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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7603576" data-attributes="member: 277"><p>DDAL08-16 Change of Address Session</p><p>AP 6 TP 12 Renown 1 Downtime 10 </p><p>PC Killed 6 Monsters Killed 522 Villains Captured 13 Villains Escaped 24 </p><p>Magic Item Unlocked Plate Armor of Etherealness. Magic found Potion of Fire Giant Strength, Scroll of Lesser Restoration * 3</p><p>I had a table of six with an average rating. Bobo ranger rouge, Alice wizard, Lister druid divine soul cleric, The Shrouder rogue, Dolan the Just life cleric, and Shinbi fighter ranger. This is a combat heavy module and we were trying to get all six hours in. So, on some of puzzle, little roleplaying, and speed bump encounters I just fast forward. Start time was six pm and we finish around 10:20. I didn’t even finish my soda.</p><p>Helpful load outs. Lister would conjure animals and assign one to each pc to do the help action. Alice was only running with one Simulacrum and a Homunculus. This lighten my load and kept the table clear. Lowest passive perception was 18. Highest passive Investigation was 22. Highest AC 25. Highest Spell save 22. This made most of traps and stuff a gimme.</p><p>The Baron of Blood summon six strangers into his audience. They had never met each other. (None of the pcs had played season 8 content. This would lead to some take backs as I forgot to tell them which spells the Mad Mage suppresses.) The Baron is moving into new digs and the party is there to evict the current squatters. Lister states something about not doing unless the paperwork was in order. The baron produces a beautiful signed, stamp, embossed, authorization. Gem clipped to it was a hastily drawn notice signed by the Skullport council. He draws a vial from his pouch, cuts his wrist and fills the vial. You may want to check in with the hob (trademark alert) um with the halfling Ollie and Will. They may have some maps to help you. </p><p>The gang of eight (yes, I just counted) wanders down and around Skullport bumping into things and people. Five humans and one elf and no one thought to bring torches. Alice has sent his Homunculus to scout. The pc minion spies a Githyanki Gish and five Githyanki warriors (oops should been a knight) shaking down the two halflings. The group listen to Alice’s running commentary. Until two warriors had escorted Will to a certain section of the store. Will pulls out two maps from a dusty stack. Dolan walks talking nonsense. Well mostly nonsense since only the Gish understands common. Dolan weakly tries to pull the hand of warrior off of Will’s shoulder. The Gish orders, “take the map. Kill the humans!” And the map chase begins. (Yes, I broke the rules a little to get in the chase, other wise it would be a one round fight.) They recover the map. And the Githyanki skill gets towed by police.</p><p>They got to teleportation circle and pour blood into the runes. (At the beginning of the game I had pass out an Elder Runes card to each player face down. This now came into play.) They are teleported to the Shadowdusk Fort. Poor Shrouder lost all his Gp. (This really is harsh on non-season 8 created pcs). Everyone else got a boon. They have reached Berlain hall of statues. Please ignore her bad poetry. (The DCs in the adventure are low. This was a 11.) Please ignore the two undead Beholders and three shadow assassins. (Lowest passive perception was 18). Ten seconds later, the group moves on.</p><p>They enter a long hallway when three sheets of fire blaze across the hallway. They dispel the first one. And notice the door on the west wall. (Ok with their abilities I skipped scene b mostly). They open a door to combination laboratory torture room and prison. Since the prisoners are in cells along the walls, no area of effect spells. They have to rescue the prisoners alive. (Ok this was mash up of scene c and bonus objective b so lots of monsters. Also, this where my new note system failed as I would add the two monsters I first noticed, then spy another monster on the next page.) Everyone agreed the Star Spawn Larva mage was a great minor boss fight. A short rest later.</p><p>Due to time and being speed bumps, The Throne and Gate were skipped. I just did some cut scene information.</p><p>They are in the Far Far Far Realm in a gaming table long long ok a few hours ago. They arrive in the center of a room. The first thing they notice is they feet are wet. The room is roughly fifty in diameter. About forty feet high. With three hallways. Three death slaadi. And needs a few pictures to make it homely. Except for poor Shrouder tripping one of the hallway traps, they make short work of the slaadi. Good use of conjure snakes and augury gets them to the safest route. (the hallway traps are hit once then the solution is common sense. Also being that it was pass 930 PM and how well the group was done. I just change the rules to kill the boss and the other monsters go away).</p><p>Pass through the automatic skeleton making machine was interesting. The machine was trying to make skeletons but they fell apart two steps pass the assembly line. Shrouder had fun drawing mustaches on the skulls. But the group continued on.</p><p>To the small fissure room. Most of the group enter the room to explore when the cousins of the star spawn ambushed five of the pcs. The group countered ambushed and most left the room. Except Shinbi, who survived twelve attacks and only losing a third of his hit points.</p><p>The boss battle with the lich took longer to set up than play. Between Shrouder taking the lich’s hit point down by a third, and Alice’s power word kill it was a cake walk. Ok I forgot the Lair action but I think 50 points damage would have not killed anyone.</p><p>Ken has a better explanation on what Chris was talking about it. I was doing double average damage on a crit. Ken said double it and the subtract the + in the (). So, 9(2d6+2) would 18 minus the +2 equals 16. </p><p>Due how low CR a lot of the monsters were; if I would run this again, I would give some monsters a bonus +2 to hit and dc save. </p><p>The Chris player rubs me the wrong way. Bitching about an "extra" plus four of damage. Which was nothing, since I had declared all my spells were going to do average damage too.</p></blockquote><p></p>
[QUOTE="jasper, post: 7603576, member: 277"] DDAL08-16 Change of Address Session AP 6 TP 12 Renown 1 Downtime 10 PC Killed 6 Monsters Killed 522 Villains Captured 13 Villains Escaped 24 Magic Item Unlocked Plate Armor of Etherealness. Magic found Potion of Fire Giant Strength, Scroll of Lesser Restoration * 3 I had a table of six with an average rating. Bobo ranger rouge, Alice wizard, Lister druid divine soul cleric, The Shrouder rogue, Dolan the Just life cleric, and Shinbi fighter ranger. This is a combat heavy module and we were trying to get all six hours in. So, on some of puzzle, little roleplaying, and speed bump encounters I just fast forward. Start time was six pm and we finish around 10:20. I didn’t even finish my soda. Helpful load outs. Lister would conjure animals and assign one to each pc to do the help action. Alice was only running with one Simulacrum and a Homunculus. This lighten my load and kept the table clear. Lowest passive perception was 18. Highest passive Investigation was 22. Highest AC 25. Highest Spell save 22. This made most of traps and stuff a gimme. The Baron of Blood summon six strangers into his audience. They had never met each other. (None of the pcs had played season 8 content. This would lead to some take backs as I forgot to tell them which spells the Mad Mage suppresses.) The Baron is moving into new digs and the party is there to evict the current squatters. Lister states something about not doing unless the paperwork was in order. The baron produces a beautiful signed, stamp, embossed, authorization. Gem clipped to it was a hastily drawn notice signed by the Skullport council. He draws a vial from his pouch, cuts his wrist and fills the vial. You may want to check in with the hob (trademark alert) um with the halfling Ollie and Will. They may have some maps to help you. The gang of eight (yes, I just counted) wanders down and around Skullport bumping into things and people. Five humans and one elf and no one thought to bring torches. Alice has sent his Homunculus to scout. The pc minion spies a Githyanki Gish and five Githyanki warriors (oops should been a knight) shaking down the two halflings. The group listen to Alice’s running commentary. Until two warriors had escorted Will to a certain section of the store. Will pulls out two maps from a dusty stack. Dolan walks talking nonsense. Well mostly nonsense since only the Gish understands common. Dolan weakly tries to pull the hand of warrior off of Will’s shoulder. The Gish orders, “take the map. Kill the humans!” And the map chase begins. (Yes, I broke the rules a little to get in the chase, other wise it would be a one round fight.) They recover the map. And the Githyanki skill gets towed by police. They got to teleportation circle and pour blood into the runes. (At the beginning of the game I had pass out an Elder Runes card to each player face down. This now came into play.) They are teleported to the Shadowdusk Fort. Poor Shrouder lost all his Gp. (This really is harsh on non-season 8 created pcs). Everyone else got a boon. They have reached Berlain hall of statues. Please ignore her bad poetry. (The DCs in the adventure are low. This was a 11.) Please ignore the two undead Beholders and three shadow assassins. (Lowest passive perception was 18). Ten seconds later, the group moves on. They enter a long hallway when three sheets of fire blaze across the hallway. They dispel the first one. And notice the door on the west wall. (Ok with their abilities I skipped scene b mostly). They open a door to combination laboratory torture room and prison. Since the prisoners are in cells along the walls, no area of effect spells. They have to rescue the prisoners alive. (Ok this was mash up of scene c and bonus objective b so lots of monsters. Also, this where my new note system failed as I would add the two monsters I first noticed, then spy another monster on the next page.) Everyone agreed the Star Spawn Larva mage was a great minor boss fight. A short rest later. Due to time and being speed bumps, The Throne and Gate were skipped. I just did some cut scene information. They are in the Far Far Far Realm in a gaming table long long ok a few hours ago. They arrive in the center of a room. The first thing they notice is they feet are wet. The room is roughly fifty in diameter. About forty feet high. With three hallways. Three death slaadi. And needs a few pictures to make it homely. Except for poor Shrouder tripping one of the hallway traps, they make short work of the slaadi. Good use of conjure snakes and augury gets them to the safest route. (the hallway traps are hit once then the solution is common sense. Also being that it was pass 930 PM and how well the group was done. I just change the rules to kill the boss and the other monsters go away). Pass through the automatic skeleton making machine was interesting. The machine was trying to make skeletons but they fell apart two steps pass the assembly line. Shrouder had fun drawing mustaches on the skulls. But the group continued on. To the small fissure room. Most of the group enter the room to explore when the cousins of the star spawn ambushed five of the pcs. The group countered ambushed and most left the room. Except Shinbi, who survived twelve attacks and only losing a third of his hit points. The boss battle with the lich took longer to set up than play. Between Shrouder taking the lich’s hit point down by a third, and Alice’s power word kill it was a cake walk. Ok I forgot the Lair action but I think 50 points damage would have not killed anyone. Ken has a better explanation on what Chris was talking about it. I was doing double average damage on a crit. Ken said double it and the subtract the + in the (). So, 9(2d6+2) would 18 minus the +2 equals 16. Due how low CR a lot of the monsters were; if I would run this again, I would give some monsters a bonus +2 to hit and dc save. The Chris player rubs me the wrong way. Bitching about an "extra" plus four of damage. Which was nothing, since I had declared all my spells were going to do average damage too. [/QUOTE]
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