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<blockquote data-quote="Calim" data-source="post: 798260" data-attributes="member: 4221"><p><strong>Verdane's Cohort Caleet</strong></p><p></p><p>Caleet Chaotic Good </p><p>Witch20 209900</p><p> Human M 5' 9" 160 lbs </p><p></p><p>STR 10 +0 </p><p>DEX 12 +1 </p><p>CON 14 +2 </p><p>INT 18 +4 </p><p>WIS 12 +1 </p><p>CHA 34 +12 </p><p></p><p>HP 120 </p><p>Walk 30' </p><p>AC 16 = 10 + 1 + 5</p><p>Init = +1 </p><p>Fortitude +13 </p><p>Reflex +12 </p><p>Will +18 </p><p></p><p>MELEE</p><p>ATTACK BONUS +10/+5 </p><p>RANGED</p><p>ATTACK BONUS +11/+6 </p><p></p><p>FEATS </p><p>Craft Wondrous Item</p><p>Empower Spell </p><p>Skill Focus (Craft (Blacksmithing), Craft (Metalworking), Knowledge (Nature), Knowledge (Religion), Knowledge (Arcana), Scry)</p><p></p><p>Craft (Blacksmithing) INT 29 = 4 + 23 + 2 </p><p>Craft (Metalworking) INT 29 = 4 + 23 + 2 </p><p>Diplomacy CHA 23 = 12 + 11 + 0 </p><p>Knowledge (Arcana) INT 29 = 4 + 23 + 2 </p><p>Knowledge (Nature) INT 29 = 4 + 23 + 2 </p><p>Knowledge (Religion) INT 29 = 4 + 23 + 2</p><p>Listen WIS 7 = 1 + 6 + 0</p><p>Scry INT 29 = 4 + 23 + 2 </p><p>Spellcraft INT 10 = 4 + 6 + 0 </p><p></p><p></p><p>Cloak of Resistance +5 25000</p><p>Ring (Blinking) 30000</p><p>Outfit (Cold Weather) +2 circumstance bonus on Fort saves vs cold Equipped</p><p>Ring (Evasion) 25000</p><p>Amulet (CHA +6) 36000</p><p>Tome of Leadership and Influence +5 137500</p><p>Helm of Teleportation 48600</p><p>Bracers of Armor +5 25000</p><p>Rust Bag of Tricks 3000</p><p>2900 gold remaining </p><p></p><p>Witch Spell DC 22 + Spell Level </p><p> 0 - 6 </p><p> 1 - 9</p><p> 2 - 9 </p><p> 3 - 9</p><p> 4 - 9 </p><p> 5 - 8 </p><p> 6 - 8</p><p> 7 - 8</p><p> 8 - 8 </p><p> 9 - 7</p><p></p><p>0: </p><p>Cure Minor Wounds </p><p>Dancing Lights</p><p>Daze</p><p>Detect Poison</p><p>Ghost Sound</p><p>Light </p><p>Mending</p><p>Read Magic</p><p>Resistance</p><p> </p><p>1: </p><p>Change Self</p><p>Comprehend Languages</p><p>Cure Light Wounds</p><p>Endure Elements</p><p>Identify </p><p> </p><p>2: </p><p>Cure Moderate Wounds</p><p>Detect Thoughts</p><p>Invisibility</p><p>Locate Object</p><p>Speak with Animals</p><p></p><p>3: </p><p>Create Food and Water</p><p>Dispel Magic</p><p>Leomund's Tiny Hut</p><p>Suggestion</p><p></p><p>4: </p><p>Charm Monster</p><p>Neutralize Poison</p><p>Polymorph Self</p><p>Scrying </p><p></p><p>5: </p><p>Animal Growth</p><p>Feeblemind</p><p>Greater Scrying</p><p>Sending</p><p></p><p>6: </p><p>Eyebite</p><p>Mislead</p><p>True Seeing </p><p> </p><p>7: </p><p>Creeping Doom</p><p>Finger of Death</p><p>Liveoak </p><p> </p><p>8: </p><p>Discern Location</p><p>Horrid Wilting</p><p>Sympathy</p><p> </p><p>9: </p><p>Refuge</p><p>Wail of the Banshee</p><p>Weird</p></blockquote><p></p>
[QUOTE="Calim, post: 798260, member: 4221"] [b]Verdane's Cohort Caleet[/b] Caleet Chaotic Good Witch20 209900 Human M 5' 9" 160 lbs STR 10 +0 DEX 12 +1 CON 14 +2 INT 18 +4 WIS 12 +1 CHA 34 +12 HP 120 Walk 30' AC 16 = 10 + 1 + 5 Init = +1 Fortitude +13 Reflex +12 Will +18 MELEE ATTACK BONUS +10/+5 RANGED ATTACK BONUS +11/+6 FEATS Craft Wondrous Item Empower Spell Skill Focus (Craft (Blacksmithing), Craft (Metalworking), Knowledge (Nature), Knowledge (Religion), Knowledge (Arcana), Scry) Craft (Blacksmithing) INT 29 = 4 + 23 + 2 Craft (Metalworking) INT 29 = 4 + 23 + 2 Diplomacy CHA 23 = 12 + 11 + 0 Knowledge (Arcana) INT 29 = 4 + 23 + 2 Knowledge (Nature) INT 29 = 4 + 23 + 2 Knowledge (Religion) INT 29 = 4 + 23 + 2 Listen WIS 7 = 1 + 6 + 0 Scry INT 29 = 4 + 23 + 2 Spellcraft INT 10 = 4 + 6 + 0 Cloak of Resistance +5 25000 Ring (Blinking) 30000 Outfit (Cold Weather) +2 circumstance bonus on Fort saves vs cold Equipped Ring (Evasion) 25000 Amulet (CHA +6) 36000 Tome of Leadership and Influence +5 137500 Helm of Teleportation 48600 Bracers of Armor +5 25000 Rust Bag of Tricks 3000 2900 gold remaining Witch Spell DC 22 + Spell Level 0 - 6 1 - 9 2 - 9 3 - 9 4 - 9 5 - 8 6 - 8 7 - 8 8 - 8 9 - 7 0: Cure Minor Wounds Dancing Lights Daze Detect Poison Ghost Sound Light Mending Read Magic Resistance 1: Change Self Comprehend Languages Cure Light Wounds Endure Elements Identify 2: Cure Moderate Wounds Detect Thoughts Invisibility Locate Object Speak with Animals 3: Create Food and Water Dispel Magic Leomund's Tiny Hut Suggestion 4: Charm Monster Neutralize Poison Polymorph Self Scrying 5: Animal Growth Feeblemind Greater Scrying Sending 6: Eyebite Mislead True Seeing 7: Creeping Doom Finger of Death Liveoak 8: Discern Location Horrid Wilting Sympathy 9: Refuge Wail of the Banshee Weird [/QUOTE]
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