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Jasper runs Tomb of Annihilation. season 7
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<blockquote data-quote="jasper" data-source="post: 7460297" data-attributes="member: 277"><p>Return of the Lizard King Part 4. </p><p>Xp 3,800 Gp 200 Renown 1 Downtime 10</p><p>The dice really hated the group through most of the session. The players snuck into the tomb to fairly easy. But they did hit one major snag. Only the Goblin ranger spoke Draconic. The lizardfolk savages were nearly winning until the group started contracting fire. They wanted to take a short rest because the fourth level paladin had been nearly zeroed out. </p><p>The Test of strength room was a bother. They had trouble with savage here. And their were repeated fails trying to pass the purple curtain. So many that the group took a short rest here. </p><p>The test of resolve went south too. After 3 monsters I stared limiting when the lizards would appear. And after more fails I just the group through the veil. The group got wise and went to the haven. (ok I missed the statue properties). But I did let the group know the ritual was on the other side of the wall.</p><p>The group open the secret door and slaughtered the basilisk caretakers. </p><p>The cells I ran through quickly during the time. But one person did get the story award.</p><p>Lucky, stealth, and players telling others to leave rooms alone got the players into room of summoning. They chose to fight Ossil. After the fight and Ossill was dead. The Gawd rose. </p><p>I gave the group the remaining magic items the group skipped over as Sess'innek was feeling generous. The last part is a good dungeon crawl. Time wise the group must make good decisions to reach the summoning room in under 3 hours. The last combat took about 50 minutes with six players and the monsters.</p></blockquote><p></p>
[QUOTE="jasper, post: 7460297, member: 277"] Return of the Lizard King Part 4. Xp 3,800 Gp 200 Renown 1 Downtime 10 The dice really hated the group through most of the session. The players snuck into the tomb to fairly easy. But they did hit one major snag. Only the Goblin ranger spoke Draconic. The lizardfolk savages were nearly winning until the group started contracting fire. They wanted to take a short rest because the fourth level paladin had been nearly zeroed out. The Test of strength room was a bother. They had trouble with savage here. And their were repeated fails trying to pass the purple curtain. So many that the group took a short rest here. The test of resolve went south too. After 3 monsters I stared limiting when the lizards would appear. And after more fails I just the group through the veil. The group got wise and went to the haven. (ok I missed the statue properties). But I did let the group know the ritual was on the other side of the wall. The group open the secret door and slaughtered the basilisk caretakers. The cells I ran through quickly during the time. But one person did get the story award. Lucky, stealth, and players telling others to leave rooms alone got the players into room of summoning. They chose to fight Ossil. After the fight and Ossill was dead. The Gawd rose. I gave the group the remaining magic items the group skipped over as Sess'innek was feeling generous. The last part is a good dungeon crawl. Time wise the group must make good decisions to reach the summoning room in under 3 hours. The last combat took about 50 minutes with six players and the monsters. [/QUOTE]
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