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Jasper DMs Ghosts of Saltmarsh
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<blockquote data-quote="jasper" data-source="post: 7816451" data-attributes="member: 277"><p>Ghost of Saltmarsh Session 2</p><p></p><p>Day 5 -10</p><p></p><p>PC Killed 1 Monsters Killed 48 Villains Captured 0 Villains Escaped 0</p><p></p><p>Season 9 would be Gain a Level. 80 GP level limit you found more but the limit stands. 10 downtime days due gaining a level. Renown is your Tier.</p><p></p><p>Magic Items Pipe of Remembrance page 229 of GSM. Scroll Gust of Wind, Mariner’s Armour Scale Mail.</p><p></p><p>I had a very strong group of seven but only bump up the cave encounters. Cretin warlock paladin; he was rebuilt from last week. Serious Lee Monk. Shroudie wizard rogue. John Conner (help a clone. New player using the same name another player uses.) Sorcerer. Rodger Rotten (hmm doesn’t the dm go by that name) cleric. Jack Frost rogue. Sonya Cleric. Pc ranges was 1 to 4. Sinister Secret of Saltmarsh is for 1 or 2 level. APL was 3.</p><p></p><p>Our heroes discover a secret door and send the bugbear Cretin and monk to take point. The group enters the western cavern. Sonya and Rodger Rotten are slimed. Green Slime falls from the ceiling and tries to eat the adventurers. Sonya and Rodger are screaming for the group to get off, the scouts in the cave to the south open up. The group gets the slime off and start trading range attacks. The monk starts to flank around to the north when he spies a group of smugglers running for southern passageway.</p><p></p><p>The Great Sanbalet starts demanding their surrender. The Great Sanbalet sends his bandits, scouts, and hobgoblins to attack the party. The Great Sanbalet is not amused when the party cuts down half his minions. The Great Sanbalet offers the party a job in his criminal organization. The Great Sanbalet is not happy the rest of his employees are being cut down and withdraws. The Great Sanbalet nearly escapes climbing the cliff before he is shot off the cliff. The Great Sanbalet is dead when the party loots the caves and his body.</p><p></p><p>The town council is not happy a smuggling ring was discovered by outsiders. They offer the group 200 GP to capture the smuggler ship. The group agrees. (Note I put out my wooden ship and preplaced all the troops. I did not add any troops. Troops on deck went during the first round. Below deck started moving in the second round. My board eraser was used as the party’s rowboat.)</p><p></p><p>The group deceives the smugglers using the code they found in the first session. They decide to approach from the shore side. The lookout in the crow nest calls for them to identify themselves. Cretin and Serious Lee both reply with two conflicting answers. The lookout sounds the alarm and the rowboat is still twenty feet away.</p><p></p><p>Okay about an hour of combat happen. People were toss into the water. Climb back on the ship and were toss back in. Some people were zeroed out. Cretin with his AC of 21 due to bluffs and other was hard to hit and locked down a lot of the crew. Almost everyone used their free potion of healing and inspiration which they got as renown benefits.</p><p></p><p></p><p>Oceanus was freed from his secret cell on the ship. He is ally and playable NPC. Page 246.</p></blockquote><p></p>
[QUOTE="jasper, post: 7816451, member: 277"] Ghost of Saltmarsh Session 2 Day 5 -10 PC Killed 1 Monsters Killed 48 Villains Captured 0 Villains Escaped 0 Season 9 would be Gain a Level. 80 GP level limit you found more but the limit stands. 10 downtime days due gaining a level. Renown is your Tier. Magic Items Pipe of Remembrance page 229 of GSM. Scroll Gust of Wind, Mariner’s Armour Scale Mail. I had a very strong group of seven but only bump up the cave encounters. Cretin warlock paladin; he was rebuilt from last week. Serious Lee Monk. Shroudie wizard rogue. John Conner (help a clone. New player using the same name another player uses.) Sorcerer. Rodger Rotten (hmm doesn’t the dm go by that name) cleric. Jack Frost rogue. Sonya Cleric. Pc ranges was 1 to 4. Sinister Secret of Saltmarsh is for 1 or 2 level. APL was 3. Our heroes discover a secret door and send the bugbear Cretin and monk to take point. The group enters the western cavern. Sonya and Rodger Rotten are slimed. Green Slime falls from the ceiling and tries to eat the adventurers. Sonya and Rodger are screaming for the group to get off, the scouts in the cave to the south open up. The group gets the slime off and start trading range attacks. The monk starts to flank around to the north when he spies a group of smugglers running for southern passageway. The Great Sanbalet starts demanding their surrender. The Great Sanbalet sends his bandits, scouts, and hobgoblins to attack the party. The Great Sanbalet is not amused when the party cuts down half his minions. The Great Sanbalet offers the party a job in his criminal organization. The Great Sanbalet is not happy the rest of his employees are being cut down and withdraws. The Great Sanbalet nearly escapes climbing the cliff before he is shot off the cliff. The Great Sanbalet is dead when the party loots the caves and his body. The town council is not happy a smuggling ring was discovered by outsiders. They offer the group 200 GP to capture the smuggler ship. The group agrees. (Note I put out my wooden ship and preplaced all the troops. I did not add any troops. Troops on deck went during the first round. Below deck started moving in the second round. My board eraser was used as the party’s rowboat.) The group deceives the smugglers using the code they found in the first session. They decide to approach from the shore side. The lookout in the crow nest calls for them to identify themselves. Cretin and Serious Lee both reply with two conflicting answers. The lookout sounds the alarm and the rowboat is still twenty feet away. Okay about an hour of combat happen. People were toss into the water. Climb back on the ship and were toss back in. Some people were zeroed out. Cretin with his AC of 21 due to bluffs and other was hard to hit and locked down a lot of the crew. Almost everyone used their free potion of healing and inspiration which they got as renown benefits. Oceanus was freed from his secret cell on the ship. He is ally and playable NPC. Page 246. [/QUOTE]
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