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Jasper DMs Princes of the Apocalyse
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<blockquote data-quote="jasper" data-source="post: 9703333" data-attributes="member: 277"><p>Princes of the Apocalypse Session 9</p><p></p><p>Day 31to Day 36</p><p></p><p>Rotting 1 to Rotting 6</p><p></p><p>PC Killed 0 Monsters Killed 237 Villains Captured 12 Villains Escaped 63.</p><p></p><p>Start Time 6:00 PM End Time: 10:12 PM</p><p></p><p>Take 10 down time days. 465 GP.</p><p></p><p>Magic items. Potion of Healing, Potion of Diminution. Scroll haste. Scroll Wall of Water. Amulet of Health. Potion of Greater healing. Potion of hill giant strength. Scroll invisibility. Scroll of Snilloc’s snowball swarm. Ring of Fire Resistance.</p><p></p><p>Loot items. 3 casks salted pork.</p><p></p><p>I had an average group of five. Ember Life Cleric 5 Human. Liu Fang (Luo) monk 5 Aasimar. Zephron twilight cleric 5 Human. Geronimo totem of bear Barbarian 5 Half-orc. Philip way of the moon druid 5 Tiefling.</p><p></p><p>The group descents the stair into the basement. An open cage is to the level. Alabama red clay surrounds a coffin and a door is to the right. The right door leads to a crypt with six zombies in leather armour. Which don’t last long. The loot is sparse. And the sarcophagus of Samular Caradoon has double occupancy. A semi-fresh corpse of knight is also in the thing. His name is Narl Elrok and it has an embalming spell on it. The two other exits in the crypt lead either upstairs or into the maze of the basement.</p><p></p><p>Exploring the maze takes a few minutes. They surprise Jurth an Orog and her buddies who are on their rounds.</p><p></p><p>Philip, “Hi basement inspection.”</p><p></p><p>Geromino, “Just ignore my blood thirsty friends. The cooks burn the biscuits and dinner was extra late.”</p><p></p><p>Liu, “We murderhoboed the first level. Can we murderhobo these people?”</p><p></p><p>Geromino, “Now don’t attention to my friends. Just give us those jail keys and tell us where the jail cells are and we let you go!” Jurth is happy to go along and mentions where the jail cells are and departs quickly. The rest of the maze in up in a dark scary forbidding stair well.</p><p></p><p>Liu, “Sounds like a hint from the dm. We will explore the rest of the level.”</p><p></p><p>Bruidenthar is the most important prisoner of the seventeen. She thought they were the rescue team. But the delegation with Narl’s body was attack. Some of their sage’s books were taken. Bandits on flying vultures attack the earth cultists. The vulture team took Desyna Norvael. The where abouts of the sage is unknow. And Rhundorth and Teresiel were taken below deeper into the ground. The group rounds up the survivors and moves them out of the complex. They return to talk to Renwick. He has thirty empty bottles around him.</p><p></p><p>Renwick, “I am dead drunk. You. You fellows have done good. I don’t like. Good. I was a good guy. Long ago. You have not stinky Paladin with you so you are alright in my book. My books. Where are my books?” About a half hour later Renwick rewards them with some magic loot and promises not to let more earth cultists in. But they will have to clear out the temple below later.</p><p></p><p>The adventurers high tail to Red Larch and on their first day back start to try to figure out who J is. But they have already eliminated all the known criminal elements in town. So, they hit up Garlen and Zomith at the Helm. Zomith knows nothing but hints that she should be the night watchman at the mansion they are building. Garlen recognizes the writing as Justran Daehl his cellarer. When the guy finally arrives in the evening Germino finds out he rattles very well. The spy is shaken. Shaken and not stirred and shaken again till he confesses. He is spy for the water cult and know Grimjaw keeps the password to the deep-water cave in his room. He is tossed in jail.</p><p></p><p>It takes a day to get back to Riverguard Keep. They decide to move in at night using the monk’s fly ability and pass with out a trace. Geronimo is nearly spied as she is climbing the rope but being deep in shadows helps. Ember casts a silent spell on the roof about Grimjaw’s room and lets the barbarian break and enter. The rest of group has fun catching tiles and roof pieces until a hole is cut in the ceiling. They repel into the room. They loot. Do they scoot or raid.</p><p></p><p>They raid. And passing the first door Geronimo trips and four Crushing Wave Reavers attack. Seeing they are out fought; one tries to flee to the main gate tower. He is cut down but not before the guard on walking patrol is alerted. But he is frozen by a hold person. As he is being cut down, the monk spies another guard on the south walkway. He barrels into the gatehouse, and out the door killing the southern guard. He then puts an arrow into a guard who trying to get his pants on. As that guard rises, he sucks a couple of magic missles and the party raids the gatehouse. Holger is the last one to die in the gate house and the group decides to attack the barracks.</p><p></p><p>The lion druid kicks open the door and the two clerics pop spirit guardians. With guards pouring out the second door, the monk and barbarian attack. The microwave of death nearly takes out the guards when reinforcements show up. Urshnora is the last one to back up the guards. See this is a losing fight she tries to run but is chased down by the monk who stuns her and hugs her. The two spirit guardians of doom catch up with Liu and that ends the fight. As the silence settles on the keep, the enemy either runs away or is captured. The groups loots and marches the prisoners to Red Larch.</p><p></p><p>DM Note. The way is open to temple of the crushing wave (page 84) and temple of the black earth (page 95). You still have other quests. Note them in the discussion and let me know your next two.</p><p></p><p>End of session 602.</p></blockquote><p></p>
[QUOTE="jasper, post: 9703333, member: 277"] Princes of the Apocalypse Session 9 Day 31to Day 36 Rotting 1 to Rotting 6 PC Killed 0 Monsters Killed 237 Villains Captured 12 Villains Escaped 63. Start Time 6:00 PM End Time: 10:12 PM Take 10 down time days. 465 GP. Magic items. Potion of Healing, Potion of Diminution. Scroll haste. Scroll Wall of Water. Amulet of Health. Potion of Greater healing. Potion of hill giant strength. Scroll invisibility. Scroll of Snilloc’s snowball swarm. Ring of Fire Resistance. Loot items. 3 casks salted pork. I had an average group of five. Ember Life Cleric 5 Human. Liu Fang (Luo) monk 5 Aasimar. Zephron twilight cleric 5 Human. Geronimo totem of bear Barbarian 5 Half-orc. Philip way of the moon druid 5 Tiefling. The group descents the stair into the basement. An open cage is to the level. Alabama red clay surrounds a coffin and a door is to the right. The right door leads to a crypt with six zombies in leather armour. Which don’t last long. The loot is sparse. And the sarcophagus of Samular Caradoon has double occupancy. A semi-fresh corpse of knight is also in the thing. His name is Narl Elrok and it has an embalming spell on it. The two other exits in the crypt lead either upstairs or into the maze of the basement. Exploring the maze takes a few minutes. They surprise Jurth an Orog and her buddies who are on their rounds. Philip, “Hi basement inspection.” Geromino, “Just ignore my blood thirsty friends. The cooks burn the biscuits and dinner was extra late.” Liu, “We murderhoboed the first level. Can we murderhobo these people?” Geromino, “Now don’t attention to my friends. Just give us those jail keys and tell us where the jail cells are and we let you go!” Jurth is happy to go along and mentions where the jail cells are and departs quickly. The rest of the maze in up in a dark scary forbidding stair well. Liu, “Sounds like a hint from the dm. We will explore the rest of the level.” Bruidenthar is the most important prisoner of the seventeen. She thought they were the rescue team. But the delegation with Narl’s body was attack. Some of their sage’s books were taken. Bandits on flying vultures attack the earth cultists. The vulture team took Desyna Norvael. The where abouts of the sage is unknow. And Rhundorth and Teresiel were taken below deeper into the ground. The group rounds up the survivors and moves them out of the complex. They return to talk to Renwick. He has thirty empty bottles around him. Renwick, “I am dead drunk. You. You fellows have done good. I don’t like. Good. I was a good guy. Long ago. You have not stinky Paladin with you so you are alright in my book. My books. Where are my books?” About a half hour later Renwick rewards them with some magic loot and promises not to let more earth cultists in. But they will have to clear out the temple below later. The adventurers high tail to Red Larch and on their first day back start to try to figure out who J is. But they have already eliminated all the known criminal elements in town. So, they hit up Garlen and Zomith at the Helm. Zomith knows nothing but hints that she should be the night watchman at the mansion they are building. Garlen recognizes the writing as Justran Daehl his cellarer. When the guy finally arrives in the evening Germino finds out he rattles very well. The spy is shaken. Shaken and not stirred and shaken again till he confesses. He is spy for the water cult and know Grimjaw keeps the password to the deep-water cave in his room. He is tossed in jail. It takes a day to get back to Riverguard Keep. They decide to move in at night using the monk’s fly ability and pass with out a trace. Geronimo is nearly spied as she is climbing the rope but being deep in shadows helps. Ember casts a silent spell on the roof about Grimjaw’s room and lets the barbarian break and enter. The rest of group has fun catching tiles and roof pieces until a hole is cut in the ceiling. They repel into the room. They loot. Do they scoot or raid. They raid. And passing the first door Geronimo trips and four Crushing Wave Reavers attack. Seeing they are out fought; one tries to flee to the main gate tower. He is cut down but not before the guard on walking patrol is alerted. But he is frozen by a hold person. As he is being cut down, the monk spies another guard on the south walkway. He barrels into the gatehouse, and out the door killing the southern guard. He then puts an arrow into a guard who trying to get his pants on. As that guard rises, he sucks a couple of magic missles and the party raids the gatehouse. Holger is the last one to die in the gate house and the group decides to attack the barracks. The lion druid kicks open the door and the two clerics pop spirit guardians. With guards pouring out the second door, the monk and barbarian attack. The microwave of death nearly takes out the guards when reinforcements show up. Urshnora is the last one to back up the guards. See this is a losing fight she tries to run but is chased down by the monk who stuns her and hugs her. The two spirit guardians of doom catch up with Liu and that ends the fight. As the silence settles on the keep, the enemy either runs away or is captured. The groups loots and marches the prisoners to Red Larch. DM Note. The way is open to temple of the crushing wave (page 84) and temple of the black earth (page 95). You still have other quests. Note them in the discussion and let me know your next two. End of session 602. [/QUOTE]
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