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Jasper runs Tomb of Annihilation. season 7
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<blockquote data-quote="jasper" data-source="post: 7378723" data-attributes="member: 277"><p>Toa Session 7</p><p>Xp 2,428</p><p>Gp 3</p><p>Renown 1</p><p>Downtime 10</p><p>PCS KIA 8 Souls ate 4 Monsters killed 162</p><p>Days 20-17 Or the Plants VS PALADIN PALS IN CHULT</p><p>Ok only had 3 initially show up and nearly had a tpk in Shagambi’s Shire. In fact, I called it and said it did not happen. 4 gladiators against 3 level 5 pcs sucks. But I had another player show up with a level 7 paladin. A player who did not show lost his soul.</p><p>So, I rebooted and the fun began. This time I had the gladiators attack one at time. Go spell use and tactics won the day and the group got it first cube. The group decided on a speed run thru the city. So, they would hit 3 ruins then the next numbered encounter.</p><p>The group went ape over a few baboons. Suddenly from out the dirt came the Wicked Wisteria, Killer Kudzu, and Poison Ivy. Poison Ivy did a beat down on Turok. The Killer Kudzu buried Niranath, and killed River Mist the Scout. Ok. Kudzu zeroed them both out and the Tabaxi failed the death saves. The Wicked Wisteria pound down both the paladin and Grrrr Fighter warlock. This was nearly another TPK. The player Turok wanted to run at one point and the group talked him out it. But the group survived….</p><p>Mostly until the tried crossing the tree bridge (7 Fallen Tree) I made the tree 150 long and 75 feet above the water (note the book gives no clue on the height of the tree). Suddenly Turok took an arrow to the face and fail a dex save to keep from falling off the tree. “ow oopps” Splash. Okay this took some time to figure out what they were going to do and how I would handle. I had to take a five-minute break. The paladin grabs his rope quickly ties to Grrrr rope and dives into the swift running water. Grrrr ties to anchor to a branch but fails (I ruled a dc 20 to see if he could tie off in time) as the rope burns through his hand. The scribe Orvex freezes. And Niranath hugs the tree. The next round the Kendrix tries to swim with the current to catch up with the Turok’s body (he started death saves). I ruled if the player made the DC 14 athletics he could make a double move toward the body other wise he was fighting the current just not to drown. The servant gets the message to get off the tree as he takes an arrow to face and slips off the tree. In the end Turok was steamed, bludgeon, and lava. </p><p>The group was able to hold up in a ruin a night felled on the 17th day.</p><p>A few of my regulars show but they were either dming or gaming at different tables. I need to work on my adjustments on the fly for encounters. Seriously</p></blockquote><p></p>
[QUOTE="jasper, post: 7378723, member: 277"] Toa Session 7 Xp 2,428 Gp 3 Renown 1 Downtime 10 PCS KIA 8 Souls ate 4 Monsters killed 162 Days 20-17 Or the Plants VS PALADIN PALS IN CHULT Ok only had 3 initially show up and nearly had a tpk in Shagambi’s Shire. In fact, I called it and said it did not happen. 4 gladiators against 3 level 5 pcs sucks. But I had another player show up with a level 7 paladin. A player who did not show lost his soul. So, I rebooted and the fun began. This time I had the gladiators attack one at time. Go spell use and tactics won the day and the group got it first cube. The group decided on a speed run thru the city. So, they would hit 3 ruins then the next numbered encounter. The group went ape over a few baboons. Suddenly from out the dirt came the Wicked Wisteria, Killer Kudzu, and Poison Ivy. Poison Ivy did a beat down on Turok. The Killer Kudzu buried Niranath, and killed River Mist the Scout. Ok. Kudzu zeroed them both out and the Tabaxi failed the death saves. The Wicked Wisteria pound down both the paladin and Grrrr Fighter warlock. This was nearly another TPK. The player Turok wanted to run at one point and the group talked him out it. But the group survived…. Mostly until the tried crossing the tree bridge (7 Fallen Tree) I made the tree 150 long and 75 feet above the water (note the book gives no clue on the height of the tree). Suddenly Turok took an arrow to the face and fail a dex save to keep from falling off the tree. “ow oopps” Splash. Okay this took some time to figure out what they were going to do and how I would handle. I had to take a five-minute break. The paladin grabs his rope quickly ties to Grrrr rope and dives into the swift running water. Grrrr ties to anchor to a branch but fails (I ruled a dc 20 to see if he could tie off in time) as the rope burns through his hand. The scribe Orvex freezes. And Niranath hugs the tree. The next round the Kendrix tries to swim with the current to catch up with the Turok’s body (he started death saves). I ruled if the player made the DC 14 athletics he could make a double move toward the body other wise he was fighting the current just not to drown. The servant gets the message to get off the tree as he takes an arrow to face and slips off the tree. In the end Turok was steamed, bludgeon, and lava. The group was able to hold up in a ruin a night felled on the 17th day. A few of my regulars show but they were either dming or gaming at different tables. I need to work on my adjustments on the fly for encounters. Seriously [/QUOTE]
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