on top of the kegs. It a timer. Could be ten seconds. Could be three minutes. Smokepowder is tricky stuff. You know the location of the teleporting circle. Go pass Seabordt’s office (it is still being repaired). Pass the prison cell. Go North. Turn into bats to slip through the cracks and enter his lair. “ </p><p>(NOTE the hit point draining effect was not mention in this module.) </p><p>The group turn into bats and slip into the lair. No light. Total darkness. Enter a new cell block they transform back into their normal appearance. </p><p>John C pulls out his gem of brightness. Only to be yelled at by the two patrolling guards. Quick thinking by Ludwig and with John C playing dumb they bluff the guards into thinking they are new spawn. The spawn tell them to follow and take off. </p><p>Entering the second room both guards dive for the floor and cover their bat ears. A huge shrieking clobbers John C and Candessa ears. As the backup guards response and silence the Shrieker, the patrol passes the new meat over to them. John C is tossed a lead box to put the silence rock into. The backup guards Larry, Moe, and Curly run forward leaping over the small amounts of swamp. </p><p>Entering the artificial swamp John C, and Candessa start choking. Nathan misty steps to the other side of room where the three guards are giggling. As John C and Candessa are trying to move forward they trip over a stuffed crocodile. </p><p>Larry, “Hey Nathan why are those guys choking?”</p><p>Moe, “Yea we deadheads don’t need to breathe!”</p><p>Curly, “Maybe they are actually alive?”</p><p>Nathan, “yes they are. They are new victims I brought for the master. Get them!” and he dashes down the stairs.</p><p>Curly and Moe run toward crocodile who has awaken and has decided to snack on John C and Candessa. Bankshot casts Dawn on the entrance getting all these stooges. Nathan spies a hook horror waking up in a side tunnel. </p><p>Five rounds later Curly, hooky, and the croc are dead. Larry and Moe have retreated further into the lair. John C and Candessa flash a thumbs up sign of victory. As they go to flash the okay sign both collapse due to no air. (Note. OK mess this one up. The room is a trap with a nitrogen atmosphere. PCS who failed to hold their breath were supposed to be zeroed out in one round plus constitution modifier. I got confused with suffocation rules.) </p><p>With the factory floor alerted, the vampire spawn were ready for the party. NOT! (GRR. The module assumes the party has tricked their way in. “DOZENS” of vampire spawn are supposed to be in the room. I just put eight. The map does not match the room description. I just used the four mausoleums as the machine.) One vampire spawn escaped while good use of Dawn and other spells wiped out ten vampire spawns (including Larry and Moe), and two hook horrors. Placing a bomb on each of mausoleums, they follow the spawn through the secret door. </p><p>(I had the vampires precast some stuff. And I totally ignored the precast notes except for the swarm of bats.) The group kicks open the door and casts DAWN. (Ok I just read the Dawn spell, player was running the spell wrong as there is not additional effect outside the 30 foot radius. But I also forgot the extra 20 point of damage while the vamps were inside the spell. Offsetting penalties no foul.) And extra fireball from John C took out most of swarm of bats. Curly Joe a Fallen Vampire Paladin was slightly ticked off and tried to slay Candessa. Seabordt and Shemp try to escape the party by flying pass them. Taking some hits Seabordt and Shemp made it back to the factory floor. Curly Joe was able to charm Nathan to helping him.</p><p>Arriving on the factory floor, they spy the bombs and go to destroy them. Ludwig tries to stop them. He is able to kill Shemp. With the bombs destroyed and low on hit points Seabordt flees. The party was able to jury rig the smokepowder and destroy the factory.</p><p>(Players take note of the correct awards. For story reasons I saying Seabordt escaped but I am giving you the advancement point anyway.)</p></blockquote><p></p>
[QUOTE="jasper, post: 7586042, member: 277"] DDAL08-15 Session Forge of Fangs AP 4 TP 8 Downtime 10 Renown 1. Remember Downtime is 5 days every 2 AP. Renown is 1 every 4 AP. PC Killed 5 Monsters Killed 409 Villains Captured 13 Villains Escaped 24 (wahoo!) Obaya Uday Cash on Hand 6,895 PP. Magic Item unlocked Ring of Shooting Stars Table H. I had a five person weak group. John C sorcerer looking for love, Nathan Dark Blood Wizard, Bankshot Warlock fighter with sharpshooter, Candessa (spelling correction), and Ludwig. PS. VAMPIRES HATE DAWN! (DM remarks. I had a sinus headache which did not help my game play. We started late due me and Ken helping new people create their characters. We did end up with four tables running. Thanks to the two dms who step up and ran tier one. Ken was right on his rule call. I overruled due to the headache. Sorry Ken.) The Baron Blood smiles knowingly at John C. The Baron had send Austra out for a light lunch. He thanks Candessa for the recovery of the pendants from 08-14. Baron, “With these pendants, I was able to get some special cloaks created. These cloaks will give you the illusion of being a vampire spawn. Plus saying Batty, Bat, Bat it will polymorph you but not what you carrying into a small bat. Your mission is to sneak into Seabordt’s lair and destroy his vampire factory. Pick up four tiny kegs of smokepowder. NO. Ludwig you can’t take samples and put gun powder into your beer. Don’t push the red button on top of the kegs. It a timer. Could be ten seconds. Could be three minutes. Smokepowder is tricky stuff. You know the location of the teleporting circle. Go pass Seabordt’s office (it is still being repaired). Pass the prison cell. Go North. Turn into bats to slip through the cracks and enter his lair. “ (NOTE the hit point draining effect was not mention in this module.) The group turn into bats and slip into the lair. No light. Total darkness. Enter a new cell block they transform back into their normal appearance. John C pulls out his gem of brightness. Only to be yelled at by the two patrolling guards. Quick thinking by Ludwig and with John C playing dumb they bluff the guards into thinking they are new spawn. The spawn tell them to follow and take off. Entering the second room both guards dive for the floor and cover their bat ears. A huge shrieking clobbers John C and Candessa ears. As the backup guards response and silence the Shrieker, the patrol passes the new meat over to them. John C is tossed a lead box to put the silence rock into. The backup guards Larry, Moe, and Curly run forward leaping over the small amounts of swamp. Entering the artificial swamp John C, and Candessa start choking. Nathan misty steps to the other side of room where the three guards are giggling. As John C and Candessa are trying to move forward they trip over a stuffed crocodile. Larry, “Hey Nathan why are those guys choking?” Moe, “Yea we deadheads don’t need to breathe!” Curly, “Maybe they are actually alive?” Nathan, “yes they are. They are new victims I brought for the master. Get them!” and he dashes down the stairs. Curly and Moe run toward crocodile who has awaken and has decided to snack on John C and Candessa. Bankshot casts Dawn on the entrance getting all these stooges. Nathan spies a hook horror waking up in a side tunnel. Five rounds later Curly, hooky, and the croc are dead. Larry and Moe have retreated further into the lair. John C and Candessa flash a thumbs up sign of victory. As they go to flash the okay sign both collapse due to no air. (Note. OK mess this one up. The room is a trap with a nitrogen atmosphere. PCS who failed to hold their breath were supposed to be zeroed out in one round plus constitution modifier. I got confused with suffocation rules.) With the factory floor alerted, the vampire spawn were ready for the party. NOT! (GRR. The module assumes the party has tricked their way in. “DOZENS” of vampire spawn are supposed to be in the room. I just put eight. The map does not match the room description. I just used the four mausoleums as the machine.) One vampire spawn escaped while good use of Dawn and other spells wiped out ten vampire spawns (including Larry and Moe), and two hook horrors. Placing a bomb on each of mausoleums, they follow the spawn through the secret door. (I had the vampires precast some stuff. And I totally ignored the precast notes except for the swarm of bats.) The group kicks open the door and casts DAWN. (Ok I just read the Dawn spell, player was running the spell wrong as there is not additional effect outside the 30 foot radius. But I also forgot the extra 20 point of damage while the vamps were inside the spell. Offsetting penalties no foul.) And extra fireball from John C took out most of swarm of bats. Curly Joe a Fallen Vampire Paladin was slightly ticked off and tried to slay Candessa. Seabordt and Shemp try to escape the party by flying pass them. Taking some hits Seabordt and Shemp made it back to the factory floor. Curly Joe was able to charm Nathan to helping him. Arriving on the factory floor, they spy the bombs and go to destroy them. Ludwig tries to stop them. He is able to kill Shemp. With the bombs destroyed and low on hit points Seabordt flees. The party was able to jury rig the smokepowder and destroy the factory. (Players take note of the correct awards. For story reasons I saying Seabordt escaped but I am giving you the advancement point anyway.) [/QUOTE]
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