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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7630622" data-attributes="member: 277"><p>Dungeon of The Mad Mage Session 16</p><p>John C gets a little peace.</p><p>Maze Level and Trobriand’s Gauntlet</p><p>Day 32 Morning to Day 35 Noon.</p><p>AP 4 TP 8 Renown 1 Downtime 10</p><p>PC Killed 7 Monster Killed 61 Villains Captured 13 Villains Escaped 28 PC Captured 4 PC Released 4</p><p>I had a strong group of four Bankshot warlock fighter, John C Sorcerer, Skye Monk Rogue and Nathar Darkblood (who dances on the ceiling) wizard.</p><p>Fleeing from the troglodyte tyranny our bold party enters the maze level. And get lost. Sliding north they come to a dead end. They back track a little and go west. They discover one of Halaster archway gate but leave it alone. Going further west, they find foggy minotaurs. The foggy monsters attack but it really an illusion. Turning north the Nathar discovers an iron web. Consulting with the party, he figures out it will not keep regular size humanoids out but will keep out large monsters. They then proceed to a very smelly situation.</p><p>John C steps in to it. Yes, he steps into a full cavern which is two-foot-deep of bat smell stuff. He smiles weakly at Bankshot. Bankshot stands three foot two on his tippy toes. Everyone but John C is able to avoid the smelly stuff by spells or items. Just as John C gets halfway across, he slips and falls backward into the mess. He declares this stink and four drow voices agree with him. Look north four drow guards are going for their hand crossbow holsters. They don’t make it.</p><p>John C gets to western exit. Bankshot starts cleaning him off while Skye goes to explore the drow passage way. He finds a huge iron spider. Everyone but John dashes to the passageway. Looking at the stinking stuff John does the smart thing. And take walks north to the huge cavern the iron spider. The group makes short work of the construct.</p><p>They finally notice the huge okay medium fort. As they approach a drow mage order them to halt and declare. John C announces himself. The Alarm goes off. John C announces he will surrender if his friends can live.</p><p>(OKAY. The player running John C done broke the DM again. The party switch to being nice. But looking at the fort, if combat broke out. It would be a TPK. Also, John C said some key words in his speech. So, I took about twenty minutes to figure out what to do.)</p><p>Three days later a peace treaty was signed between the Drow nations and the Downtown Drow Killers. They are now allying to kill Halaster. PCs will not attack drow on sight. Drow will provide backup if necessary. John C two new girlfriends Hanhue and Sabatrin said John C was a good man but he better not has any other girlfriends. I allowed the wizard to copy spells. And the group walked away with some drow poison, potions and scrolls.</p><p>As they left the twelfth level, they were happy. The cavern corridor was not wide until suddenly a purple worm had widen the tunnel. They could see far in the distance some welding going on. Following the worm trail, the see two metal scorpions welding a huge gateway arch. Around the build site the purple worm had dung a twenty-foot trench. It also appears flying arbalests were guarding the archway sight. Sliding south they are stopped by a hobgoblin patrol. A deal is made. Gold for taking out Trobriand. The hobgoblins would get the processed metal, the adventures the loot.</p><p>They tried to sneak pass the build sight but Nathan tripped over some loose metal which was on the ceiling. They polished off the scaladars and flying crossbows.</p></blockquote><p></p>
[QUOTE="jasper, post: 7630622, member: 277"] Dungeon of The Mad Mage Session 16 John C gets a little peace. Maze Level and Trobriand’s Gauntlet Day 32 Morning to Day 35 Noon. AP 4 TP 8 Renown 1 Downtime 10 PC Killed 7 Monster Killed 61 Villains Captured 13 Villains Escaped 28 PC Captured 4 PC Released 4 I had a strong group of four Bankshot warlock fighter, John C Sorcerer, Skye Monk Rogue and Nathar Darkblood (who dances on the ceiling) wizard. Fleeing from the troglodyte tyranny our bold party enters the maze level. And get lost. Sliding north they come to a dead end. They back track a little and go west. They discover one of Halaster archway gate but leave it alone. Going further west, they find foggy minotaurs. The foggy monsters attack but it really an illusion. Turning north the Nathar discovers an iron web. Consulting with the party, he figures out it will not keep regular size humanoids out but will keep out large monsters. They then proceed to a very smelly situation. John C steps in to it. Yes, he steps into a full cavern which is two-foot-deep of bat smell stuff. He smiles weakly at Bankshot. Bankshot stands three foot two on his tippy toes. Everyone but John C is able to avoid the smelly stuff by spells or items. Just as John C gets halfway across, he slips and falls backward into the mess. He declares this stink and four drow voices agree with him. Look north four drow guards are going for their hand crossbow holsters. They don’t make it. John C gets to western exit. Bankshot starts cleaning him off while Skye goes to explore the drow passage way. He finds a huge iron spider. Everyone but John dashes to the passageway. Looking at the stinking stuff John does the smart thing. And take walks north to the huge cavern the iron spider. The group makes short work of the construct. They finally notice the huge okay medium fort. As they approach a drow mage order them to halt and declare. John C announces himself. The Alarm goes off. John C announces he will surrender if his friends can live. (OKAY. The player running John C done broke the DM again. The party switch to being nice. But looking at the fort, if combat broke out. It would be a TPK. Also, John C said some key words in his speech. So, I took about twenty minutes to figure out what to do.) Three days later a peace treaty was signed between the Drow nations and the Downtown Drow Killers. They are now allying to kill Halaster. PCs will not attack drow on sight. Drow will provide backup if necessary. John C two new girlfriends Hanhue and Sabatrin said John C was a good man but he better not has any other girlfriends. I allowed the wizard to copy spells. And the group walked away with some drow poison, potions and scrolls. As they left the twelfth level, they were happy. The cavern corridor was not wide until suddenly a purple worm had widen the tunnel. They could see far in the distance some welding going on. Following the worm trail, the see two metal scorpions welding a huge gateway arch. Around the build site the purple worm had dung a twenty-foot trench. It also appears flying arbalests were guarding the archway sight. Sliding south they are stopped by a hobgoblin patrol. A deal is made. Gold for taking out Trobriand. The hobgoblins would get the processed metal, the adventures the loot. They tried to sneak pass the build sight but Nathan tripped over some loose metal which was on the ceiling. They polished off the scaladars and flying crossbows. [/QUOTE]
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