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<blockquote data-quote="Jemal" data-source="post: 6152184" data-attributes="member: 9026"><p>Juan calls out for everybody to combine their attacks, throwing a summoned dagger at the beast while Scott, Raivon, and Alzoll attack. </p><p>Unfortunately, the team isn't very co-ordinated yet, and only Scott and Juan manage to strike the beast, the dagger striking into it's flesh, and Scott zooms in right behind it, hitting the hilt and smashing it even further in.</p><p>The angry, frustrated, and now 24 foot tall beast flails about at everybody around it, knocking them away, and then focuses it's tendrils directly at David, whose flailing chains seem to be angering it even more than the damage. The tentacles knock David's chains aside and begin to squeeze the life out of him.</p><p></p><p>[ooc]</p><p>VV, I'm not sure why your sheet has Throw listed as DC 15.. that would be a zero rank damage effect.. I'm going to assume that's supposed to add whatever weapon you summon, but you didn't say what you're using. For now I'll just assume it's a standard dagger, but in the future please note what you're using. It actually IS important to note even for Team Attacks, because they use the highest effect rank that hits as a base, you don't choose who's being aided before hand.</p><p><a href="http://invisiblecastle.com/roller/view/4113448/" target="_blank">Throw (1d20+4=24)</a></p><p><a href="http://invisiblecastle.com/roller/view/4113445/" target="_blank">melee (1d20+5=24)</a></p><p><a href="http://invisiblecastle.com/roller/view/4113446/" target="_blank">Whip (1d20+6=11)</a><a href="http://invisiblecastle.com/roller/view/4113447/" target="_blank">claw (1d20+4=9)</a></p><p>Scott and Juan hit, Juan gets a Crit, so adds the max of +5 teamwork to Scott's attack effect, raising the DC to 25.</p><p><a href="http://invisiblecastle.com/roller/view/4113453/" target="_blank">Toughness (1d20+8=23)</a> Another bruise for the big guy.</p><p></p><p>Raivon and Scott get 1 HP each for DM Fiat. You are both knocked away from the beast and essentially loose your next round. (Alzoll is as well, but no HP since he's an NPC). </p><p>*You may use the HP gained to 'recover' and act if you wish, but you'll still be 'away' from the beast and have to move towards it again, though with your movement modes that won't be an issue.*</p><p></p><p>DAVID! Good tanking, you've finally drawn Agro.</p><p><a href="http://invisiblecastle.com/roller/view/4113457/" target="_blank">KILL DAVE (1d20+8=25)</a></p><p><a href="http://invisiblecastle.com/roller/view/4113458/" target="_blank">Deflect (1d20+5=22)</a> *NOTE: I just used your dodge/parry listed on sheet, but then noticed that your dodge + Toughness is under cap, so you still get the full +6 deflect as that +4 tough would equal your 10 cap. A 23 still fails though.</p><p>He hits you. DC 25..</p><p><a href="http://invisiblecastle.com/roller/view/4113461/" target="_blank">Toughness (1d20+4=15)</a> Two degrees of failure, so Dazed and Bruised (This dazed only lasts one round)</p><p><a href="http://invisiblecastle.com/roller/view/4113465/" target="_blank">Fast Grab (1d20+10=14)</a></p><p><a href="http://invisiblecastle.com/roller/view/4113463/" target="_blank">Grab resist(Dodge) (1d20+5=11)</a></p><p>So despite his bad roll he still grabs you.</p><p></p><p>David = Bruised, Dazed, Grabbed(Immobile, Vulnerable).</p><p>Alzoll = Bruised. </p><p>Raivon/Scott = Stunned (1 round)</p><p>C.Jr = Bruised 4, STILL Dazed </p><p>C.Jr current stats: 24 feet, PL 9(Yes, it went up. MUAHAHA); Dodge/parry 17; Toughness 11(-3 bruises)</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Jemal, post: 6152184, member: 9026"] Juan calls out for everybody to combine their attacks, throwing a summoned dagger at the beast while Scott, Raivon, and Alzoll attack. Unfortunately, the team isn't very co-ordinated yet, and only Scott and Juan manage to strike the beast, the dagger striking into it's flesh, and Scott zooms in right behind it, hitting the hilt and smashing it even further in. The angry, frustrated, and now 24 foot tall beast flails about at everybody around it, knocking them away, and then focuses it's tendrils directly at David, whose flailing chains seem to be angering it even more than the damage. The tentacles knock David's chains aside and begin to squeeze the life out of him. [ooc] VV, I'm not sure why your sheet has Throw listed as DC 15.. that would be a zero rank damage effect.. I'm going to assume that's supposed to add whatever weapon you summon, but you didn't say what you're using. For now I'll just assume it's a standard dagger, but in the future please note what you're using. It actually IS important to note even for Team Attacks, because they use the highest effect rank that hits as a base, you don't choose who's being aided before hand. [url=http://invisiblecastle.com/roller/view/4113448/]Throw (1d20+4=24)[/url] [url=http://invisiblecastle.com/roller/view/4113445/]melee (1d20+5=24)[/url] [url=http://invisiblecastle.com/roller/view/4113446/]Whip (1d20+6=11)[/url][url=http://invisiblecastle.com/roller/view/4113447/]claw (1d20+4=9)[/url] Scott and Juan hit, Juan gets a Crit, so adds the max of +5 teamwork to Scott's attack effect, raising the DC to 25. [url=http://invisiblecastle.com/roller/view/4113453/]Toughness (1d20+8=23)[/url] Another bruise for the big guy. Raivon and Scott get 1 HP each for DM Fiat. You are both knocked away from the beast and essentially loose your next round. (Alzoll is as well, but no HP since he's an NPC). *You may use the HP gained to 'recover' and act if you wish, but you'll still be 'away' from the beast and have to move towards it again, though with your movement modes that won't be an issue.* DAVID! Good tanking, you've finally drawn Agro. [url=http://invisiblecastle.com/roller/view/4113457/]KILL DAVE (1d20+8=25)[/url] [url=http://invisiblecastle.com/roller/view/4113458/]Deflect (1d20+5=22)[/url] *NOTE: I just used your dodge/parry listed on sheet, but then noticed that your dodge + Toughness is under cap, so you still get the full +6 deflect as that +4 tough would equal your 10 cap. A 23 still fails though. He hits you. DC 25.. [url=http://invisiblecastle.com/roller/view/4113461/]Toughness (1d20+4=15)[/url] Two degrees of failure, so Dazed and Bruised (This dazed only lasts one round) [url=http://invisiblecastle.com/roller/view/4113465/]Fast Grab (1d20+10=14)[/url] [url=http://invisiblecastle.com/roller/view/4113463/]Grab resist(Dodge) (1d20+5=11)[/url] So despite his bad roll he still grabs you. David = Bruised, Dazed, Grabbed(Immobile, Vulnerable). Alzoll = Bruised. Raivon/Scott = Stunned (1 round) C.Jr = Bruised 4, STILL Dazed C.Jr current stats: 24 feet, PL 9(Yes, it went up. MUAHAHA); Dodge/parry 17; Toughness 11(-3 bruises) [/ooc] [/QUOTE]
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