Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper runs Tomb of Annihilation. season 7
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 7431054" data-attributes="member: 277"><p>Since I last check in I ran my 100th AL session. I also ran 3 mods.</p><p>Heart of the Wild DDHC-TOA-6 Ok this is not a 4 hour module. I skipped whole parts of Part 2 and Part 3. I did like how the maze was done. I urge other DMS to run this as an 8 hour session. </p><p>****</p><p>I also reran Whispers in the DARK and refused to kill pcs. I had a 7 person table with 1 to 4th pcs. The boss monster can destroy a first level pc with a melee swing and one of death fangs. At 24 avg pts of damage, I urge dms not to use this against first level.</p><p>***</p><p>I mostly finished the Tortle Package and had the players run thru the palace. One print out the palace map with the numbers for the group this makes it easier for the group to find the rooms. I also move the mimic to one of the statues in the throne room. I do suggest cutting down the treasure in the treasure room. I did have a rule of cool, and cool moment. The players asked if they could use the salt bags against the slug. I said yes but only as d10 melee attack with proficieny. The cool moment was one player cut the bridge forcing the pcs to use the tunnel. The blow holes swept two of group into sea cave. One was able to swim to slug room. The other always failed his Str checks and was swept out to sea for the entire combat. I was being nice and only moving 10 feet away from the slug entrance on each fail. And him taking 5 pts of damage.</p><p>The tortle package just needs to totally ran as full Chapter of TOA, let the players take their time. However with wandering monsters every 16+ per hex 3 times a day this can get deadly and BORING. I suggest either pulling some random encounters the dm picks, or dropping the random encounters totally.</p></blockquote><p></p>
[QUOTE="jasper, post: 7431054, member: 277"] Since I last check in I ran my 100th AL session. I also ran 3 mods. Heart of the Wild DDHC-TOA-6 Ok this is not a 4 hour module. I skipped whole parts of Part 2 and Part 3. I did like how the maze was done. I urge other DMS to run this as an 8 hour session. **** I also reran Whispers in the DARK and refused to kill pcs. I had a 7 person table with 1 to 4th pcs. The boss monster can destroy a first level pc with a melee swing and one of death fangs. At 24 avg pts of damage, I urge dms not to use this against first level. *** I mostly finished the Tortle Package and had the players run thru the palace. One print out the palace map with the numbers for the group this makes it easier for the group to find the rooms. I also move the mimic to one of the statues in the throne room. I do suggest cutting down the treasure in the treasure room. I did have a rule of cool, and cool moment. The players asked if they could use the salt bags against the slug. I said yes but only as d10 melee attack with proficieny. The cool moment was one player cut the bridge forcing the pcs to use the tunnel. The blow holes swept two of group into sea cave. One was able to swim to slug room. The other always failed his Str checks and was swept out to sea for the entire combat. I was being nice and only moving 10 feet away from the slug entrance on each fail. And him taking 5 pts of damage. The tortle package just needs to totally ran as full Chapter of TOA, let the players take their time. However with wandering monsters every 16+ per hex 3 times a day this can get deadly and BORING. I suggest either pulling some random encounters the dm picks, or dropping the random encounters totally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper runs Tomb of Annihilation. season 7
Top