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<blockquote data-quote="Guilt Puppy" data-source="post: 829730" data-attributes="member: 6521"><p>Brother Eigan the Pale (Eigan Sherwayne)</p><p></p><p>Male Human</p><p>Age: 60</p><p></p><p>Experience: 496,160/528,000</p><p>Class: Clr 32</p><p>Hit Dice: 32d8+160 (307 hp)</p><p></p><p>Init: +8 (+8 Dex)</p><p>Speed: 60 ft. (30 ft. w/o Boots)</p><p></p><p>Armor Class: 55 (10 +8 Dex +7 Armor Shield +10 Enhancement +5 </p><p></p><p>Deflection +5 Natural +10 Quarterstaff*)</p><p>Touch AC: 48</p><p>Flat-footed: 37</p><p></p><p>* Defending feature of Quarterstaff is assumed to be used unless </p><p></p><p>attacking, or stated otherwise.</p><p></p><p>Attack:</p><p>Quarterstaff: (-5 AC; other head used for defense)</p><p>- +30/+25/+20 (+15 Base +6 Epic +3 Str +5 Enhancement +1 </p><p>Competence)</p><p>- 1d6+9 damage (+4 Str-and-Half +5 Enhancement)</p><p></p><p>Quarterstaff versus Evil Undead: (-5 AC; other head used for </p><p>defense)</p><p>- +32/+27/+22 (+15 Base +6 Epic +3 Str +7 Enhancement +1 </p><p>Competence)</p><p>- 3d6+11 damage (+4 Str-and-Half +7 Enhancement +2d6 Holy)</p><p></p><p>Special Attacks: Turn Undead (20/day), Greater Turning (1/day: </p><p>Domain), Level check versus SR (+38), Haste (3/day, 20 rounds: </p><p>Boots; and 10 chosen rounds: Gloves), Fly (1/day: Armor)</p><p></p><p>Special Qualities: Fast Healing 3 (Ring), SR 52 (Mantle), Evasion (Boots)</p><p></p><p>Alignment: Neutral Good</p><p></p><p>Saves:</p><p>Fortitude: +29 (+12 Base +6 Epic +5 Con +5 Resistance +1 Competence)</p><p>Reflex: +26 (+6 Base +6 Epic +8 Dex +5 Resistance +1 Competence)</p><p>Will: +42 (+12 Base +6 Epic +14 Wis +5 Resistance +1 Competence +4 Feat)</p><p></p><p>Abilities:</p><p>STR 16 (8 -3 Age +5 Inherent +6 Enhancement)</p><p>DEX 26 (14 -3 Age +4 Level +5 Inherent +6 Enhancement)</p><p>CON 20 (12 -3 Age +5 Inherent +6 Enhancement)</p><p>INT 28 (14 +2 Age +1 Feat +5 Inherent +6 Enhancement)</p><p>WIS 38 (18 +2 Age +3 Level +5 Inherent +10 Enhancement)</p><p>CHA 36 (18 +2 Age +1 Level +5 Inherent +10 Enhancement)</p><p></p><p>Skills: (Notes on Int: 14 for twenty levels, 20-21 from 21 to start of 32nd level, from feat, Tome, and age... Skill points: 211)</p><p>- Concentration +40, 35 ranks</p><p>- Diplomacy +48, 35 ranks</p><p>- Heal +49, 35 ranks</p><p>- Knowledge (Agriculture) +15, 6 ranks (cc - cost 12)</p><p>- Knowledge (Religion) +44, 35 ranks</p><p>- Knowledge (Undead) +21, 12 ranks (cc - cost 24)</p><p>- Spellcraft +44, 35 ranks</p><p>(Armor check penalty: -3)</p><p></p><p>Feats: </p><p>- Non-Epic: Expertise, Combat Casting, Dodge, Extra Turning, Spell Focus (Conjuration), Spell Penetration, Greater Spell Penetration, Greater Spell Focus (Conjuration)</p><p>- Epic: Epic Spell Penetration, Great Intelligence, Improved Combat Casting, Epic Will</p><p>- Epic Cleric: Epic Spellcasting, Positive Energy Aura, Epic Spell </p><p>Focus (Conjuration), Planar Turning</p><p></p><p>Languages: Common, Celestial, Infernal</p><p></p><p>Equipment:</p><p>+5 Holy Undeadbane Defending/+5 Defending Quarterstaff, 298.6k</p><p>+5 Celestial Armor of Light Fortification 100.3k</p><p>+5 Animated Large Steel Shield 49.16k</p><p>Boots of Swiftness 256k</p><p>Manuals x6 825k</p><p>Bracers of Health +6 36k</p><p>Robe of Charisma +10 1000k</p><p>Periapt of Wisdom +10 1000k</p><p>Headband of Intellect +6 36k</p><p>Ring of Sustenance 2.5k</p><p>Ring of Rapid Healing 300k</p><p>Vestments of Natural Armor +5 50k</p><p>Gloves of Speed (as Boots of) 8k</p><p>Pale Green Ioun Stone 20k</p><p>Bead of Summons 50k</p><p>Mantle of Pelor 1174k*</p><p></p><p>Gold remaining: 68.44k</p><p></p><p>Mantle of Pelor does: (price estimate per feature)</p><p>Holy Aura (250k)</p><p>SR 52 (800k)</p><p>+5 Resistance to Saves (18k; Holy Aura gives +4)</p><p>+5 Deflection to AC (36k; Holy Aura gives +4)</p><p>Caster Level: 40; Total price: 1,174,000 GP</p><p></p><p>Spells normally Memorized:</p><p>(Domains: Sun and Healing)</p><p>0 (6) - Create Water, Detect Magic(4), Detect Poison</p><p></p><p>1 (9+1) - Bless Water, Comprehend Languages, Detect Evil, Detect Undead, Divine Favor, Entropic Shield, Invisibility to Undead, </p><p>Remove Fear, Sanctuary + Cure Light Wounds*</p><p></p><p>2 (9+1) - Animal Messenger, Consecrate, Hold Person(2), Lesser </p><p>Restoration, Remove Paralysis(2), Silence, Spiritual Weapon + Cure Moderate Wounds*</p><p></p><p>3 (8+1) - Daylight, Invisibility Purge, Locate Object, Magic </p><p>Circle against Evil, Negative Energy Protection, Searing Light, </p><p>Speak with Dead, Water Walk + Cure Serous wounds*</p><p></p><p>4 (8+1) - Air Walk, Death Ward, Dimensional Anchor, Dismissal, </p><p>Divination, Neutralize Poison, Status, Tongues + Cure Critical </p><p>Wounds*</p><p></p><p>5 (8+1) - Break Enchantment, Commune, Dispel Evil, Hallow, Healing Circle*, Plane Shift, Raise Dead, True Seeing + Healing Circle*</p><p></p><p>6 (7+1) - Banishment, Etherealness, Quest, Heal(2)*, Wind Walk, </p><p>Word of Recall + Heal*</p><p></p><p>7 (6+1) - Control Weather, Destruction, Greater Restoration, Holy </p><p>Word, Repulsion, Resurrection + Sunbeam</p><p></p><p>8 (6+1) - Antimagic Field, Earthquake, Greater Planar Ally, Holy </p><p>Aura, Mass Heal(2)* + Mass Heal*</p><p></p><p>9 (6+1) - Gate, Implosion, Miracle, Soul Bind, Storm of </p><p>Vengeance*, True Resurrection + True Resurrection</p><p></p><p>Save DCs:</p><p>0: 24</p><p>1: 25</p><p>2: 26</p><p>3: 27</p><p>4: 28</p><p>5: 29</p><p>6: 30</p><p>7: 31</p><p>8: 32</p><p>9: 33</p><p>Epic: 34</p><p>*Conjuration: +6 to save DC</p><p></p><p></p><p>Epic spell:</p><p></p><p>Holy Light of Pelor</p><p>Conjuration [Healing]</p><p>Components: V, S, DF</p><p>Casting Time: 1 round</p><p>Range: 300 ft.</p><p>Area: 20 ft. wide bolt to 300 ft.</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude negates (see text)</p><p>Spell Resistance: Yes</p><p></p><p>Spellcraft DC 44 (heal 25 + banish 27, +4 for 22 max HD banished, +10 ad hoc destroys undead, +18 1-round casting time, +10 for area effect, +2 bolt, +12 300% area increase, +4 ad hoc healing ignores those banished, -10 ad hoc banish evil outsiders only, -40 ad hoc 8 turning attempts, -18 18d6 backlash) Cost to develop: 396,000 gp and 15840 XP</p><p></p><p>This spell creates a bolt of divinely-gifted positive energy, healing those within its path and damaging undead. (The caster may designate which targets are healed.)</p><p></p><p>All creatures within the area are subject to the effects of the spell heal on a failed Fortitude save. In addition, effected undead in the area whose HD are one-half or less of the caster level are destroyed, instead of being reduced to 1d4 hp. Evil outsiders are ignored by the spell's healing effects, unless they are of the Undead type. </p><p></p><p>In addition, all evil outsiders in the area must succeed at a Will save or be banished (see banish seed.) This capacity of the spell has no effect on evil outsiders of greater than 22 HD.</p><p></p><p>In order to power this spell, the caster must sacrifice 8 turning attempts, and endure 24d6 backlash damage.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 829730, member: 6521"] Brother Eigan the Pale (Eigan Sherwayne) Male Human Age: 60 Experience: 496,160/528,000 Class: Clr 32 Hit Dice: 32d8+160 (307 hp) Init: +8 (+8 Dex) Speed: 60 ft. (30 ft. w/o Boots) Armor Class: 55 (10 +8 Dex +7 Armor Shield +10 Enhancement +5 Deflection +5 Natural +10 Quarterstaff*) Touch AC: 48 Flat-footed: 37 * Defending feature of Quarterstaff is assumed to be used unless attacking, or stated otherwise. Attack: Quarterstaff: (-5 AC; other head used for defense) - +30/+25/+20 (+15 Base +6 Epic +3 Str +5 Enhancement +1 Competence) - 1d6+9 damage (+4 Str-and-Half +5 Enhancement) Quarterstaff versus Evil Undead: (-5 AC; other head used for defense) - +32/+27/+22 (+15 Base +6 Epic +3 Str +7 Enhancement +1 Competence) - 3d6+11 damage (+4 Str-and-Half +7 Enhancement +2d6 Holy) Special Attacks: Turn Undead (20/day), Greater Turning (1/day: Domain), Level check versus SR (+38), Haste (3/day, 20 rounds: Boots; and 10 chosen rounds: Gloves), Fly (1/day: Armor) Special Qualities: Fast Healing 3 (Ring), SR 52 (Mantle), Evasion (Boots) Alignment: Neutral Good Saves: Fortitude: +29 (+12 Base +6 Epic +5 Con +5 Resistance +1 Competence) Reflex: +26 (+6 Base +6 Epic +8 Dex +5 Resistance +1 Competence) Will: +42 (+12 Base +6 Epic +14 Wis +5 Resistance +1 Competence +4 Feat) Abilities: STR 16 (8 -3 Age +5 Inherent +6 Enhancement) DEX 26 (14 -3 Age +4 Level +5 Inherent +6 Enhancement) CON 20 (12 -3 Age +5 Inherent +6 Enhancement) INT 28 (14 +2 Age +1 Feat +5 Inherent +6 Enhancement) WIS 38 (18 +2 Age +3 Level +5 Inherent +10 Enhancement) CHA 36 (18 +2 Age +1 Level +5 Inherent +10 Enhancement) Skills: (Notes on Int: 14 for twenty levels, 20-21 from 21 to start of 32nd level, from feat, Tome, and age... Skill points: 211) - Concentration +40, 35 ranks - Diplomacy +48, 35 ranks - Heal +49, 35 ranks - Knowledge (Agriculture) +15, 6 ranks (cc - cost 12) - Knowledge (Religion) +44, 35 ranks - Knowledge (Undead) +21, 12 ranks (cc - cost 24) - Spellcraft +44, 35 ranks (Armor check penalty: -3) Feats: - Non-Epic: Expertise, Combat Casting, Dodge, Extra Turning, Spell Focus (Conjuration), Spell Penetration, Greater Spell Penetration, Greater Spell Focus (Conjuration) - Epic: Epic Spell Penetration, Great Intelligence, Improved Combat Casting, Epic Will - Epic Cleric: Epic Spellcasting, Positive Energy Aura, Epic Spell Focus (Conjuration), Planar Turning Languages: Common, Celestial, Infernal Equipment: +5 Holy Undeadbane Defending/+5 Defending Quarterstaff, 298.6k +5 Celestial Armor of Light Fortification 100.3k +5 Animated Large Steel Shield 49.16k Boots of Swiftness 256k Manuals x6 825k Bracers of Health +6 36k Robe of Charisma +10 1000k Periapt of Wisdom +10 1000k Headband of Intellect +6 36k Ring of Sustenance 2.5k Ring of Rapid Healing 300k Vestments of Natural Armor +5 50k Gloves of Speed (as Boots of) 8k Pale Green Ioun Stone 20k Bead of Summons 50k Mantle of Pelor 1174k* Gold remaining: 68.44k Mantle of Pelor does: (price estimate per feature) Holy Aura (250k) SR 52 (800k) +5 Resistance to Saves (18k; Holy Aura gives +4) +5 Deflection to AC (36k; Holy Aura gives +4) Caster Level: 40; Total price: 1,174,000 GP Spells normally Memorized: (Domains: Sun and Healing) 0 (6) - Create Water, Detect Magic(4), Detect Poison 1 (9+1) - Bless Water, Comprehend Languages, Detect Evil, Detect Undead, Divine Favor, Entropic Shield, Invisibility to Undead, Remove Fear, Sanctuary + Cure Light Wounds* 2 (9+1) - Animal Messenger, Consecrate, Hold Person(2), Lesser Restoration, Remove Paralysis(2), Silence, Spiritual Weapon + Cure Moderate Wounds* 3 (8+1) - Daylight, Invisibility Purge, Locate Object, Magic Circle against Evil, Negative Energy Protection, Searing Light, Speak with Dead, Water Walk + Cure Serous wounds* 4 (8+1) - Air Walk, Death Ward, Dimensional Anchor, Dismissal, Divination, Neutralize Poison, Status, Tongues + Cure Critical Wounds* 5 (8+1) - Break Enchantment, Commune, Dispel Evil, Hallow, Healing Circle*, Plane Shift, Raise Dead, True Seeing + Healing Circle* 6 (7+1) - Banishment, Etherealness, Quest, Heal(2)*, Wind Walk, Word of Recall + Heal* 7 (6+1) - Control Weather, Destruction, Greater Restoration, Holy Word, Repulsion, Resurrection + Sunbeam 8 (6+1) - Antimagic Field, Earthquake, Greater Planar Ally, Holy Aura, Mass Heal(2)* + Mass Heal* 9 (6+1) - Gate, Implosion, Miracle, Soul Bind, Storm of Vengeance*, True Resurrection + True Resurrection Save DCs: 0: 24 1: 25 2: 26 3: 27 4: 28 5: 29 6: 30 7: 31 8: 32 9: 33 Epic: 34 *Conjuration: +6 to save DC Epic spell: Holy Light of Pelor Conjuration [Healing] Components: V, S, DF Casting Time: 1 round Range: 300 ft. Area: 20 ft. wide bolt to 300 ft. Duration: Instantaneous Saving Throw: Fortitude negates (see text) Spell Resistance: Yes Spellcraft DC 44 (heal 25 + banish 27, +4 for 22 max HD banished, +10 ad hoc destroys undead, +18 1-round casting time, +10 for area effect, +2 bolt, +12 300% area increase, +4 ad hoc healing ignores those banished, -10 ad hoc banish evil outsiders only, -40 ad hoc 8 turning attempts, -18 18d6 backlash) Cost to develop: 396,000 gp and 15840 XP This spell creates a bolt of divinely-gifted positive energy, healing those within its path and damaging undead. (The caster may designate which targets are healed.) All creatures within the area are subject to the effects of the spell heal on a failed Fortitude save. In addition, effected undead in the area whose HD are one-half or less of the caster level are destroyed, instead of being reduced to 1d4 hp. Evil outsiders are ignored by the spell's healing effects, unless they are of the Undead type. In addition, all evil outsiders in the area must succeed at a Will save or be banished (see banish seed.) This capacity of the spell has no effect on evil outsiders of greater than 22 HD. In order to power this spell, the caster must sacrifice 8 turning attempts, and endure 24d6 backlash damage. [/QUOTE]
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