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General Tabletop Discussion
Character Builds & Optimization
Jedi build and Sentinel Strike
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<blockquote data-quote="daddystabz" data-source="post: 4492691" data-attributes="member: 54231"><p>Here is my current build for my jedi:</p><p>1. Jedi 1 - Deflect, *Force Training,* *Skill Focus: Use the Force*, Force Sensitivity*, Weapon Proficiency (Lightsabers)*, Weapon Proficiency (Simple Weapons)*</p><p>2. Jedi 2 - *Power Attack*</p><p>3. Jedi 3 - Block, *Acrobatic Strike*</p><p>4. Jedi 4 - *Powerful Charge*, <Stat Increases></p><p>5. Scoundrel 1 - *Weapon Proficiency (Pistols)*, Fool’s Luck</p><p>6. Jedi 5 – Force Intuition, *Force Training*</p><p>7. Jedi 6 - *Weapon Focus (Lightsabers)*, [Build Lightsaber]</p><p>8. Jedi 7 - *Quick Draw* (Now can draw and ignite saber as a single Swift action), <Stat Increases (bump Wis and Cha 1 each)>, Weapon Specialization: Lightsabers</p><p>9. Jedi Knight 1 - <Defense Bonuses, if any>, *Force Training*, Improved Quick Draw (Lightsabers) (KOTOR book pg 40)</p><p>10. Jedi Knight 2 – Force Point Recovery technique</p><p>11. Jedi Knight 3 – Force Pilot</p><p>12. Jedi Knight 4 - *Triple Crit: Lightsabers*, Force Point Recovery technique, <Stat Increases></p><p>13. Jedi Knight 5 – Juyo (pg 218, reroll attack against single opponent)</p><p>14. Jedi Knight 6 – Dominate Mind (KOTOR book)</p><p>15. Jedi Master 1 - <Defense Bonuses, if any>, Fearless, Serenity, Equilibrium, *Force Training*</p><p>16. Jedi Master 2 - **Quicken Power** (Backhanded method of getting more force attacks, etc. in a round), <Stat Increases></p><p>17. Jedi Master 3 - **Multitarget Power**, Force Fortification</p><p>18. Jedi Knight 7 – Vaapad (Critical Hit on a 19 or 20 w/ saber), *Force Training*</p><p>19. Jedi Knight 8 – Force Point Recovery technique</p><p>20. Jedi Knight 9 – Forceful Warrior (TFU book), <Stat Increases></p><p>I am looking at Sentinel Strike from the KOTOR book but to make it really worthwhile I need to take it probably more than once and also pair it with Sentinel's Gambit and Improved Sentinel's Gambit as well, so I can make an opponent flat footed multiple times in a single encounter, thus making Sentinel Strike as effective as possible. </p><p>My question to all you is how and where would you change this jedi build to include Sentinel Strike/Sentinel's Gambit/Improved Sentinel's Gambit? What would you change for these? OR do you think the build is fine as-is and would not benefit for such a change?</p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="daddystabz, post: 4492691, member: 54231"] Here is my current build for my jedi: 1. Jedi 1 - Deflect, *Force Training,* *Skill Focus: Use the Force*, Force Sensitivity*, Weapon Proficiency (Lightsabers)*, Weapon Proficiency (Simple Weapons)* 2. Jedi 2 - *Power Attack* 3. Jedi 3 - Block, *Acrobatic Strike* 4. Jedi 4 - *Powerful Charge*, <Stat Increases> 5. Scoundrel 1 - *Weapon Proficiency (Pistols)*, Fool’s Luck 6. Jedi 5 – Force Intuition, *Force Training* 7. Jedi 6 - *Weapon Focus (Lightsabers)*, [Build Lightsaber] 8. Jedi 7 - *Quick Draw* (Now can draw and ignite saber as a single Swift action), <Stat Increases (bump Wis and Cha 1 each)>, Weapon Specialization: Lightsabers 9. Jedi Knight 1 - <Defense Bonuses, if any>, *Force Training*, Improved Quick Draw (Lightsabers) (KOTOR book pg 40) 10. Jedi Knight 2 – Force Point Recovery technique 11. Jedi Knight 3 – Force Pilot 12. Jedi Knight 4 - *Triple Crit: Lightsabers*, Force Point Recovery technique, <Stat Increases> 13. Jedi Knight 5 – Juyo (pg 218, reroll attack against single opponent) 14. Jedi Knight 6 – Dominate Mind (KOTOR book) 15. Jedi Master 1 - <Defense Bonuses, if any>, Fearless, Serenity, Equilibrium, *Force Training* 16. Jedi Master 2 - **Quicken Power** (Backhanded method of getting more force attacks, etc. in a round), <Stat Increases> 17. Jedi Master 3 - **Multitarget Power**, Force Fortification 18. Jedi Knight 7 – Vaapad (Critical Hit on a 19 or 20 w/ saber), *Force Training* 19. Jedi Knight 8 – Force Point Recovery technique 20. Jedi Knight 9 – Forceful Warrior (TFU book), <Stat Increases> I am looking at Sentinel Strike from the KOTOR book but to make it really worthwhile I need to take it probably more than once and also pair it with Sentinel's Gambit and Improved Sentinel's Gambit as well, so I can make an opponent flat footed multiple times in a single encounter, thus making Sentinel Strike as effective as possible. My question to all you is how and where would you change this jedi build to include Sentinel Strike/Sentinel's Gambit/Improved Sentinel's Gambit? What would you change for these? OR do you think the build is fine as-is and would not benefit for such a change? Thanks in advance! [/QUOTE]
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