Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Jemal's Anniversary Special!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D'Raven" data-source="post: 6085162" data-attributes="member: 6699311"><p>If I may add my 2 cents about variable, it's not for characters that can swap out 1power for another. That is what power arrays are for. What variable is for is fluid characters. Example; muto is chasing bumble fly, bumble fly uses flight and takes off. To catch up muto loses his claws, scales and extra limbs, then grows wings and pores all his points into flight. After being caught bumble fly decides he wants to stand and fight, 100' above the street. Since muto no longer needs the speed of his max flight he removes all but the minimum points needed to stay airborne out of flight and puts those into his combat abilities growing claws and scales but leaving the wings in place just weaker. If you want to swap out powers use an array. If you want to mix and match how many power points you want in a selection of powers take variable. And an example of limitations for it would be; only physical transformations like muto above. Mind you all this is only 1 persons take on it.</p><p></p><p>My suggestion for you would be 2 or 3 identical arrays so you would have a pool of powers that you could pick combos out of. To have the, unlimited dreams aspect change the discriptions of yor powers every time you use them. You know people dream of flight, but do they all dream of it the same way? One time u might have wings, the next a jet pack, perhaps a hover board is in your future. A con of the system is that when you get down to the bones of the system it's just mechanics. When you strip away the fluff there is little difference between 2 characters with similar roles, a con shared with most point based systems. For beginners, the unimaginitive or the old guard this is a problem.</p><p></p><p>How ever if used right or with the proper mind set it is an unbelievable pro. It leaves every single aspect of fluff to you. You are not forced into any particular mold to obtain the abilities you want and are not limited to what combinations you want to have. That is why I love point based systems the freedom.</p></blockquote><p></p>
[QUOTE="D'Raven, post: 6085162, member: 6699311"] If I may add my 2 cents about variable, it's not for characters that can swap out 1power for another. That is what power arrays are for. What variable is for is fluid characters. Example; muto is chasing bumble fly, bumble fly uses flight and takes off. To catch up muto loses his claws, scales and extra limbs, then grows wings and pores all his points into flight. After being caught bumble fly decides he wants to stand and fight, 100' above the street. Since muto no longer needs the speed of his max flight he removes all but the minimum points needed to stay airborne out of flight and puts those into his combat abilities growing claws and scales but leaving the wings in place just weaker. If you want to swap out powers use an array. If you want to mix and match how many power points you want in a selection of powers take variable. And an example of limitations for it would be; only physical transformations like muto above. Mind you all this is only 1 persons take on it. My suggestion for you would be 2 or 3 identical arrays so you would have a pool of powers that you could pick combos out of. To have the, unlimited dreams aspect change the discriptions of yor powers every time you use them. You know people dream of flight, but do they all dream of it the same way? One time u might have wings, the next a jet pack, perhaps a hover board is in your future. A con of the system is that when you get down to the bones of the system it's just mechanics. When you strip away the fluff there is little difference between 2 characters with similar roles, a con shared with most point based systems. For beginners, the unimaginitive or the old guard this is a problem. How ever if used right or with the proper mind set it is an unbelievable pro. It leaves every single aspect of fluff to you. You are not forced into any particular mold to obtain the abilities you want and are not limited to what combinations you want to have. That is why I love point based systems the freedom. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Jemal's Anniversary Special!
Top