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Jasper DMs Ghosts of Saltmarsh
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<blockquote data-quote="jasper" data-source="post: 7855732" data-attributes="member: 277"><p>Ghost of Saltmarsh Session 8</p><p>Chapter 7 Tammeraut’s Fate</p><p>Good Gawds Bad Gawds, Oh Gawd.</p><p>Day 30-33</p><p>PC killed 2 Monsters Killed 158 Villains Captured 0 Villains Escaped 0</p><p>Gain a level . 240 GP.</p><p>Magic Item Unlock Brooch of Shielding Table F, Charm of Plant Control page 229, Oil of Slipperiness Table B * 2, +2 bolts * 12 Table C, Quaal’s Feather Anchor Token Table C, Helm of Underwater action TP 2 page 229, Ring of Free Action Table G, Potion of Water Breathing * 3, Immovable Rod Table B, Folding Boat Table C, Bag of Holding Table B, 1 Pressure Capsule Page 229, +1 Breastplate Table H, Gust of Wind Scroll, Speake with animals scroll, speak with plants scroll, control water scroll. Note 1 pressure capsule left, it is a consumable.</p><p></p><p>I had a weak group of five . Marble Ranger 7. Gnasher Ranger 8. Terleman Cleric 10. Feralda the all-seeing Wizard 6. Guts Barb 3, Paladin 6.</p><p></p><p>Two of the party members take the rowboat back to the ship and two new party members arrive. It is all quiet on the second floor of the hermitage. So the party decides to loot the place. They loot the second floor, ignoring the dead bodies on the first. They loot the big tower. They loot the small tower and steal the Mad Dog 90/90. They even loot the midden. OKAY who walls up or even puts a poop pile INSIDE the building. They loot the first floor.</p><p></p><p>They even scare the survivors, demand loot from them because they are the new gawds of the isle. Marble does listen to survivors and knows drowned sailors have been attacking the abbey at night. So they prepare by boarding up the back door. Side door. But not the front door. They board up the gate using some of the supplies from the junk room and the immovable rod. Night falls and since everyone is watching the front, they see the first wave of monsters coming out of the water. 150 feet away. They don’t notice the monsters soon to be knocking at their back door. Or the other monsters who attack from the sides. (How they got there only the module knows. Also the module thinks the group is just going to board up the windows and doors. ) Within 3 rounds the front wave is destroyed without getting to the gate. Four rounds later the ones who came in the back and side doors are destroyed. OOPS. They forgot to protect their three new worshippers. OH well. Cleaning the loot and checking out the map with the name of which some how matches the module name, they take a long rest.</p><p></p><p>In the morning while Guts is cooking pancakes, a sea gull flies into the kitchen. Eats Gnasher’s pancakes and poops on him. It talks to the all-seeing Feralda (Observant and other factors had the pc passive perception at 20 and Investigation at 19). Gus Gull was a familiar of one the mages which had been eaten the week before. Gus has found the rift where the undead are appearing. Get your swim trunks on. Take your pressure tablets. And move on out.</p><p></p><p>The final battle takes place 300 feet underwater. I did zero out the kitty Marble. And both Marble and Gnasher had blue rot. (This would be a stat disease. But hello paladin in the group. The module does have a nice idea of two different types of attack. One if the group forts up. One if they are stupid. And it does supply the group with the needed defense materials. I include some sovereign glue as a story item because it is needed to close the rift.)</p></blockquote><p></p>
[QUOTE="jasper, post: 7855732, member: 277"] Ghost of Saltmarsh Session 8 Chapter 7 Tammeraut’s Fate Good Gawds Bad Gawds, Oh Gawd. Day 30-33 PC killed 2 Monsters Killed 158 Villains Captured 0 Villains Escaped 0 Gain a level . 240 GP. Magic Item Unlock Brooch of Shielding Table F, Charm of Plant Control page 229, Oil of Slipperiness Table B * 2, +2 bolts * 12 Table C, Quaal’s Feather Anchor Token Table C, Helm of Underwater action TP 2 page 229, Ring of Free Action Table G, Potion of Water Breathing * 3, Immovable Rod Table B, Folding Boat Table C, Bag of Holding Table B, 1 Pressure Capsule Page 229, +1 Breastplate Table H, Gust of Wind Scroll, Speake with animals scroll, speak with plants scroll, control water scroll. Note 1 pressure capsule left, it is a consumable. I had a weak group of five . Marble Ranger 7. Gnasher Ranger 8. Terleman Cleric 10. Feralda the all-seeing Wizard 6. Guts Barb 3, Paladin 6. Two of the party members take the rowboat back to the ship and two new party members arrive. It is all quiet on the second floor of the hermitage. So the party decides to loot the place. They loot the second floor, ignoring the dead bodies on the first. They loot the big tower. They loot the small tower and steal the Mad Dog 90/90. They even loot the midden. OKAY who walls up or even puts a poop pile INSIDE the building. They loot the first floor. They even scare the survivors, demand loot from them because they are the new gawds of the isle. Marble does listen to survivors and knows drowned sailors have been attacking the abbey at night. So they prepare by boarding up the back door. Side door. But not the front door. They board up the gate using some of the supplies from the junk room and the immovable rod. Night falls and since everyone is watching the front, they see the first wave of monsters coming out of the water. 150 feet away. They don’t notice the monsters soon to be knocking at their back door. Or the other monsters who attack from the sides. (How they got there only the module knows. Also the module thinks the group is just going to board up the windows and doors. ) Within 3 rounds the front wave is destroyed without getting to the gate. Four rounds later the ones who came in the back and side doors are destroyed. OOPS. They forgot to protect their three new worshippers. OH well. Cleaning the loot and checking out the map with the name of which some how matches the module name, they take a long rest. In the morning while Guts is cooking pancakes, a sea gull flies into the kitchen. Eats Gnasher’s pancakes and poops on him. It talks to the all-seeing Feralda (Observant and other factors had the pc passive perception at 20 and Investigation at 19). Gus Gull was a familiar of one the mages which had been eaten the week before. Gus has found the rift where the undead are appearing. Get your swim trunks on. Take your pressure tablets. And move on out. The final battle takes place 300 feet underwater. I did zero out the kitty Marble. And both Marble and Gnasher had blue rot. (This would be a stat disease. But hello paladin in the group. The module does have a nice idea of two different types of attack. One if the group forts up. One if they are stupid. And it does supply the group with the needed defense materials. I include some sovereign glue as a story item because it is needed to close the rift.) [/QUOTE]
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