Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper runs BADLY CIC-06 End of the Line at Save vs Hunger 2018
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 7392791" data-attributes="member: 277"><p>I just ran this cold at Save vs. Hunger 2018. They needed a dm for their overflow so I was "3 sentences in front of the group". I was given this module 20 minutes before game time. This appears to a 3 hour module. Since the map was not stapled to the module I let the group just see it. This appears to be a great starting modules for dms and players overall.</p><p>The dice game lets the players interact with each other. The hiring by the miner is okay. BUT, the manager not wanting the group to go down in mind seems to be padding and I just threw that out. The layout of map is great. I do like each hallway sets the next room. The goblin chief encounter can go either way of talk or fight. But if it goes fight there is limited room and I think with 12 + bad guys it could go badly. The swim to the two last rooms screams set up to next part of the trilogy, I dropped them. And most of the players were wandering how come swimming was the only access to the rooms. </p><p>PS Pitons Pitons Pitons. Coffee for Pitons. The group I dm had no one with pitons but over came the problem with smart play.</p></blockquote><p></p>
[QUOTE="jasper, post: 7392791, member: 277"] I just ran this cold at Save vs. Hunger 2018. They needed a dm for their overflow so I was "3 sentences in front of the group". I was given this module 20 minutes before game time. This appears to a 3 hour module. Since the map was not stapled to the module I let the group just see it. This appears to be a great starting modules for dms and players overall. The dice game lets the players interact with each other. The hiring by the miner is okay. BUT, the manager not wanting the group to go down in mind seems to be padding and I just threw that out. The layout of map is great. I do like each hallway sets the next room. The goblin chief encounter can go either way of talk or fight. But if it goes fight there is limited room and I think with 12 + bad guys it could go badly. The swim to the two last rooms screams set up to next part of the trilogy, I dropped them. And most of the players were wandering how come swimming was the only access to the rooms. PS Pitons Pitons Pitons. Coffee for Pitons. The group I dm had no one with pitons but over came the problem with smart play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper runs BADLY CIC-06 End of the Line at Save vs Hunger 2018
Top