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Jasper DMs Keys to the Golden Vault
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<blockquote data-quote="jasper" data-source="post: 9388809" data-attributes="member: 277"><p>Keys From the Golden Vault Session 10</p><p></p><p>Heart of Ashes or</p><p></p><p>Operation Dumbo</p><p></p><p>Day 340</p><p></p><p>PC Killed 2 Monsters Killed 48 Villains Captured 4 Villains Escaped 16 PC Captured 9</p><p></p><p>Start Time 6:42 End Time 8:46</p><p></p><p>Magic Item Rare Magic Item Naevys flame tongue longsword, necklace of fireballs 4 balls, dragon scale mail. +1 Battleaxe, Potion of Clairvoyance, +1 shield, +1 arrows (8), oil of sharpness (2). All of these.</p><p></p><p>Choose one choice. Potion of Superior Healing (2) or 3rd level spell scroll (2).</p><p></p><p>Landed title from Jhaeros.</p><p></p><p>Take a level. And 10 downtime days. 2,000 gp</p><p></p><p>I had a strong group of five. Buildrick Artillerist 9 Human. Bronwyn Barbarian 8 Human. Jonathan Battle master Grumpy Goblin 8. Bolt Artificer 7 Winged tiefling. Birra Order Cleric 1 Necromancer 9 doppelganger custom lineage. Fault Oath of Devotion Paladin 6 Cavalier 3 Eladrin.</p><p></p><p>DM Note. With Healing Potions going to bonus action in PHB 2024, I went ahead and started that rule.</p><p></p><p>Key Master Birria, “Okay, how are we going to get to Gasoline?”</p><p></p><p>Scotty, “Okay. Okay. Next group to Ghalasine. Who heck authorizes this? Why isn’t that horse wearing a diaper? Do you know how hard it to get cow patties off sterling silver inlay? Get into the circle. Now. Get into circle. Ready. Steady. Teleport!”</p><p></p><p>However, Scotty teleports Buildrick into a wheelbarrow, he stops drops and roll. Naevys, “You guys are late. Your advance team of Silver Locks left a half hour ago. All them brought horses, unlike you. The Golden Key is going to get a tarnish rep. It is an hour walk to the king’s villa. Here is rough map. (Thanks, Birria for drawing out the map.) I will give my personal loot. You have less than five hours before the city is consumed by the void. Non natives can enter the city. But residents turn to ash and are sucked up into the void. Worse some are turn to ash, but still live. A jealous mage has used to king’s heart to summon the void. Ellie Minister and Gander Dalf, my two last mages say if you can bring us the king body, and heart to that ritual circle we can stop the void. Kill the mage and rescue who you can.”</p><p></p><p>Key Master Birria draws a teleport circle near the ritual circle. He then pulls out his pocket marble elephant. Buildrick and Fault team up for some horse play.</p><p></p><p>Fault, “Hey that is not what happen. I gave Buildrick a ride. We divide up the group so we could spend less travel time. And I love the floating out house and bakery.”</p><p></p><p>Various parts of the city are floating and slowly drifting into the void. Three parts of the villa are detached and floating. The mage tower, the armory, and king’s bedroom. The party had not seen the Silver Locks yet. The party splits. Team Horse Fly of Buildrick and Fault fly up to the tower. Team Elephant opens the front door. Bolt flies high cover.</p><p></p><p>Team Horsefly surprise Charmayne and she is nova smote for most of her life. Her mostly fire magic missiles take down Buildrick but Bolt flies in to save the day. As the Ash Witch tries to escape, she is tackled by the paladin and both fall to ground with the paladin putting his back out.</p><p></p><p>Team Elephant has Bronwyn dancing on the ceiling in her spider slippers and Birria checking out the front room all goes well until Birria tries to open the hallway door. This actives the helmed horrors guarding the room. Three rounds later the party is back together.</p><p></p><p>There is a Bronwyn side hole in the ceiling where the flying helmed horrors punch her face into the ceiling. The elephant opened a huge opening in the front room. A quick breath and some healing potions, the group is good to go.</p><p></p><p>Fault opens the door to the hallway. “HALT in name of ME. I am the great FAULT. It will be no fault of your own if you surrender now. Hmm Not working. WE ARE HERE TO RESCUE YOUR KING!”</p><p></p><p>DM, “Persuasion”.</p><p></p><p>Buildrick, “Guidance.”</p><p></p><p>Bolt, “flash of Genuis.”</p><p></p><p>DM Note. Unless I missed something all the guard types are automatically hostile and not diplomacy checks are given. So, I put those in.</p><p></p><p>The Guards kind of believe the group. Moe, “You may pass through. You may not enter any room guarded. You may.”</p><p></p><p>Bolt, “Excuse me. Where is the bathroom?”</p><p></p><p>Shemp, “Down the hall by the armory.”</p><p></p><p>Bolt, “Thanks, follow me.” He bypasses the privy and notices the armory is floating above. He flies up with a grappling hook and ties off to the floor. The rest of the group climbs the rope or flies up also. Four flying swords attack Birria causing him to lose focus on his fly spell. This drops some of them to armory floor. Five minutes later they have looted the place. Birria whistles for his elephant, which gallops around the villa to be under the armory.</p><p></p><p>Bolt volunteers to repeat the grappling hook idea but needs more rope to get to the king’s bedroom. Or they could slide down to the second floor.</p><p></p><p>Birria, “Where we going, we need no rope. Fly on the elephant and the horse.”</p><p></p><p>DM BLINKS. Chatter of adding rocket to elephant are discussed. The Players play their minis. DM walks away.</p><p></p><p>Group, “Where you are you going?”</p><p></p><p>DM walks away.</p><p></p><p>Group, “Come back DM. Come Back.” Lassie music is heard in the background.</p><p></p><p>SIGH.</p><p></p><p>Team Dumbo flies up to second floor. The four guards look at a flying elephant with tiger shark face paint. Riding the elephant. A Barbarian with an axe. An Artificer with a Robot Dog. And a Naughty Necromance in a nightie.</p><p></p><p>Moe, “Shem, Larry, Curly. Coffee break. Coffee break now.” The ash guards enter a bedroom. The sounds of bedding and other furniture are heard blocking the door.</p><p></p><p>Team Horsefly fly into the bedroom and spy the hidden room. Buildrick opens the door. “Hello King Jhaeros. Your girlfriend sent us. We are here to rescue you and put your heart back in your chest. So have a heart and come along nicely.”</p><p></p><p>The king rips open the floor boards and hands him his heart.</p><p></p><p>The End.</p><p></p><p>DM Notes. I gave the group five hours in game to finish the mission. Actual in game time not including travel time to win condition 17 minutes. Since they had transportation one hour total back and forth. One hour to loot after win condition. If I was going to run it again, I would choose four or three hours to complete the mission.</p><p></p><p>End of Session 525</p></blockquote><p></p>
[QUOTE="jasper, post: 9388809, member: 277"] Keys From the Golden Vault Session 10 Heart of Ashes or Operation Dumbo Day 340 PC Killed 2 Monsters Killed 48 Villains Captured 4 Villains Escaped 16 PC Captured 9 Start Time 6:42 End Time 8:46 Magic Item Rare Magic Item Naevys flame tongue longsword, necklace of fireballs 4 balls, dragon scale mail. +1 Battleaxe, Potion of Clairvoyance, +1 shield, +1 arrows (8), oil of sharpness (2). All of these. Choose one choice. Potion of Superior Healing (2) or 3rd level spell scroll (2). Landed title from Jhaeros. Take a level. And 10 downtime days. 2,000 gp I had a strong group of five. Buildrick Artillerist 9 Human. Bronwyn Barbarian 8 Human. Jonathan Battle master Grumpy Goblin 8. Bolt Artificer 7 Winged tiefling. Birra Order Cleric 1 Necromancer 9 doppelganger custom lineage. Fault Oath of Devotion Paladin 6 Cavalier 3 Eladrin. DM Note. With Healing Potions going to bonus action in PHB 2024, I went ahead and started that rule. Key Master Birria, “Okay, how are we going to get to Gasoline?” Scotty, “Okay. Okay. Next group to Ghalasine. Who heck authorizes this? Why isn’t that horse wearing a diaper? Do you know how hard it to get cow patties off sterling silver inlay? Get into the circle. Now. Get into circle. Ready. Steady. Teleport!” However, Scotty teleports Buildrick into a wheelbarrow, he stops drops and roll. Naevys, “You guys are late. Your advance team of Silver Locks left a half hour ago. All them brought horses, unlike you. The Golden Key is going to get a tarnish rep. It is an hour walk to the king’s villa. Here is rough map. (Thanks, Birria for drawing out the map.) I will give my personal loot. You have less than five hours before the city is consumed by the void. Non natives can enter the city. But residents turn to ash and are sucked up into the void. Worse some are turn to ash, but still live. A jealous mage has used to king’s heart to summon the void. Ellie Minister and Gander Dalf, my two last mages say if you can bring us the king body, and heart to that ritual circle we can stop the void. Kill the mage and rescue who you can.” Key Master Birria draws a teleport circle near the ritual circle. He then pulls out his pocket marble elephant. Buildrick and Fault team up for some horse play. Fault, “Hey that is not what happen. I gave Buildrick a ride. We divide up the group so we could spend less travel time. And I love the floating out house and bakery.” Various parts of the city are floating and slowly drifting into the void. Three parts of the villa are detached and floating. The mage tower, the armory, and king’s bedroom. The party had not seen the Silver Locks yet. The party splits. Team Horse Fly of Buildrick and Fault fly up to the tower. Team Elephant opens the front door. Bolt flies high cover. Team Horsefly surprise Charmayne and she is nova smote for most of her life. Her mostly fire magic missiles take down Buildrick but Bolt flies in to save the day. As the Ash Witch tries to escape, she is tackled by the paladin and both fall to ground with the paladin putting his back out. Team Elephant has Bronwyn dancing on the ceiling in her spider slippers and Birria checking out the front room all goes well until Birria tries to open the hallway door. This actives the helmed horrors guarding the room. Three rounds later the party is back together. There is a Bronwyn side hole in the ceiling where the flying helmed horrors punch her face into the ceiling. The elephant opened a huge opening in the front room. A quick breath and some healing potions, the group is good to go. Fault opens the door to the hallway. “HALT in name of ME. I am the great FAULT. It will be no fault of your own if you surrender now. Hmm Not working. WE ARE HERE TO RESCUE YOUR KING!” DM, “Persuasion”. Buildrick, “Guidance.” Bolt, “flash of Genuis.” DM Note. Unless I missed something all the guard types are automatically hostile and not diplomacy checks are given. So, I put those in. The Guards kind of believe the group. Moe, “You may pass through. You may not enter any room guarded. You may.” Bolt, “Excuse me. Where is the bathroom?” Shemp, “Down the hall by the armory.” Bolt, “Thanks, follow me.” He bypasses the privy and notices the armory is floating above. He flies up with a grappling hook and ties off to the floor. The rest of the group climbs the rope or flies up also. Four flying swords attack Birria causing him to lose focus on his fly spell. This drops some of them to armory floor. Five minutes later they have looted the place. Birria whistles for his elephant, which gallops around the villa to be under the armory. Bolt volunteers to repeat the grappling hook idea but needs more rope to get to the king’s bedroom. Or they could slide down to the second floor. Birria, “Where we going, we need no rope. Fly on the elephant and the horse.” DM BLINKS. Chatter of adding rocket to elephant are discussed. The Players play their minis. DM walks away. Group, “Where you are you going?” DM walks away. Group, “Come back DM. Come Back.” Lassie music is heard in the background. SIGH. Team Dumbo flies up to second floor. The four guards look at a flying elephant with tiger shark face paint. Riding the elephant. A Barbarian with an axe. An Artificer with a Robot Dog. And a Naughty Necromance in a nightie. Moe, “Shem, Larry, Curly. Coffee break. Coffee break now.” The ash guards enter a bedroom. The sounds of bedding and other furniture are heard blocking the door. Team Horsefly fly into the bedroom and spy the hidden room. Buildrick opens the door. “Hello King Jhaeros. Your girlfriend sent us. We are here to rescue you and put your heart back in your chest. So have a heart and come along nicely.” The king rips open the floor boards and hands him his heart. The End. DM Notes. I gave the group five hours in game to finish the mission. Actual in game time not including travel time to win condition 17 minutes. Since they had transportation one hour total back and forth. One hour to loot after win condition. If I was going to run it again, I would choose four or three hours to complete the mission. End of Session 525 [/QUOTE]
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