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Jasper DMs Keys to the Golden Vault
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<blockquote data-quote="jasper" data-source="post: 9341222" data-attributes="member: 277"><p>Key From the Golden Vault Session 6</p><p></p><p>Masterpiece Imbroglio</p><p></p><p>Day 218 to Day 220</p><p></p><p>PC Killed 1 Monsters Killed 23 Villains Captured 2 Villains Escaped 8 PC Captured 7</p><p></p><p>Start Time 630 End Time 9:56</p><p></p><p>Take 1,000 GP. 10 down time days. A level.</p><p></p><p>Magic Item A rare magic item subject to my approval</p><p></p><p>I had an average group of five. Buildrick Artillerist Artificer 6 Human. Bronwyn Zealot Barbarian 6 human. Rhodes the Cannibal warlock 6 Tiefling. Leon Oath of Vengeance Paladin 6 tiefling. Johnnie Be Good Hill dwarf cleric 5.</p><p></p><p>Welcome back to the Game Johnnie Be Good. Bonus award 500 GP and 40 Downtime days</p><p></p><p>Greeting Operatives. A valuable painting has been stolen from a member of the Cognoscenti Esoterica, an organization with connections to the Golden Vault. The Cognoscenti Esoterica specializes in the study of rare objects of historical significance. We suspect that the stolen painting Constantori’s Portrait, has magical properties and ties to the occult.</p><p></p><p>This quest, should you choose to undertake it, require you to infiltrate the guildhouse of the Agile Hand, a dangerous thieves’ guild. Find where the painting is kept, recover and return it to Adrisa Carimorte of the Cognoscenti Esoterica. A preliminary meeting with Adrisa has been arranged, a coach will arrive shortly to deliver you safety to her location. Good Luck Operatives.</p><p></p><p></p><p></p><p>The rain started pouring on Buildrick as he waited on the carriage. He was the first pick up. The rain increased with each pick up in Carmel by the river. Arriving at a barn near the town limits, they are escorted up stairs to question Grinky a human who was captured during the painting heist. They question him for an hour. The Painting is in the guildhouse. Either in the basement maze or guild master quarters. Lights out is at 2200. With only guards moving around. Maybe Zeke the Sneak will be moving around due to their small bladder. Every 90 minutes. All floors are squeaky so people can practice stealth daily. Elix the Saint is a drunk who is one more foul up from being out of the guild. He drinks regularly at Tipsy. He is a second lieutenant. Passwords would have been changed since Grinky’s capture.</p><p></p><p></p><p></p><p>Key Master Bronwyn, “Johnnie Be Good and Buildrick are scouts. They will observe the house and fade at 0200 if we don’t make contact. Team Buzz will visit Tipsy from 1200 to 2400. Rhodes will play the salvage cannibal to cause some distraction if necessary. Leon will be drinking buddy. Keep your purses open as we be a party which is coming off an adventure but are near the end of loot. We one good hard party before being broke. No fights. Break Contact and meet up with the scouts. We will try to get the Saint drunk and debrief them.”</p><p></p><p></p><p></p><p>(DM Note Do make some copies of the DM map for the players it may be necessary. Also note locations of sleepers and drinkers.)</p><p></p><p></p><p></p><p>The Saint arrives at 1845. For the first hour Team Buzz just observes. Drinking Buddy moves in and challenges Saint to a dart game. He tries to lose on purpose. Luckly the Saint does not notice Drinking Buddy flubbing the game. But.</p><p></p><p></p><p></p><p>Complication. Saint cons visitors into buying him the good stuff. The drinking continues with two small complications. One Leon’s Purse is getting light. Two. Leon can’t hold his booze. After nearly passing out, the key master pulls him.</p><p></p><p></p><p></p><p>Bronwyn moves and starts the flirt and skirt. This works except.</p><p></p><p></p><p></p><p>Complication. Bronwyn can’t handle the good stuff but leads heavy on flirt. She gets Saint out the door and team Buzz follows. Arriving at the overlook position they come up with a plan. With Disguise Self, Leon will become Saint bringing home a girlfriend. They will take out the guard on the balcony and then return and open the front door. They bluff their way in.</p><p></p><p></p><p></p><p>Complication (which the DM just discovered). They enter the right-hand house with barn not the guild master house. Staggering up the steps to the back look out they fail to take her out. The Alarm starts. But another gut strike pulls the guard out.</p><p></p><p></p><p></p><p>The Alarm spins down.</p><p></p><p></p><p></p><p>Complication Gwish is awoken during the alarm. He is ogre mage and knows the rules. The bluff does not succeed and the Alarm spins up. The assault begins with no plan. The following take place in the next two minutes.</p><p></p><p></p><p></p><p>(DM Note. Grinky knowledge is good but not totally accurate. Remember this if you want to make the difficulty harder.)</p><p></p><p></p><p></p><p>The fight in the work house goes to Team Buzz. Bronwyn tosses the dead body of Gwish into the doorway of the trainees. Rhodes fireballs the stable, which catches on fire. He then makes a bee line for the basement. Buildrick frees the horses and fades.</p><p></p><p></p><p></p><p>Sinner is not a real person but him and Johnnie Be Good have a nice conversation as they try to kill each other. The Guild master flirts with Johnnie before Bronwyn flees the work house and tries to enter the main house.</p><p></p><p></p><p></p><p>Both healing and spirit guardian spells go off. Saving Bronwyn and killing most of the trainees. Leon offers a 900 GP bribe to the guild master.</p><p></p><p></p><p></p><p>The stable master runs over Rhodes and frees the last horse and flees. Rhodes discovers a prisoner in the basement maze.</p><p></p><p></p><p></p><p>The bribe is accepted. Rhodes and the prisoner get out the building work house with just feet to spare.</p><p></p><p></p><p></p><p>Team Lock had stolen the painting. But has to return it due to the bribe.</p><p></p><p>End of Session 521</p></blockquote><p></p>
[QUOTE="jasper, post: 9341222, member: 277"] Key From the Golden Vault Session 6 Masterpiece Imbroglio Day 218 to Day 220 PC Killed 1 Monsters Killed 23 Villains Captured 2 Villains Escaped 8 PC Captured 7 Start Time 630 End Time 9:56 Take 1,000 GP. 10 down time days. A level. Magic Item A rare magic item subject to my approval I had an average group of five. Buildrick Artillerist Artificer 6 Human. Bronwyn Zealot Barbarian 6 human. Rhodes the Cannibal warlock 6 Tiefling. Leon Oath of Vengeance Paladin 6 tiefling. Johnnie Be Good Hill dwarf cleric 5. Welcome back to the Game Johnnie Be Good. Bonus award 500 GP and 40 Downtime days Greeting Operatives. A valuable painting has been stolen from a member of the Cognoscenti Esoterica, an organization with connections to the Golden Vault. The Cognoscenti Esoterica specializes in the study of rare objects of historical significance. We suspect that the stolen painting Constantori’s Portrait, has magical properties and ties to the occult. This quest, should you choose to undertake it, require you to infiltrate the guildhouse of the Agile Hand, a dangerous thieves’ guild. Find where the painting is kept, recover and return it to Adrisa Carimorte of the Cognoscenti Esoterica. A preliminary meeting with Adrisa has been arranged, a coach will arrive shortly to deliver you safety to her location. Good Luck Operatives. The rain started pouring on Buildrick as he waited on the carriage. He was the first pick up. The rain increased with each pick up in Carmel by the river. Arriving at a barn near the town limits, they are escorted up stairs to question Grinky a human who was captured during the painting heist. They question him for an hour. The Painting is in the guildhouse. Either in the basement maze or guild master quarters. Lights out is at 2200. With only guards moving around. Maybe Zeke the Sneak will be moving around due to their small bladder. Every 90 minutes. All floors are squeaky so people can practice stealth daily. Elix the Saint is a drunk who is one more foul up from being out of the guild. He drinks regularly at Tipsy. He is a second lieutenant. Passwords would have been changed since Grinky’s capture. Key Master Bronwyn, “Johnnie Be Good and Buildrick are scouts. They will observe the house and fade at 0200 if we don’t make contact. Team Buzz will visit Tipsy from 1200 to 2400. Rhodes will play the salvage cannibal to cause some distraction if necessary. Leon will be drinking buddy. Keep your purses open as we be a party which is coming off an adventure but are near the end of loot. We one good hard party before being broke. No fights. Break Contact and meet up with the scouts. We will try to get the Saint drunk and debrief them.” (DM Note Do make some copies of the DM map for the players it may be necessary. Also note locations of sleepers and drinkers.) The Saint arrives at 1845. For the first hour Team Buzz just observes. Drinking Buddy moves in and challenges Saint to a dart game. He tries to lose on purpose. Luckly the Saint does not notice Drinking Buddy flubbing the game. But. Complication. Saint cons visitors into buying him the good stuff. The drinking continues with two small complications. One Leon’s Purse is getting light. Two. Leon can’t hold his booze. After nearly passing out, the key master pulls him. Bronwyn moves and starts the flirt and skirt. This works except. Complication. Bronwyn can’t handle the good stuff but leads heavy on flirt. She gets Saint out the door and team Buzz follows. Arriving at the overlook position they come up with a plan. With Disguise Self, Leon will become Saint bringing home a girlfriend. They will take out the guard on the balcony and then return and open the front door. They bluff their way in. Complication (which the DM just discovered). They enter the right-hand house with barn not the guild master house. Staggering up the steps to the back look out they fail to take her out. The Alarm starts. But another gut strike pulls the guard out. The Alarm spins down. Complication Gwish is awoken during the alarm. He is ogre mage and knows the rules. The bluff does not succeed and the Alarm spins up. The assault begins with no plan. The following take place in the next two minutes. (DM Note. Grinky knowledge is good but not totally accurate. Remember this if you want to make the difficulty harder.) The fight in the work house goes to Team Buzz. Bronwyn tosses the dead body of Gwish into the doorway of the trainees. Rhodes fireballs the stable, which catches on fire. He then makes a bee line for the basement. Buildrick frees the horses and fades. Sinner is not a real person but him and Johnnie Be Good have a nice conversation as they try to kill each other. The Guild master flirts with Johnnie before Bronwyn flees the work house and tries to enter the main house. Both healing and spirit guardian spells go off. Saving Bronwyn and killing most of the trainees. Leon offers a 900 GP bribe to the guild master. The stable master runs over Rhodes and frees the last horse and flees. Rhodes discovers a prisoner in the basement maze. The bribe is accepted. Rhodes and the prisoner get out the building work house with just feet to spare. Team Lock had stolen the painting. But has to return it due to the bribe. End of Session 521 [/QUOTE]
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