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Jemal's Anniversary Special IC
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<blockquote data-quote="Jemal" data-source="post: 6143298" data-attributes="member: 9026"><p>Rob stands gawking at the behemoth in front of them, unable to move as the sanity-draining scream drops him to his knees.</p><p></p><p>David stumbles, whipping his chains about frantically to fight off the hoard of tentacles attacking his friends.</p><p></p><p>Juan appears to be on a roll, as his second swarm of knives dives in, several sinking deep into the beasts flesh, tearing gashes from which begins to pour a black ichor. Fortunately for him, as the great behemoth screams again, it can't seem to find the source of the assault.</p><p></p><p>Circling the beasts head, Scott and Raivon assault it, Scott blasting at the beast, his blast flying wide as Raivon closes in to lash at it with her whip, though it seems unphased. During the distraction, Alzoll disappears from it's grasp and reappears on the other side, claws tearing at its hide, but failing to penetrate.</p><p></p><p>Lashing out once more, the small Cthulhu's tentacles strike again at Scott, Alzoll, and Raivon, but David's flailing chains intercept each one, knocking the tentacles aside. The beast roars in anger, looking down at him angrily as it continues to loom ever higher. He could almost swear he heard a hissing voice saying "Mine are bigger".</p><p></p><p>[ooc]</p><p>Wrahn doesn't seem to have been online for almost 2 weeks now, but he's stunned anyways, so I'll just leave him as such till his return.</p><p>BBs - OK, you get to keep your HP and use the last Luck instead.</p><p>NOTE: Not sure what you mean by moving between the group and Cthulhu: Raivon and Alzoll are in melee, the others are on the other end of the block. Also, if you were putting yourself in its path to keep them safe, you wouldn't be out of its range.</p><p>Finally, as I pointed out in my last post, you are Dazed, and can only take a single action, no move and attack, so you only get to attack.</p><p></p><p>Everybody - Please include Numbers for your characters so I don't have to keep looking them up. Specifically, Attack/damage/etc for whatever effect you're using, and your dodge/parry/toughness. If you don't point out a special effect of some attack, I'll likely miss it (Imp crit, imp grab, etc, etc)</p><p></p><p>Alzoll and David both fail to recover from their Dazed conditions. Scott misses attack, Raivon and Alzoll both hit but C.Jr makes the saves. </p><p>Juan gets lucky again, it fails the reflex, AND fails the Toughness by two degrees this time (Rather impressive considering DC 19 vs toughness 10!). As a result, it is dazed and can only use the tentacle attack this turn.</p><p>D'raven - I rolled a nat 20 for your deflect, you lucky bastard, so you easily parry all of its attacks this turn.. Or that might be unlucky, considering you're now C.Jr's new target, as it can't find whatever's hurting it.</p><p></p><p>Alzoll = Dazed, Bruised. </p><p>David = Dazed</p><p>Rob = Stunned</p><p>C.Jr = Bruised 2, Dazed (Way to go Juan!)</p><p></p><p>After its turn, C.Jr grows to 21 feet.</p><p>Everybody may now act.</p><p></p><p>For the Record, C.Jr is currently PL 8; Dodge/parry 16; Toughness 10.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Jemal, post: 6143298, member: 9026"] Rob stands gawking at the behemoth in front of them, unable to move as the sanity-draining scream drops him to his knees. David stumbles, whipping his chains about frantically to fight off the hoard of tentacles attacking his friends. Juan appears to be on a roll, as his second swarm of knives dives in, several sinking deep into the beasts flesh, tearing gashes from which begins to pour a black ichor. Fortunately for him, as the great behemoth screams again, it can't seem to find the source of the assault. Circling the beasts head, Scott and Raivon assault it, Scott blasting at the beast, his blast flying wide as Raivon closes in to lash at it with her whip, though it seems unphased. During the distraction, Alzoll disappears from it's grasp and reappears on the other side, claws tearing at its hide, but failing to penetrate. Lashing out once more, the small Cthulhu's tentacles strike again at Scott, Alzoll, and Raivon, but David's flailing chains intercept each one, knocking the tentacles aside. The beast roars in anger, looking down at him angrily as it continues to loom ever higher. He could almost swear he heard a hissing voice saying "Mine are bigger". [ooc] Wrahn doesn't seem to have been online for almost 2 weeks now, but he's stunned anyways, so I'll just leave him as such till his return. BBs - OK, you get to keep your HP and use the last Luck instead. NOTE: Not sure what you mean by moving between the group and Cthulhu: Raivon and Alzoll are in melee, the others are on the other end of the block. Also, if you were putting yourself in its path to keep them safe, you wouldn't be out of its range. Finally, as I pointed out in my last post, you are Dazed, and can only take a single action, no move and attack, so you only get to attack. Everybody - Please include Numbers for your characters so I don't have to keep looking them up. Specifically, Attack/damage/etc for whatever effect you're using, and your dodge/parry/toughness. If you don't point out a special effect of some attack, I'll likely miss it (Imp crit, imp grab, etc, etc) Alzoll and David both fail to recover from their Dazed conditions. Scott misses attack, Raivon and Alzoll both hit but C.Jr makes the saves. Juan gets lucky again, it fails the reflex, AND fails the Toughness by two degrees this time (Rather impressive considering DC 19 vs toughness 10!). As a result, it is dazed and can only use the tentacle attack this turn. D'raven - I rolled a nat 20 for your deflect, you lucky bastard, so you easily parry all of its attacks this turn.. Or that might be unlucky, considering you're now C.Jr's new target, as it can't find whatever's hurting it. Alzoll = Dazed, Bruised. David = Dazed Rob = Stunned C.Jr = Bruised 2, Dazed (Way to go Juan!) After its turn, C.Jr grows to 21 feet. Everybody may now act. For the Record, C.Jr is currently PL 8; Dodge/parry 16; Toughness 10. [/ooc] [/QUOTE]
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