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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7637647" data-attributes="member: 277"><p>Dungeon of The Mad Mage Session 18</p><p>Arcturiadoom and Obstacle Course </p><p>Big boom, Big Boom, Big Boom and Small Boom</p><p>Day 35 Evening to near midnight.</p><p>AP 4 TP 8 Renown 1 Downtime 10</p><p>PC Killed 8 Monster Killed 706 Villains Captured 13 Villains Escaped 28</p><p>Magic Item unlock Dwarven Thrower Story item for this level only</p><p>Had a very strong group of four. Bankshot warlock fighter level 15, Drew Sorcerer Level 16 staff of magi, Rick Wizard level 15 staff of magi, and Nathan Darkblood Wizard level 16 staff of the magi.</p><p>Ouch three legendary staffs. I going to start bumping the encounter level if more than one legendary is on the board. We see how that works. Since it was a question, the retributive strike is 30- foot radius. So, a 60 by 60 cube. The farer away from it the better. This radius has not change since AD&D (1E). The only difference is 3” was 30 feet inside and 30 yards outside. Other magic items of note, trident of warning, Robe of eyes, invisibility cloak.</p><p>Okay. Since only Bankshot was the only player from last week returning, I just advance the timeline by one hour.</p><p>The group is wandering around the north east section of the fire giants lair. Most of the rooms they search are either classrooms or labs with strange critters. Just remember to knock your shoe out in the morning or there maybe an umber hulk sleeping in it. (Most of these encounters were not going to last a round so I paid no attention to the initiative order once the first combat was over). The group does find the school bell. They are not happy when the evening bell rings calling the classes to dinner and declaring the end of the school day. A wandering deep gnome who had been playing hooky tries to close the doors to the clock room only to be tricked by Bankshot. The deep gnome would close the door, Bankshot would open them. Rinse and repeat until the gnome barfed on Bankshot’s shoes and wander toward the kitchen for some pink stuff.</p><p>The group return to the audience chamber. Some of the soot on the floor had been cleaned up. The mech Halaster face had been highly polished. An inspection sticker saying passed. A+. Signed by Emberosa was stuck on the leg. They heard noises coming from one the rooms.</p><p>“Big Boom. Big Boom. Mage. Teleport. Let’s Dance. Big Boom. Choir not more. Big Boom. Big Boom. “mumbles Bob Hobgoblin to the janitorial staff. The other four hobgoblins are listening to Bob’s tale of woe.</p><p>“Come out here,” demands Rick. Bob and the cleaning staff enter the chamber. Bob sees a gnome with a staff of the magi. He looks to the broken half of John C staff of magi. “Gnome Big Boom. No Big Boom”. Bob see a flying tiefling, “Flying big boom. No Big Boom.” Bob looks over to Nathan with his staff of the magi, “Elf Big Boom. No Big Boom.” Bob does not see Bankshot because Bankshot has used his cloak to turn invisible.”</p><p> </p><p>“Big boom. Big boom. Big Boom. No big boom. No choir practices. Big Boom. Big Boom. Big Boom.” Bankshot casts a spell to cause a small boom. When the adventurers are old and toothless caging drinks at the bar, they will be able tell young adventurers of the day they saw a hobgoblin jump ten feet in the air while doing a 360 and peeing and pooping on itself and on the floor. Bankshot had to clean his shoes again.</p><p>“Big Boom. Big Boom. Big Boom. Small Boom. I DON’T LIKE BOOMS!” Rick got into Bob’s face, “Take us to boss or BIG BOOM!” he threatens. Meanwhile the rest of the hobgoblins are trying to do a slow fade out of the room. (WHAT. Now where is the boss. Who is the boss? Okay guys give me five minutes.)</p><p>Emberosa is the new boss. Where to place her? In the highest number room. Can’t do that. Okay room 39.</p><p>Hobgoblin prisoner Big BOOM Bob escorts the party to Emberosa Boudoirs. She answers and see Bob clutching a broken staff of the magi, and three wizards with staff of the magi. She stalls the party and is very very happy they just want any magic item on the floor and the key to the next level. She hands over the key and tells the crew where the magic scroll was. (Ok some player knowledge was going here). Nathan finds an invisible drow mage picking the lock to desk which holds the polymorph scroll. Vanar Freth of House Freth sadly hands over the scroll. Rick accidently lets it be known that John C blew himself up, so the alliance may not hold. (DM says the Alliance holds).</p><p>The group descents to the Obstacle Course. This is a fun house, and fun for me level. Halaster is giving a play by play commentary. Some highlights are Rick nearly becoming Jell-O. Drew and Bankshot becoming funny statues. And all the party members being hit with various pizza ingredients. (Wonder what that is about. THE DM IS NOT TELLING.)</p><p>Drew does find a friendly ghost name Fidelio who is curse to wander this until he strikes the killing blow on the beholder Netherskull. Hey ignore he 0 for 99. And been trying for 100 years. This year he has a shot. Drew agrees to be possessed if Fidelio shows them the way to the beholder. (Grr part of this level hints the boss monster moves but no chart or hint of where he be except his lair).</p><p>Fidelio takes them back to entrance and points out a trap in the north hallway. They zig zag north and find a new forty-foot-deep pit. At the bottom of the pit is a coffin and a dwarven death rune on it. The party decides to ignore it. Drew flies Rick over and Bankshot teleports over. The coffin lid explodes off and lands Nathan. The death rune flies into Rick’s face burning a death mark into it. The vampire throws his dwarven hammer into Rick’s face. Halaster, “in your face! That got to hurt!”. Seven seconds later after over 205 points of damage Zorak is returned to his cursed coffin to lie in wait again. (Since the death mark is basically a homing beacon to the vampire, I gave him advantage against Rick.)</p><p>We will pick up on the morning of Day 36.</p></blockquote><p></p>
[QUOTE="jasper, post: 7637647, member: 277"] Dungeon of The Mad Mage Session 18 Arcturiadoom and Obstacle Course[FONT="Calibri"] [/FONT] Big boom, Big Boom, Big Boom and Small Boom Day 35 Evening to near midnight. AP 4 TP 8 Renown 1 Downtime 10 PC Killed 8 Monster Killed 706 Villains Captured 13 Villains Escaped 28 Magic Item unlock Dwarven Thrower Story item for this level only Had a very strong group of four. Bankshot warlock fighter level 15, Drew Sorcerer Level 16 staff of magi, Rick Wizard level 15 staff of magi, and Nathan Darkblood Wizard level 16 staff of the magi. Ouch three legendary staffs. I going to start bumping the encounter level if more than one legendary is on the board. We see how that works. Since it was a question, the retributive strike is 30- foot radius. So, a 60 by 60 cube. The farer away from it the better. This radius has not change since AD&D (1E). The only difference is 3” was 30 feet inside and 30 yards outside. Other magic items of note, trident of warning, Robe of eyes, invisibility cloak. Okay. Since only Bankshot was the only player from last week returning, I just advance the timeline by one hour. The group is wandering around the north east section of the fire giants lair. Most of the rooms they search are either classrooms or labs with strange critters. Just remember to knock your shoe out in the morning or there maybe an umber hulk sleeping in it. (Most of these encounters were not going to last a round so I paid no attention to the initiative order once the first combat was over). The group does find the school bell. They are not happy when the evening bell rings calling the classes to dinner and declaring the end of the school day. A wandering deep gnome who had been playing hooky tries to close the doors to the clock room only to be tricked by Bankshot. The deep gnome would close the door, Bankshot would open them. Rinse and repeat until the gnome barfed on Bankshot’s shoes and wander toward the kitchen for some pink stuff. The group return to the audience chamber. Some of the soot on the floor had been cleaned up. The mech Halaster face had been highly polished. An inspection sticker saying passed. A+. Signed by Emberosa was stuck on the leg. They heard noises coming from one the rooms. “Big Boom. Big Boom. Mage. Teleport. Let’s Dance. Big Boom. Choir not more. Big Boom. Big Boom. “mumbles Bob Hobgoblin to the janitorial staff. The other four hobgoblins are listening to Bob’s tale of woe. “Come out here,” demands Rick. Bob and the cleaning staff enter the chamber. Bob sees a gnome with a staff of the magi. He looks to the broken half of John C staff of magi. “Gnome Big Boom. No Big Boom”. Bob see a flying tiefling, “Flying big boom. No Big Boom.” Bob looks over to Nathan with his staff of the magi, “Elf Big Boom. No Big Boom.” Bob does not see Bankshot because Bankshot has used his cloak to turn invisible.” “Big boom. Big boom. Big Boom. No big boom. No choir practices. Big Boom. Big Boom. Big Boom.” Bankshot casts a spell to cause a small boom. When the adventurers are old and toothless caging drinks at the bar, they will be able tell young adventurers of the day they saw a hobgoblin jump ten feet in the air while doing a 360 and peeing and pooping on itself and on the floor. Bankshot had to clean his shoes again. “Big Boom. Big Boom. Big Boom. Small Boom. I DON’T LIKE BOOMS!” Rick got into Bob’s face, “Take us to boss or BIG BOOM!” he threatens. Meanwhile the rest of the hobgoblins are trying to do a slow fade out of the room. (WHAT. Now where is the boss. Who is the boss? Okay guys give me five minutes.) Emberosa is the new boss. Where to place her? In the highest number room. Can’t do that. Okay room 39. Hobgoblin prisoner Big BOOM Bob escorts the party to Emberosa Boudoirs. She answers and see Bob clutching a broken staff of the magi, and three wizards with staff of the magi. She stalls the party and is very very happy they just want any magic item on the floor and the key to the next level. She hands over the key and tells the crew where the magic scroll was. (Ok some player knowledge was going here). Nathan finds an invisible drow mage picking the lock to desk which holds the polymorph scroll. Vanar Freth of House Freth sadly hands over the scroll. Rick accidently lets it be known that John C blew himself up, so the alliance may not hold. (DM says the Alliance holds). The group descents to the Obstacle Course. This is a fun house, and fun for me level. Halaster is giving a play by play commentary. Some highlights are Rick nearly becoming Jell-O. Drew and Bankshot becoming funny statues. And all the party members being hit with various pizza ingredients. (Wonder what that is about. THE DM IS NOT TELLING.) Drew does find a friendly ghost name Fidelio who is curse to wander this until he strikes the killing blow on the beholder Netherskull. Hey ignore he 0 for 99. And been trying for 100 years. This year he has a shot. Drew agrees to be possessed if Fidelio shows them the way to the beholder. (Grr part of this level hints the boss monster moves but no chart or hint of where he be except his lair). Fidelio takes them back to entrance and points out a trap in the north hallway. They zig zag north and find a new forty-foot-deep pit. At the bottom of the pit is a coffin and a dwarven death rune on it. The party decides to ignore it. Drew flies Rick over and Bankshot teleports over. The coffin lid explodes off and lands Nathan. The death rune flies into Rick’s face burning a death mark into it. The vampire throws his dwarven hammer into Rick’s face. Halaster, “in your face! That got to hurt!”. Seven seconds later after over 205 points of damage Zorak is returned to his cursed coffin to lie in wait again. (Since the death mark is basically a homing beacon to the vampire, I gave him advantage against Rick.) We will pick up on the morning of Day 36. [/QUOTE]
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