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<blockquote data-quote="Jemal" data-source="post: 6084635" data-attributes="member: 9026"><p>OK, lets go over these characters a bit. Only D'raven has posted his character to the rogue's gallery so I'll do his before I head to bed.</p><p></p><p>OK, D'raven: </p><p>First thing, I'd appreciate it if your stats were a bit easier to read, they don't indicate which number means what nor what the total is. Now, I can figure that out, but it would be a lot easier to read if it were more outlined. (IE instead of "dodge 3+2", something like Dodge: 3 agility + 3 ranks=6)</p><p></p><p></p><p></p><p>Secondly, technically you cant buy toughness under defenses, it can only be gained by increasing your stamina, purchasing the protection power, or buying the Defensive Roll Advantage.. but the standard 'protection' power is the same cost as just buying it as a defense would be anyways, so that doesn't matter.</p><p>HOWEVER, while we're in that area, your defenses say 18 points but I only count 17.. Dodge +2 Fort +3 Parry +5 Tough +2 Will +5= 17. I think you meant to put dodge+3 b/c at +2 it's only 5 which is 1 below your cap of 6 (matching parry). If thats the case then it would be 18.</p><p></p><p>Skills: Not sure if you read it earlier here, but the only expertise you need is 5 ranks in Expertise: Player Knowledge, to represent that your character is you and knows everything you do, and needing no rolls. Anything that requires a roll for non-'knowledge' stuff is usually done by other skills (Vehicles for driver, or combat/survival stuff for soldier).</p><p></p><p>Powers: </p><p>OK, stuff about your Deflect: First, just so everybody's clear: </p><p>What IS Deflect? It allows you to take the Defend action but A: Use your deflect rank instead of your attack bonus and B: apply it to other people's defenses.</p><p>What is the Defend Action: You use your standard action to defend rather than attack. Instead of using '10+defense rank' as your defense rating, you roll a d20 and add 10 if 10 or under (For a minimum of 11). So you're guaranteed at least a +1 defense, and maybe as much as +10.</p><p>What's the cap: The cap is whatever your active defense cap is. </p><p>*Note - I'm not sure on the official stance, but I will be running it as follows for usage with other players: they do not gain more from it than their normal defense would be. So if their defense is lower than your deflection you'd only be able to use ranks equal to their defense. Also that means CURRENT defense, no using it to compensate for an all-out attack etc.</p><p></p><p>Now, if you want it to affect the same reach as your chain, just take the Reduced Range flaw (-1 cost per rank). That would make it 'close' range, which means you could deflect anything targeting something you can touch. (Which with elongation 4 is 120 feet)</p><p></p><p>Now onto the chains: You have extra limbs 2 (Projection, sustained) with Elongation 4(Only extra limbs). So what this means is you have two chains that can extend up to 120 feet but 'go limp/retract' if you are unable to focus (Take actions).</p><p></p><p>Empathic healing + Regen is an interesting combination. Some would consider it exploitative but for this game I'll just allow it.</p><p></p><p></p><p>Now onto your complications: Complications don't need to be specific examples from the book, nor do they need to be buzzwords. Just pick something about you and/or your powers that could make your life complicated. It's just something the GM (Me) can use as a minor plot device, roleplaying gimmick, or to make a scene more fun/dramatic/interesting. </p><p>For example: Addicted to energy drinks/caffeine. I could use something like that and say that in an instance where you haven't been able to have any for a while, you start getting jittery and maybe you take some minor penalties for a bit, or perhaps I would remove your immunity to sleep because you're not hopped up on energy/caffeine any more, etc.</p><p></p><p></p><p>Also I noticed a couple people put Prejudice on their sheets. While prejudices are a large part of the world and can be a great complication that I would use in other games, I don't forsee it ever coming up in this more light-hearted/four color game.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6084635, member: 9026"] OK, lets go over these characters a bit. Only D'raven has posted his character to the rogue's gallery so I'll do his before I head to bed. OK, D'raven: First thing, I'd appreciate it if your stats were a bit easier to read, they don't indicate which number means what nor what the total is. Now, I can figure that out, but it would be a lot easier to read if it were more outlined. (IE instead of "dodge 3+2", something like Dodge: 3 agility + 3 ranks=6) Secondly, technically you cant buy toughness under defenses, it can only be gained by increasing your stamina, purchasing the protection power, or buying the Defensive Roll Advantage.. but the standard 'protection' power is the same cost as just buying it as a defense would be anyways, so that doesn't matter. HOWEVER, while we're in that area, your defenses say 18 points but I only count 17.. Dodge +2 Fort +3 Parry +5 Tough +2 Will +5= 17. I think you meant to put dodge+3 b/c at +2 it's only 5 which is 1 below your cap of 6 (matching parry). If thats the case then it would be 18. Skills: Not sure if you read it earlier here, but the only expertise you need is 5 ranks in Expertise: Player Knowledge, to represent that your character is you and knows everything you do, and needing no rolls. Anything that requires a roll for non-'knowledge' stuff is usually done by other skills (Vehicles for driver, or combat/survival stuff for soldier). Powers: OK, stuff about your Deflect: First, just so everybody's clear: What IS Deflect? It allows you to take the Defend action but A: Use your deflect rank instead of your attack bonus and B: apply it to other people's defenses. What is the Defend Action: You use your standard action to defend rather than attack. Instead of using '10+defense rank' as your defense rating, you roll a d20 and add 10 if 10 or under (For a minimum of 11). So you're guaranteed at least a +1 defense, and maybe as much as +10. What's the cap: The cap is whatever your active defense cap is. *Note - I'm not sure on the official stance, but I will be running it as follows for usage with other players: they do not gain more from it than their normal defense would be. So if their defense is lower than your deflection you'd only be able to use ranks equal to their defense. Also that means CURRENT defense, no using it to compensate for an all-out attack etc. Now, if you want it to affect the same reach as your chain, just take the Reduced Range flaw (-1 cost per rank). That would make it 'close' range, which means you could deflect anything targeting something you can touch. (Which with elongation 4 is 120 feet) Now onto the chains: You have extra limbs 2 (Projection, sustained) with Elongation 4(Only extra limbs). So what this means is you have two chains that can extend up to 120 feet but 'go limp/retract' if you are unable to focus (Take actions). Empathic healing + Regen is an interesting combination. Some would consider it exploitative but for this game I'll just allow it. Now onto your complications: Complications don't need to be specific examples from the book, nor do they need to be buzzwords. Just pick something about you and/or your powers that could make your life complicated. It's just something the GM (Me) can use as a minor plot device, roleplaying gimmick, or to make a scene more fun/dramatic/interesting. For example: Addicted to energy drinks/caffeine. I could use something like that and say that in an instance where you haven't been able to have any for a while, you start getting jittery and maybe you take some minor penalties for a bit, or perhaps I would remove your immunity to sleep because you're not hopped up on energy/caffeine any more, etc. Also I noticed a couple people put Prejudice on their sheets. While prejudices are a large part of the world and can be a great complication that I would use in other games, I don't forsee it ever coming up in this more light-hearted/four color game. [/QUOTE]
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