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Jasper DMs Keys to the Golden Vault
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<blockquote data-quote="jasper" data-source="post: 9329027" data-attributes="member: 277"><p>Keys From the Golden Vault Session 4</p><p></p><p>Prisoner 13</p><p></p><p>Day 92 to 182</p><p></p><p>PC Killed 1 Monsters Killed 8 Villains Captured 1 Villains Escaped 5 PC Captured 7</p><p></p><p>Begin Time 6:30 End 8:34</p><p></p><p>Take 10 Downtime days. Take a Level. 200 gp</p><p></p><p>Magic Items Choose 4 Cap of Water Breathing, dust of Disappearance, Gem of Brightness, Mithral Armor (your choice), Potion of Lighting, Resistance, slippers of spider Climbing</p><p></p><p>I had an average group of five. Buildrick Artillerist 4 human. Bronwyn Barbarian Human. Keke Cleric 4 wood elf. Rhodes Warlock Tiefling 4. North Rogue 4 Astral Elf.</p><p></p><p>Story Award Cook Off. The Ghost Vlax Marthannis. He did not like Keke insults. While in your body, insulted others. Disadvantage on social checks involving dwarves for 3 checks.</p><p></p><p>Key Master Buildrick talks with Varrin Axebreaker. His cousin stole some stuff and locked away in a vault. Magic prevents the clan from opening. The keys need to get the key or a good duplicate from Prisoner 13 who is being held in Revel’s End. Varrin can slip the party into the prison as either guards or cooks. Or they could bluff their way in as wandering merchants. Revel’s End is in Icewind Dale. The map of the prison shows all cells have permanent antimagic fields. The tower does have artificer artifacts to help watch the cells. Three days after they arrive the probate office will have meetings with various prisoners to see if they get parole.</p><p></p><p>Key Master thinks of various plots and so does the group. Slipping the prisoner poison and a potion of hill giant strength is thought of. Dwarf poison is 100 GP but the Hill Giant potion cost more than their funds.</p><p></p><p>(DM NOTE. This where the dice started to hate me.)</p><p></p><p>The plan. North and Bronwyn are going to be guards. Keke a cook. Rhodes and Buildrick will hide out near the prison and arrive the day of the job. (Communicate between the groups were had waved.)</p><p></p><p>The hired help arrives and are given their assignments. Bronwyn gets morning shift which includes breakfast. She is assigned the security console. Keke and North are both assigned middle shift. During their shift they are both assigned feed duty of the prisoners.</p><p></p><p>(I am going to be melt my dice). Prisoner 13 is in cell 4. Prisoner Holga Cell 11. Prisoner Edgin Cell 12.</p><p></p><p>(AND now the dice hate me for real.)</p><p></p><p>Keke, “Prisoner 13 we will break you out in two days. I will slip you some poison. Drink it while I making the chow run. We get you to hospital.”</p><p></p><p>Prisoner 13, “A couple of problems. I like it here. I have no reason to trust you. And why are you doing this.”</p><p></p><p>Keke, “Listen here spade ears. DM, I draw a toy knife!”</p><p></p><p>DM BLINKS. AND BLINKS AGAIN. From the intercom lock down is announced. Seven guards rush out and capture Keke. North is read the riot act. Keke is escorted to Warden Marta Marthannis. Martha has a small drinking problem.</p><p></p><p>DM, “Give me a d12. High or low.”</p><p></p><p>Keke, “Low. 1.”</p><p></p><p>Arriving at the warden office, the guards are dismissed. Marta is getting drunk.</p><p></p><p>Marta, “I need some questions answered. And look. I am not asking you how big my office is, I just saying I can cast fireball. Now answer the questions.” Keke notices a dwarf face is overlaying the human female spell caster. Some witty remarks go back and forth. And some insults.</p><p></p><p>Keke, “Turn Undead!”</p><p></p><p>DM BLINKS. AND BLINKS AGAIN. DM double checks the spell, the monsters, the plot line.</p><p></p><p>The drunken dwarf is pushed out of the warden body. As the warden is quickly sobering up, North is summoned and also questioned. He gives mostly true answers. Prisoner 13 is summoned.</p><p></p><p>Prisoner 13, Warden Marta, Ghost Vlax, and the other two cut a deal. Prisoner 13 gets some reading material. Vlax will possess Keke. The rest of crew will only know a deal was made. The guards and cook will return to Luskan at the end of their three-month deployment.</p><p></p><p>Two days later Hogan and Edgin escape during their parole meeting.</p><p></p><p>DM Notes. Not one combat. Before the knife fight, I didn’t roll a total of 15 on the various checks. Good job for letting Keke and North hog the table even if the plan didn’t go as planned.</p><p></p><p>For other DMS. Lots of moving parts in this one. I rolled a d4 and d6 for the cell numbers. I don’t why they give prisoners names and not their number since that was one of the plot points.</p><p></p><p>End of Session 517</p></blockquote><p></p>
[QUOTE="jasper, post: 9329027, member: 277"] Keys From the Golden Vault Session 4 Prisoner 13 Day 92 to 182 PC Killed 1 Monsters Killed 8 Villains Captured 1 Villains Escaped 5 PC Captured 7 Begin Time 6:30 End 8:34 Take 10 Downtime days. Take a Level. 200 gp Magic Items Choose 4 Cap of Water Breathing, dust of Disappearance, Gem of Brightness, Mithral Armor (your choice), Potion of Lighting, Resistance, slippers of spider Climbing I had an average group of five. Buildrick Artillerist 4 human. Bronwyn Barbarian Human. Keke Cleric 4 wood elf. Rhodes Warlock Tiefling 4. North Rogue 4 Astral Elf. Story Award Cook Off. The Ghost Vlax Marthannis. He did not like Keke insults. While in your body, insulted others. Disadvantage on social checks involving dwarves for 3 checks. Key Master Buildrick talks with Varrin Axebreaker. His cousin stole some stuff and locked away in a vault. Magic prevents the clan from opening. The keys need to get the key or a good duplicate from Prisoner 13 who is being held in Revel’s End. Varrin can slip the party into the prison as either guards or cooks. Or they could bluff their way in as wandering merchants. Revel’s End is in Icewind Dale. The map of the prison shows all cells have permanent antimagic fields. The tower does have artificer artifacts to help watch the cells. Three days after they arrive the probate office will have meetings with various prisoners to see if they get parole. Key Master thinks of various plots and so does the group. Slipping the prisoner poison and a potion of hill giant strength is thought of. Dwarf poison is 100 GP but the Hill Giant potion cost more than their funds. (DM NOTE. This where the dice started to hate me.) The plan. North and Bronwyn are going to be guards. Keke a cook. Rhodes and Buildrick will hide out near the prison and arrive the day of the job. (Communicate between the groups were had waved.) The hired help arrives and are given their assignments. Bronwyn gets morning shift which includes breakfast. She is assigned the security console. Keke and North are both assigned middle shift. During their shift they are both assigned feed duty of the prisoners. (I am going to be melt my dice). Prisoner 13 is in cell 4. Prisoner Holga Cell 11. Prisoner Edgin Cell 12. (AND now the dice hate me for real.) Keke, “Prisoner 13 we will break you out in two days. I will slip you some poison. Drink it while I making the chow run. We get you to hospital.” Prisoner 13, “A couple of problems. I like it here. I have no reason to trust you. And why are you doing this.” Keke, “Listen here spade ears. DM, I draw a toy knife!” DM BLINKS. AND BLINKS AGAIN. From the intercom lock down is announced. Seven guards rush out and capture Keke. North is read the riot act. Keke is escorted to Warden Marta Marthannis. Martha has a small drinking problem. DM, “Give me a d12. High or low.” Keke, “Low. 1.” Arriving at the warden office, the guards are dismissed. Marta is getting drunk. Marta, “I need some questions answered. And look. I am not asking you how big my office is, I just saying I can cast fireball. Now answer the questions.” Keke notices a dwarf face is overlaying the human female spell caster. Some witty remarks go back and forth. And some insults. Keke, “Turn Undead!” DM BLINKS. AND BLINKS AGAIN. DM double checks the spell, the monsters, the plot line. The drunken dwarf is pushed out of the warden body. As the warden is quickly sobering up, North is summoned and also questioned. He gives mostly true answers. Prisoner 13 is summoned. Prisoner 13, Warden Marta, Ghost Vlax, and the other two cut a deal. Prisoner 13 gets some reading material. Vlax will possess Keke. The rest of crew will only know a deal was made. The guards and cook will return to Luskan at the end of their three-month deployment. Two days later Hogan and Edgin escape during their parole meeting. DM Notes. Not one combat. Before the knife fight, I didn’t roll a total of 15 on the various checks. Good job for letting Keke and North hog the table even if the plan didn’t go as planned. For other DMS. Lots of moving parts in this one. I rolled a d4 and d6 for the cell numbers. I don’t why they give prisoners names and not their number since that was one of the plot points. End of Session 517 [/QUOTE]
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