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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7621231" data-attributes="member: 277"><p>Dungeon of the Mad Mage Session 15</p><p>A 3-hour combat or Bride of Trog!</p><p>Day 31- Morning 32</p><p>AP 4 TP 8 Renown 1 Downtime 10</p><p>PC Killed 7 Monster Killed 642 Villains Captured 13 Villains Escaped 28</p><p>I had a very strong group of six. Even after one person dropped out to run a table. In fact, every pc was over the recommended level of the floor.</p><p>Bankshot Warlock Fighter, John C Sorcerer, Drew Sorcerer, Rick Wizard, Skye Monk Rogue, and Joseph Bard. Two friends and the rest Drow Downtown Drow Killers. Two Staff of the Magi.</p><p>The group fresh of totally clearing level ten are loudly entering the next level when they spy a lone Drow. The loner goes get off a shout of fright alerting the watch post. They nearly take out all the watch in two rounds but one escapes to be chased by Skye. Skye is slowed by the troll trap and half the group flanks left. This alerts the Drow slavers who send their slaves to a safe room, and either charge the group or send for help.</p><p>The drow knowing they are going to die, slow the party down so the alarm can be given. Ignoring Rick when he turned into a T-Rex they beat up Skye. The T-rex splits his attacks between Skye and the Drow. (Hey Int 2 if it moves it is food.) Just before two fireballs take out the drow, one puts a good sword into the monk. Ding. The Drow did take one with them. The fleeing drow alerts the level. What to do retreat or attack? They choose.</p><p>Attack. Wiping out most of remaining House Auvryndar members. The group retreats and casts tiny hut to rest of the day. And so, the bard can raise Skye. The group is on notices as the NEW ALLIANCE of House Auvryndar and House Freth search for them. The guards leave behind three troglodyte slaves chained together with a gong.</p><p>What happens next is part miscommunication, store noise, and not paying attention. Joseph goes to release the troglodytes and half the party tries to kill them. Lots of counter spells and yelling. At the end one of the trogs proposals to Joseph and the other two swear loyalty. Terrance Trog shows Joseph the way down to level 12. They do have to bypass one watch post.</p><p>The group surprises me and with in three rounds sneak pass the watch post using spells, sneaking, and walking far away from the patrol.</p><p>Story Awards House Alliance. ALL DROW will kill or capture the party on site. Joseph Bride of Trog. Advantage when dealing with troglodytes for the rest of book.</p><p>Combat started around 6:30 and the first break was at 9. The group did explore about 7 rooms.</p></blockquote><p></p>
[QUOTE="jasper, post: 7621231, member: 277"] Dungeon of the Mad Mage Session 15 A 3-hour combat or Bride of Trog! Day 31- Morning 32 AP 4 TP 8 Renown 1 Downtime 10 PC Killed 7 Monster Killed 642 Villains Captured 13 Villains Escaped 28 I had a very strong group of six. Even after one person dropped out to run a table. In fact, every pc was over the recommended level of the floor. Bankshot Warlock Fighter, John C Sorcerer, Drew Sorcerer, Rick Wizard, Skye Monk Rogue, and Joseph Bard. Two friends and the rest Drow Downtown Drow Killers. Two Staff of the Magi. The group fresh of totally clearing level ten are loudly entering the next level when they spy a lone Drow. The loner goes get off a shout of fright alerting the watch post. They nearly take out all the watch in two rounds but one escapes to be chased by Skye. Skye is slowed by the troll trap and half the group flanks left. This alerts the Drow slavers who send their slaves to a safe room, and either charge the group or send for help. The drow knowing they are going to die, slow the party down so the alarm can be given. Ignoring Rick when he turned into a T-Rex they beat up Skye. The T-rex splits his attacks between Skye and the Drow. (Hey Int 2 if it moves it is food.) Just before two fireballs take out the drow, one puts a good sword into the monk. Ding. The Drow did take one with them. The fleeing drow alerts the level. What to do retreat or attack? They choose. Attack. Wiping out most of remaining House Auvryndar members. The group retreats and casts tiny hut to rest of the day. And so, the bard can raise Skye. The group is on notices as the NEW ALLIANCE of House Auvryndar and House Freth search for them. The guards leave behind three troglodyte slaves chained together with a gong. What happens next is part miscommunication, store noise, and not paying attention. Joseph goes to release the troglodytes and half the party tries to kill them. Lots of counter spells and yelling. At the end one of the trogs proposals to Joseph and the other two swear loyalty. Terrance Trog shows Joseph the way down to level 12. They do have to bypass one watch post. The group surprises me and with in three rounds sneak pass the watch post using spells, sneaking, and walking far away from the patrol. Story Awards House Alliance. ALL DROW will kill or capture the party on site. Joseph Bride of Trog. Advantage when dealing with troglodytes for the rest of book. Combat started around 6:30 and the first break was at 9. The group did explore about 7 rooms. [/QUOTE]
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