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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7809332" data-attributes="member: 277"><p>Dungeon of The Mad Mage Session 22</p><p>Vanrakdoom</p><p>I wander what I see in my mind’s eye.</p><p>Day 39</p><p>AP 4 TP 8 Renown 1 Downtime 10</p><p>Season 9 4 hours played. Gp 800. Renown is your tier. Downtime 0. You gain 20 days of downtime when you level in Tier 2 or higher</p><p>PC Killed 11 Monster Killed 772 Villains Captured 13 Villains Escaped 28</p><p>Magic Items unlocked. Sun Blade see me for minor effect. Cloak of bat, Mithral armour chain shirt grants Darkvision out to 60 feet.</p><p>Story Award Saved the dragon. (by this much).</p><p>I had a very strong group of seven. Trinion wizard, Joseph Bard, Rogarsh fighter, Aukan barbarian, Rick wizard, Drew Sorcerer, and Joe sorcerer. Since I had a strong group, I extended the special effect of part of the floor to the total floor. Joe failed the first check and really didn’t care.</p><p>Ok them being random at times help speed this floor. They turned west and enter an empty room and discover a secret door. (All secret doors would be found due two people’s high perception). Opening the door and seeing a skeleton dragon juggling 3 skeleton dwarves caught Aukan attention he rushed to the wall carving. And accidently kicked a coral ring which was so nice he picked it up and put on. (Dm’s fiat aka cut scene). He gets a vision of the coral ring’s owner giving the friendship ring to Lord Moonstar a paladin looking dude. They leave by the second secret door.</p><p>Seeing they enter one of Halaster’s archway room they decide to leave by the regular door but hear a cult ritual going on. They do some prep spells throw open the door and destroy nine plus cultists. As they are padding themselves on the back five of the bodies rise as shadow assassins. This was a good fight.</p><p>Joseph decides to knock on the south door and gets invited in by four vampire spawn for a bite to eat. They miss. I don’t think their turn came back around. Spying the secret door on east, they go east. Trinion sees a silver hilted sword on the floor and stoops to examine it. (CUT SCENE of Lord Moonstar only slightly mad declaring glory and victory lie in the Undermountain.)</p><p>Exiting the secret south door, they turn east. And go East. And got East. And were going to ignore the Eastern double doors until Trinion activates the sun blade, opens the door and enter. (About this time the store got loud for about an hour so some players were missing things and I just pushed the action). He three finger salutes the Shar statue and turns south to mess with some old tapestries. (CUT SCENE of the jungle with Lord Moonstar and his best friend Glyster talking about the Black Jungle.) The group backtracks and goes south and then east.</p><p>They find a huge alcove with two fates holding silver glowing thread. Behind the fates is a necrotic curtain of death. Trinion cuts both threads getting a Halaster boon and bane and destroying the curtain. This reveals a set of double doors. Rick sees a riddle on the floor, ignores and knocks the door open. (grumble grumble no back tracking grumble no triggering trap. Oh well). The group enters a huge entrance way to a death temple. House keeping have been by as they cleaned up the hallway of the dead adventurers. The skeleton of dead adventurers is stack neatly in various alcoves. Trinion decides to create some skeletons as back up. While this happening Rick knocks the eastern door. (CUT SCENCE of Lord Moonstar fighting Glyster over the topic of a dark woman). They enter the east dining room. HOUSEKEEPING has not been here. Cobwebs cover the lower five of height of the room. The height above five feed is only kept clear of spiders by the numerous swarms of bats which fly through the room. They turn south and even the barbarian kitchen is clearly clearer. The silver ware is tarnish and an inch of dust is on the stove. They continue south and discover the pantry.</p><p>Which is not empty, as Portia a female from Waterdeep has added to menu. (Small break and info dump.) Portia fills them in to the fact vampires and vampire spawn are about.) The group turns west and discovers Keresta reading a menu followed by her loyal Abominable Yeti. The thick fog is hiding something. Rogarsh charges in a discovers a vampire spawn to the north, the rest cut loose with various sunbeam, sun burst, and sunny delight to waste most of spawn in two rounds. Keresta flees.</p><p>(Ok this was a great chase scene and I used Keresta legendary actions to flee. But I did give Rogarsh a chance to spot the secret door with out using a perception check. He rolled 24+ and caught the secret just before it close. As time was getting short and the party could overwhelm anything they encounter, I ask them do they want continue the fight or peace out.)</p><p>Keresta peaced out and talked to the pcs. She had her last two minions fetch the horn and shirt. Giving the group an info dump, she beat feet. Or would that be winged out.</p><p>The group enters the dragon lair. Umbraxakar bits the four gift givers forward. Rich starts to say something and Umbraxakar growl, “Gift givers only LUNCH. “Rich goes quiet and steps back. (Ok this where the loudness of store help. Rick did not hear the only gifts forward. But when I yelled and pointed, I stunned the player.)</p><p>Rogarsh steps forward. Gifts the dragon the armor and hopes this helps it remembers. Persuasion check 24.</p><p>Joseph the bard steps forward. Gifts the dragon the horn and hopes the overs comes his guilt. Persuasion check 23.</p><p>Trinion ignites the sun blade and asks the light of blade show the way to return to good side. Persuasion with advantage 19.</p><p>Aukan the barbarian steps forward. Remember friendship is always friendship. Persuasion check 23.</p><p>(Level complete. The dragon returns to an adult bronze dragon. NOPE NOPE NOPE. The dragon is NOT becoming a companion to the group.)</p><p></p><p>Back to game. Local group decide to convert to Season 9 changes early so the big boom sticks were left home.</p></blockquote><p></p>
[QUOTE="jasper, post: 7809332, member: 277"] Dungeon of The Mad Mage Session 22 Vanrakdoom I wander what I see in my mind’s eye. Day 39 AP 4 TP 8 Renown 1 Downtime 10 Season 9 4 hours played. Gp 800. Renown is your tier. Downtime 0. You gain 20 days of downtime when you level in Tier 2 or higher PC Killed 11 Monster Killed 772 Villains Captured 13 Villains Escaped 28 Magic Items unlocked. Sun Blade see me for minor effect. Cloak of bat, Mithral armour chain shirt grants Darkvision out to 60 feet. Story Award Saved the dragon. (by this much). I had a very strong group of seven. Trinion wizard, Joseph Bard, Rogarsh fighter, Aukan barbarian, Rick wizard, Drew Sorcerer, and Joe sorcerer. Since I had a strong group, I extended the special effect of part of the floor to the total floor. Joe failed the first check and really didn’t care. Ok them being random at times help speed this floor. They turned west and enter an empty room and discover a secret door. (All secret doors would be found due two people’s high perception). Opening the door and seeing a skeleton dragon juggling 3 skeleton dwarves caught Aukan attention he rushed to the wall carving. And accidently kicked a coral ring which was so nice he picked it up and put on. (Dm’s fiat aka cut scene). He gets a vision of the coral ring’s owner giving the friendship ring to Lord Moonstar a paladin looking dude. They leave by the second secret door. Seeing they enter one of Halaster’s archway room they decide to leave by the regular door but hear a cult ritual going on. They do some prep spells throw open the door and destroy nine plus cultists. As they are padding themselves on the back five of the bodies rise as shadow assassins. This was a good fight. Joseph decides to knock on the south door and gets invited in by four vampire spawn for a bite to eat. They miss. I don’t think their turn came back around. Spying the secret door on east, they go east. Trinion sees a silver hilted sword on the floor and stoops to examine it. (CUT SCENE of Lord Moonstar only slightly mad declaring glory and victory lie in the Undermountain.) Exiting the secret south door, they turn east. And go East. And got East. And were going to ignore the Eastern double doors until Trinion activates the sun blade, opens the door and enter. (About this time the store got loud for about an hour so some players were missing things and I just pushed the action). He three finger salutes the Shar statue and turns south to mess with some old tapestries. (CUT SCENE of the jungle with Lord Moonstar and his best friend Glyster talking about the Black Jungle.) The group backtracks and goes south and then east. They find a huge alcove with two fates holding silver glowing thread. Behind the fates is a necrotic curtain of death. Trinion cuts both threads getting a Halaster boon and bane and destroying the curtain. This reveals a set of double doors. Rick sees a riddle on the floor, ignores and knocks the door open. (grumble grumble no back tracking grumble no triggering trap. Oh well). The group enters a huge entrance way to a death temple. House keeping have been by as they cleaned up the hallway of the dead adventurers. The skeleton of dead adventurers is stack neatly in various alcoves. Trinion decides to create some skeletons as back up. While this happening Rick knocks the eastern door. (CUT SCENCE of Lord Moonstar fighting Glyster over the topic of a dark woman). They enter the east dining room. HOUSEKEEPING has not been here. Cobwebs cover the lower five of height of the room. The height above five feed is only kept clear of spiders by the numerous swarms of bats which fly through the room. They turn south and even the barbarian kitchen is clearly clearer. The silver ware is tarnish and an inch of dust is on the stove. They continue south and discover the pantry. Which is not empty, as Portia a female from Waterdeep has added to menu. (Small break and info dump.) Portia fills them in to the fact vampires and vampire spawn are about.) The group turns west and discovers Keresta reading a menu followed by her loyal Abominable Yeti. The thick fog is hiding something. Rogarsh charges in a discovers a vampire spawn to the north, the rest cut loose with various sunbeam, sun burst, and sunny delight to waste most of spawn in two rounds. Keresta flees. (Ok this was a great chase scene and I used Keresta legendary actions to flee. But I did give Rogarsh a chance to spot the secret door with out using a perception check. He rolled 24+ and caught the secret just before it close. As time was getting short and the party could overwhelm anything they encounter, I ask them do they want continue the fight or peace out.) Keresta peaced out and talked to the pcs. She had her last two minions fetch the horn and shirt. Giving the group an info dump, she beat feet. Or would that be winged out. The group enters the dragon lair. Umbraxakar bits the four gift givers forward. Rich starts to say something and Umbraxakar growl, “Gift givers only LUNCH. “Rich goes quiet and steps back. (Ok this where the loudness of store help. Rick did not hear the only gifts forward. But when I yelled and pointed, I stunned the player.) Rogarsh steps forward. Gifts the dragon the armor and hopes this helps it remembers. Persuasion check 24. Joseph the bard steps forward. Gifts the dragon the horn and hopes the overs comes his guilt. Persuasion check 23. Trinion ignites the sun blade and asks the light of blade show the way to return to good side. Persuasion with advantage 19. Aukan the barbarian steps forward. Remember friendship is always friendship. Persuasion check 23. (Level complete. The dragon returns to an adult bronze dragon. NOPE NOPE NOPE. The dragon is NOT becoming a companion to the group.) Back to game. Local group decide to convert to Season 9 changes early so the big boom sticks were left home. [/QUOTE]
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