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Jasper DMs Keys to the Golden Vault
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<blockquote data-quote="jasper" data-source="post: 9335014" data-attributes="member: 277"><p>Key From the Golden Vault Session 5</p><p></p><p>Tockworth’s Clockworks</p><p></p><p>Day 187 to Day 188</p><p></p><p>PC Killed 1 Monsters Killed 15 Villains Captured 1 Villains Escaped 6 PC Captured 7</p><p></p><p>Start Time 7:58 End Time 9:38</p><p></p><p>Take 1,000 GP. 10 down time days. A level.</p><p></p><p>Magic Items. Boots of Striding and Springing, Stone of Good Luck, Driftglobe, and a rare magic item (my approval).</p><p></p><p>I had a strong group of six. Buildrick argillites artificer human. Bronwyn barbarian 5 human. Leon Paladin 5 Tiefling. Ontemos Changeling rogue 5. Clunk Cleric 5 Half orc. Will Silver Artificer 5 gnome.</p><p></p><p>Key Master Leon, “Who are you?”</p><p></p><p>Mayor Braith Broadfoot, “I am the mayor. Who are you? I am on a smoke break!” She lights another cigarette off her old one.</p><p></p><p>Key Master Leon, “We are the Golden Vault!” What follows is the Silver Locks have finally gotten at the scene ahead of the Vaulties. They are an hour ahead of the group. Tixie Tockworth try to take over with her robots. The deep gnomes have been here a ten day and the final count shows people missing. The prisoners numbering ten goblins and a bugbear. Ignus Flint a rival of Tixie. And a few of the monks and abbot. (DM Note this information is scattered through the story.) The mayor does say it okay to kill Tixie, she just wants her city back. And Braith will split the reward if necessary. She passes the group over to Sergeant Yombard Lockford who order two mages to use two knock spells to open the doors. He does pass on the password for the gates to be open.</p><p></p><p>Little Lockford is build on a magma pool which is use to help smelt down their products. Six islands are connected to each other by bridges. Over half the bridges have been raised. (DM Note, print off an additional map and highlight which bridges are up. Also mark up your map with locations.)</p><p></p><p>The raid on the mayor’s office for more supplies is a bust. As it has been looted and Tosh Starling an orc of the Locks lies dead along with a steel defender mark two. Ontemos beheads the body and takes it form. Buildrick drops the rest of the body into the magma.</p><p></p><p>Moving on to the Abbey, they discovered Slonk a goblin and Yuzzik a bugbear are the only remaining survivors. The only monk here is the ghost of the abbot who appears out of the walls to yell at them. It has to be a ghost as any wall they enter are.</p><p></p><p>Key Master Leon, “how thick is the wood of the abbey.”</p><p></p><p>Buildrick, “It is all stone. Lava is below. Remember! Doh!”</p><p></p><p>As numerous pick axe marks on the various walls, it shows no secret panels are here.</p><p></p><p>Clunk, “Incoming.” A spy eye drone with an alarm sounds off. It is quickly smashed but the alarm has been raised. Dashing on to Turbine Heights, the artificers enter the power station, a heat metal on a robot caught in the generator three clears the yellow lights and they lower the bridge to the overlook.</p><p></p><p>Just as the enter the top floor of the security center, Tixie teleports into the south side. The changeling tries to talk her down but his sunny demeanor ticks her off. She activates her personal force field and steam cannon.</p><p></p><p>Wil and Buildrick, “DIBS.”</p><p></p><p>Wil, “I called Dibs first.”</p><p></p><p>Buildrick, “No I did.”</p><p></p><p>Wil, “No. NO. I called dibs first. I want the force shield.”</p><p></p><p>Key Master Leon, “Shield to Wil, cannon to Buildrick but we must first kill the mother fluffer!”</p><p></p><p>Tixie, “What you going to kill me. Murder me. Behind your rivals. But not cuss?”</p><p></p><p>Leon, “I promised my mummy not to cuss. Die Mother Fluffer.” A few seconds later. “No key. She must have been in her failsafe and escaped the locks. Charge.” As they charge across the bridge to Smoldertown it raises. They slide to base and run on.</p><p></p><p>The Locks have destroyed Tockworth’s Clockworks. From the third floor of the secret lair, the Locks can be seen running toward the power station. They give chase. As they near the end of the bridge all bridges are return to the down position. Torgia Stonecrusher is seen leaving the power station and playing rear guard.</p><p></p><p>Leon regroups his forces and follows. He gets to the Locks just as the first signal is given to Sgt Yombard.</p><p></p><p>Ontemos, “hey guys I think we should form an alliance with the Vaulties.”</p><p></p><p>Lock Master Arlo, “Please Changeling. We saw Tosh get his face eaten by the steel defender. But we can split the prize. No harm no foul.”</p><p></p><p>Key Master, “Kill them.”</p><p></p><p>Clunk, “Fireball coming on line.”</p><p></p><p>Ontemos, “I charge!”</p><p></p><p>Lock Master Arlo, “One dead changeling dead.” She rings the bell the second time.”</p><p></p><p>Key Master Leon looks at the cleric. “Send it. One of you left. You can keep your bag of holding and your dead bodies.” Suddenly Ignus Flint in is cave master 3000 arrives and starts yelling at both groups.</p><p></p><p>The door opens and the mayor sorts the mess out.</p><p></p><p>DM Notes New fail condition if we are not in an end scene at a half hour before closing, I may fail the mission. I will be limiting to planning time to no more than a half hour. Please review your pc sheets, and updated them as necessary. Ontemos is kill number 150.</p><p></p><p>End of Session 520</p></blockquote><p></p>
[QUOTE="jasper, post: 9335014, member: 277"] Key From the Golden Vault Session 5 Tockworth’s Clockworks Day 187 to Day 188 PC Killed 1 Monsters Killed 15 Villains Captured 1 Villains Escaped 6 PC Captured 7 Start Time 7:58 End Time 9:38 Take 1,000 GP. 10 down time days. A level. Magic Items. Boots of Striding and Springing, Stone of Good Luck, Driftglobe, and a rare magic item (my approval). I had a strong group of six. Buildrick argillites artificer human. Bronwyn barbarian 5 human. Leon Paladin 5 Tiefling. Ontemos Changeling rogue 5. Clunk Cleric 5 Half orc. Will Silver Artificer 5 gnome. Key Master Leon, “Who are you?” Mayor Braith Broadfoot, “I am the mayor. Who are you? I am on a smoke break!” She lights another cigarette off her old one. Key Master Leon, “We are the Golden Vault!” What follows is the Silver Locks have finally gotten at the scene ahead of the Vaulties. They are an hour ahead of the group. Tixie Tockworth try to take over with her robots. The deep gnomes have been here a ten day and the final count shows people missing. The prisoners numbering ten goblins and a bugbear. Ignus Flint a rival of Tixie. And a few of the monks and abbot. (DM Note this information is scattered through the story.) The mayor does say it okay to kill Tixie, she just wants her city back. And Braith will split the reward if necessary. She passes the group over to Sergeant Yombard Lockford who order two mages to use two knock spells to open the doors. He does pass on the password for the gates to be open. Little Lockford is build on a magma pool which is use to help smelt down their products. Six islands are connected to each other by bridges. Over half the bridges have been raised. (DM Note, print off an additional map and highlight which bridges are up. Also mark up your map with locations.) The raid on the mayor’s office for more supplies is a bust. As it has been looted and Tosh Starling an orc of the Locks lies dead along with a steel defender mark two. Ontemos beheads the body and takes it form. Buildrick drops the rest of the body into the magma. Moving on to the Abbey, they discovered Slonk a goblin and Yuzzik a bugbear are the only remaining survivors. The only monk here is the ghost of the abbot who appears out of the walls to yell at them. It has to be a ghost as any wall they enter are. Key Master Leon, “how thick is the wood of the abbey.” Buildrick, “It is all stone. Lava is below. Remember! Doh!” As numerous pick axe marks on the various walls, it shows no secret panels are here. Clunk, “Incoming.” A spy eye drone with an alarm sounds off. It is quickly smashed but the alarm has been raised. Dashing on to Turbine Heights, the artificers enter the power station, a heat metal on a robot caught in the generator three clears the yellow lights and they lower the bridge to the overlook. Just as the enter the top floor of the security center, Tixie teleports into the south side. The changeling tries to talk her down but his sunny demeanor ticks her off. She activates her personal force field and steam cannon. Wil and Buildrick, “DIBS.” Wil, “I called Dibs first.” Buildrick, “No I did.” Wil, “No. NO. I called dibs first. I want the force shield.” Key Master Leon, “Shield to Wil, cannon to Buildrick but we must first kill the mother fluffer!” Tixie, “What you going to kill me. Murder me. Behind your rivals. But not cuss?” Leon, “I promised my mummy not to cuss. Die Mother Fluffer.” A few seconds later. “No key. She must have been in her failsafe and escaped the locks. Charge.” As they charge across the bridge to Smoldertown it raises. They slide to base and run on. The Locks have destroyed Tockworth’s Clockworks. From the third floor of the secret lair, the Locks can be seen running toward the power station. They give chase. As they near the end of the bridge all bridges are return to the down position. Torgia Stonecrusher is seen leaving the power station and playing rear guard. Leon regroups his forces and follows. He gets to the Locks just as the first signal is given to Sgt Yombard. Ontemos, “hey guys I think we should form an alliance with the Vaulties.” Lock Master Arlo, “Please Changeling. We saw Tosh get his face eaten by the steel defender. But we can split the prize. No harm no foul.” Key Master, “Kill them.” Clunk, “Fireball coming on line.” Ontemos, “I charge!” Lock Master Arlo, “One dead changeling dead.” She rings the bell the second time.” Key Master Leon looks at the cleric. “Send it. One of you left. You can keep your bag of holding and your dead bodies.” Suddenly Ignus Flint in is cave master 3000 arrives and starts yelling at both groups. The door opens and the mayor sorts the mess out. DM Notes New fail condition if we are not in an end scene at a half hour before closing, I may fail the mission. I will be limiting to planning time to no more than a half hour. Please review your pc sheets, and updated them as necessary. Ontemos is kill number 150. End of Session 520 [/QUOTE]
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