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Jeff Grubb on WotC and layoffs
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<blockquote data-quote="Alphastream" data-source="post: 5758915" data-attributes="member: 11365"><p>I doubt they pay higher for any reason other than wanting the best. They pay the most (as far as I know) for freelance work.</p><p></p><p>I also doubt that knowing about the recurring layoffs is much of a disincentive for many. You can't really be in the RPG industry for long without knowing it is not on very sound financial footing. And, truly, the staff layoffs are very low in number. You can pretty safely work at Wizards without fearing them (statistically) and even if hit you stand a good chance of freelancing or having made a good enough name to be in better shape than you were before (assuming you want to continue in the field).</p><p></p><p>To me, the bottom line is this: The RPG industry is risky. Most RPG companies don't last long, even the ones that seem like really good ones. Even if you find one that does, it likely has financial issues and will see layoffs. TSR at one point let go some 150 employees. The list of closed RPGs or ones with substantial layoffs is basically a list of all RPG companies. So, you go to work here not for job security but because of passion for the game. If you are good enough to land a job at Wizards, you probably take the job. Yeah, you know about the layoffs, but your chances are still good and even if eventually laid off you could come out ahead. The layoffs seldom seem personal - ex-employees usually remain close friends of employees. Instead, the guesses that this is due to budgets and managers trying to avoid layoffs is probably correct. Could it be done differently? Certainly. Should it be? Now we need a lot more information about how Wizards and Hasbro operates to know the alternatives. None of us know that information.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5758915, member: 11365"] I doubt they pay higher for any reason other than wanting the best. They pay the most (as far as I know) for freelance work. I also doubt that knowing about the recurring layoffs is much of a disincentive for many. You can't really be in the RPG industry for long without knowing it is not on very sound financial footing. And, truly, the staff layoffs are very low in number. You can pretty safely work at Wizards without fearing them (statistically) and even if hit you stand a good chance of freelancing or having made a good enough name to be in better shape than you were before (assuming you want to continue in the field). To me, the bottom line is this: The RPG industry is risky. Most RPG companies don't last long, even the ones that seem like really good ones. Even if you find one that does, it likely has financial issues and will see layoffs. TSR at one point let go some 150 employees. The list of closed RPGs or ones with substantial layoffs is basically a list of all RPG companies. So, you go to work here not for job security but because of passion for the game. If you are good enough to land a job at Wizards, you probably take the job. Yeah, you know about the layoffs, but your chances are still good and even if eventually laid off you could come out ahead. The layoffs seldom seem personal - ex-employees usually remain close friends of employees. Instead, the guesses that this is due to budgets and managers trying to avoid layoffs is probably correct. Could it be done differently? Certainly. Should it be? Now we need a lot more information about how Wizards and Hasbro operates to know the alternatives. None of us know that information. [/QUOTE]
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