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<blockquote data-quote="Roronoa" data-source="post: 4773606" data-attributes="member: 83444"><p>[sblock=Oroz Brook]</p><p><span style="font-size: 10px">Race: Raptoran</span></p><p><span style="font-size: 10px">Wieght: 120 lbs</span></p><p><span style="font-size: 10px">Hieght: 5'4"</span></p><p><span style="font-size: 10px">Skin: White</span></p><p><span style="font-size: 10px">Hair: White</span></p><p><span style="font-size: 10px">Eyes: Red</span></p><p><span style="font-size: 10px">Age: 16</span></p><p><span style="font-size: 10px">Diety: N/A</span></p><p><span style="font-size: 10px">Alignment: CG</span></p><p> </p><p><span style="font-size: 10px">2 Fighter, 2 Barbarian, 1 Bard, 10 Warchanter, 1 Exotic Weapon Master, 4 Frenzied Berserker</span></p><p> </p><p><span style="font-size: 10px">Str: 32 (Base 16 + 5 Tomb + 6 Enhacement + 5 Level)</span></p><p><span style="font-size: 10px">Dex: 22 (Base 16 + 6 Enhancement)</span></p><p><span style="font-size: 10px">Con: 26 (Base 15 + 5 Tomb + 6 Enhancement) </span></p><p><span style="font-size: 10px">Int: 14 (Base 12 + 2 Enhancement)</span></p><p><span style="font-size: 10px">Wis: 10 (Base 10)</span></p><p><span style="font-size: 10px">Cha: 10 (Base 10)</span></p><p> </p><p><span style="font-size: 10px">BAB: 19</span></p><p><span style="font-size: 10px">Ref: +15 = 3 Base + 6 Dex + 5 Resistance + 1 Luck</span></p><p><span style="font-size: 10px">Fort: +32 = 18 Base + 8 Con + 5 Resistance + 1 Luck</span></p><p><span style="font-size: 10px">Will: +12 = 6 Base + 0 Wis + 5 Resistance + 1 Luck</span></p><p><span style="font-size: 10px">AC: 37 = 10 Base + 6 Dex + 9 Armor + 5 Deflection + 7 Shield</span></p><p><span style="font-size: 10px">HD (d6 first + 3d10 + 6d12 + 10d8): 135 = 6+21+48+60</span></p><p><span style="font-size: 10px">HP: 295 = 135 HD + 160 Con</span></p><p><span style="font-size: 10px">Speed: 80ft/80ft Flight (Average)</span></p><p><span style="font-size: 10px">Languages: Common, Tuilvilanuue, Sylvan</span></p><p><span style="font-size: 10px">Initiative: +6 = 6 Dex</span></p><p> </p><p><span style="font-size: 10px">Feats (10): Power Attack, Combat Expertise, Cleave, Destructive Rage, Intimidating Rage, Weapon Proficiency (Gnomish Hooked Hammer), Weapon Focus (Gnomish Hooked Hammer), Leap Attack, Improved Combat Expertise, Die Hard</span></p><p> </p><p><span style="font-size: 10px">Skills: (109)</span></p><p><span style="font-size: 10px">Craft (Weaponsmithing): +7 = 4 Ranks + 2 Int + 1 Luck</span></p><p><span style="font-size: 10px">Perform (Oratory): +24 = 21 Ranks + 4 Cross Classed Ranks + 0 Con + 1 Luck</span></p><p><span style="font-size: 10px">Sense Motive: +16 = 15 Ranks + 0 Wisdom + 1 Luck</span></p><p><span style="font-size: 10px">Jump: +87 = 23 Ranks + 11 Str + 10 Racial + 2 Synergy + 20 Speed + 20 Competence + 1 Luck</span></p><p><span style="font-size: 10px">Tumble: +50 = 42 Cross Classed Ranks + 6 Dex + 2 Synergy + 20 Competence + 1 Luck</span></p><p><span style="font-size: 10px">Balance: +29 = 0 Ranks + 6 Dex + 2 Synergy + 20 Competence + 1 Luck</span></p><p><span style="font-size: 10px">Climb: +34 = 0 Ranks + 11 Str + 2 Racial + 20 Competence + 1 Luck</span></p><p> </p><p><span style="font-size: 10px">Class Features: Rage 1/day, Uncanny Dodge, Fast Movement, Bardic Music 11/day, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Uncanny Blow, Supreme Cleave, Frenzy 2/day, Deathless Frenzy, Warchanter Music, Inspire Toughness, Inspire Recklessness, Combine Songs, Inspire Awe, Singing Shout, Inspire Legion</span></p><p> </p><p><span style="font-size: 10px">Racial Features: Wing Aided Movement, Flight, Pact with the Wind Lords, Unerring Direction, Low Light Vision, Weapon Familiarity (Footbows), +2 Racial Bonus to Climb and Spot</span></p><p> </p><p><span style="font-size: 10px">Spellcasting: Bard: Caster Level 1</span></p><p><span style="font-size: 10px">Spells Known:</span></p><p><span style="font-size: 10px">0 (4): Message, Summon Instrument, Light, Detect Magic</span></p><p><span style="font-size: 10px">Spells/Day:</span></p><p><span style="font-size: 10px">0: 2</span></p><p> </p><p><span style="font-size: 10px">Magical Equipment: </span></p><p><span style="font-size: 10px">Boots of Swiftness: 256,000</span></p><p><span style="font-size: 10px">Tome of Str +5: 137,500</span></p><p><span style="font-size: 10px">Tome of Con +5: 137,500</span></p><p><span style="font-size: 10px">Cloak of Resistance +5: 50,000</span></p><p><span style="font-size: 10px">Amulet of Health +6: 36,000</span></p><p><span style="font-size: 10px">Belt of Giant Str +6: 36,000</span></p><p><span style="font-size: 10px">Ring of Protection +5: 50,000</span></p><p><span style="font-size: 10px">Ring of Sustenance: 2,500</span></p><p><span style="font-size: 10px">Gnomish Hooked Hammer (Pick: Adamantine, +5, Defending) : 78,000</span></p><p><span style="font-size: 10px">Mithril Shirt +5 Heavy Fortification: 101,100</span></p><p><span style="font-size: 10px">Headband of Int +2: 4,000</span></p><p><span style="font-size: 10px">Hewards Handy Haversack: 2,000</span></p><p><span style="font-size: 10px">Gloves of Storing x2: 20,000</span></p><p><span style="font-size: 10px">Luckstone: 20,000</span></p><p><span style="font-size: 10px">Animated Heavy Mithril Shield +5: 50,020</span></p><p><span style="font-size: 10px">Immovable Rod x2: 10,000</span></p><p><span style="font-size: 10px">Potion of Barkskin +5 x3: 3,600</span></p><p><span style="font-size: 10px">Potion of Crue Serious Wounds x4: 3,000</span></p><p> </p><p><span style="font-size: 10px">Mundane Equipment: </span></p><p><span style="font-size: 10px">1,000ft Silk Rope: 200</span></p><p><span style="font-size: 10px">100 Smokesticks: 2,000</span></p><p><span style="font-size: 10px">Grappling Hook: 1</span></p><p><span style="font-size: 10px">Bell: 1</span></p><p><span style="font-size: 10px">Bullseye Lantern: 12</span></p><p><span style="font-size: 10px">Oil x10: 1</span></p><p><span style="font-size: 10px">Waterskin: 1</span></p><p><span style="font-size: 10px">Shovel: 2</span></p><p><span style="font-size: 10px">Everburning Torch: 110</span></p><p><span style="font-size: 10px">452gp</span></p><p> </p><p><span style="font-size: 10px">Attack: 19 BAB + 11 Str + 1 Weapon Focus + 5 Enhancement = +36 1d6+27</span></p><p> </p><p><span style="font-size: 10px">Rage/Frenzied Attack: 19 BAB + 18 Str + 1 Weapon Focus + 5 Enhancement = +41/+41/+36/+31/+26 1d6+37</span></p><p> </p><p><span style="font-size: 10px">Description: Oroz is a short and wiry raptoran, and his size disguises his true strength. For the most part, he is a kind, caring, heroic individualy who spends most of his life helping others. However, he posseses a terrible rage deep inside him, a dark mark of the horrors he experienced. His only goal in life his to save his kin from the horrible undead curse bestowed upon them. He carries with him an unusual weapon, a larger sized Gnomish Hooked Hammer, something given to him by a town of gnomes he once rescued. </span></p><p> </p><p> <span style="font-size: 10px">He managed to hunt down the beings who had orcastrated the attack on the town, a pair of tricksters who had raided a dead archmage's tower and used the items to gather the unsavories of the regions into a horde of vengful sub-humanoids. Fortunatly for Oroz, the pair betrayed each other and one ran off with most of the items leaving the other near defenseless. When corned by Oroz, he quickly surrendered to him, offering his magical boots in exchange for his life with the incentive that they would allow him to catch the other trickster. </span></p><p> </p><p> <span style="font-size: 10px">After turning him over to local authorities, he put his new found boots to the test, easily traversing the harsh wilderness until he managed to catch up to his quarry in record time. So fast in fact, the man hadn't even concieved in being found so fast and was completely and utterly unprepared. After catching the trickster and turning him in as well, he handed over most of the stolen gear to the local mage guild in order to prevent it from being misused again. He did keep the boots however, the lure of an object that would speed up his adventures and assist his life's work being too great. Using a unique blend of his clans fighting syle, the martial skills he developted in his days with the militia, and the speed and agility gained by his prized boots, he is a very unpredictable fighter with a few nasty tricks up his sleeve. </span></p><p> </p><p><span style="font-size: 10px">Background: Oroz never knew he possesed the Wind bloodline, or the power to transcend standard mortals and become a being of legend. In fact, he never had any intention of fighting to begin with. He grew up wanting to be nothing more than a musician.His clan was not pleased about this revelation, preffering he take up arms and become a hunter and protector, but they learned to accept his wayward dreams. The eldars of the clan knew of his bloodline, but kept the information from him. They feared he would end up like his father, being used as a weapon by army after army until he transcended or died in the process. His father ended up being killed in service of the one group of people who did not wish him to fight. His clan, who were being destroyed by an evil dragon, had no choice but to turn to him for aid, and his death sent waves of grief through them. They vowed to keep his son away from such a life. </span></p><p> </p><p><span style="font-size: 10px">Oroz went through frequent walks through the forest around the cliffs they lived on. On one of these walks he got lost, having travelled too far away from his home. Unable to fly yet, he spent the next day trying to get home. When he returned he expected a serious scolding from his mother and backbreaking labor as punishment for his recklessness. The sight that greeted him was a disaster. His entire home was smoldering ruins. The bodies of his friends and family were strewn about on the ground where they were slain. Grief overcame the young raptoran, and he spent the next few days merely sitting around staring at the carnage that surrounded him. At the dusk of the third day, a man wandered into the ruined city. He conforted Oroz, and told him he had the power to bring the dead back to life. Oroz assisted the man in his preperations, and was asked to leave the city for the final stage. When he returned, the city was empty. No caster. No bodies. Until he was confronted by a horrible undead abomination. Unable to contemplate the situation, Oroz ran only to find his way blocked by a two of his close friends. He was relieved to see friendly faces, but soon discovered the faces included fangs as he was set upon by his companions. Oroz barely managed to escape the city he was raised in, and ran into the wilderness.</span></p><p> </p><p><span style="font-size: 10px">Oroz found his way into a human metropolis. He spent the next year of his life in fear. The harsh ways of the big city left him barely able to survive doing odd jobs for the people who were very suspiscious of him for being different. He decided to join the city militia, a place where they could train him to defend himself, he could make a decent living, and he could help people who were like he was, alone and afraid. His combat talents quickly grew, but at the same time a terrible rage began to fester. Aiding the horrific mutilation of his loved ones, and unable to bring them to proper rest gnawed at him deep on the inside. Friends of his helped him suppress his rage by getting him to rally the troops with war chants. he became the mascot of the army, gliding overhead inspiring the troops below. But the suppressed rage kept growing, and leaking out as he became unstable. He soon became unfit to continue serving, and travelled off to find a solution to his dark emotions, and to find a way to aid his defiled kin. During this trip, he encountered a sage who informed him that he carried a unique bloodline. The sage explained that his problem may be linked to this bloodline, and instructed him to seek out an Elder Prophet who knew much about the bloodlines. </span>[/sblock]</p></blockquote><p></p>
[QUOTE="Roronoa, post: 4773606, member: 83444"] [sblock=Oroz Brook] [SIZE=2]Race: Raptoran[/SIZE] [SIZE=2]Wieght: 120 lbs[/SIZE] [SIZE=2]Hieght: 5'4"[/SIZE] [SIZE=2]Skin: White[/SIZE] [SIZE=2]Hair: White[/SIZE] [SIZE=2]Eyes: Red[/SIZE] [SIZE=2]Age: 16[/SIZE] [SIZE=2]Diety: N/A[/SIZE] [SIZE=2]Alignment: CG[/SIZE] [SIZE=2]2 Fighter, 2 Barbarian, 1 Bard, 10 Warchanter, 1 Exotic Weapon Master, 4 Frenzied Berserker[/SIZE] [SIZE=2]Str: 32 (Base 16 + 5 Tomb + 6 Enhacement + 5 Level)[/SIZE] [SIZE=2]Dex: 22 (Base 16 + 6 Enhancement)[/SIZE] [SIZE=2]Con: 26 (Base 15 + 5 Tomb + 6 Enhancement) [/SIZE] [SIZE=2]Int: 14 (Base 12 + 2 Enhancement)[/SIZE] [SIZE=2]Wis: 10 (Base 10)[/SIZE] [SIZE=2]Cha: 10 (Base 10)[/SIZE] [SIZE=2]BAB: 19[/SIZE] [SIZE=2]Ref: +15 = 3 Base + 6 Dex + 5 Resistance + 1 Luck[/SIZE] [SIZE=2]Fort: +32 = 18 Base + 8 Con + 5 Resistance + 1 Luck[/SIZE] [SIZE=2]Will: +12 = 6 Base + 0 Wis + 5 Resistance + 1 Luck[/SIZE] [SIZE=2]AC: 37 = 10 Base + 6 Dex + 9 Armor + 5 Deflection + 7 Shield[/SIZE] [SIZE=2]HD (d6 first + 3d10 + 6d12 + 10d8): 135 = 6+21+48+60[/SIZE] [SIZE=2]HP: 295 = 135 HD + 160 Con[/SIZE] [SIZE=2]Speed: 80ft/80ft Flight (Average)[/SIZE] [SIZE=2]Languages: Common, Tuilvilanuue, Sylvan[/SIZE] [SIZE=2]Initiative: +6 = 6 Dex[/SIZE] [SIZE=2]Feats (10): Power Attack, Combat Expertise, Cleave, Destructive Rage, Intimidating Rage, Weapon Proficiency (Gnomish Hooked Hammer), Weapon Focus (Gnomish Hooked Hammer), Leap Attack, Improved Combat Expertise, Die Hard[/SIZE] [SIZE=2]Skills: (109)[/SIZE] [SIZE=2]Craft (Weaponsmithing): +7 = 4 Ranks + 2 Int + 1 Luck[/SIZE] [SIZE=2]Perform (Oratory): +24 = 21 Ranks + 4 Cross Classed Ranks + 0 Con + 1 Luck[/SIZE] [SIZE=2]Sense Motive: +16 = 15 Ranks + 0 Wisdom + 1 Luck[/SIZE] [SIZE=2]Jump: +87 = 23 Ranks + 11 Str + 10 Racial + 2 Synergy + 20 Speed + 20 Competence + 1 Luck[/SIZE] [SIZE=2]Tumble: +50 = 42 Cross Classed Ranks + 6 Dex + 2 Synergy + 20 Competence + 1 Luck[/SIZE] [SIZE=2]Balance: +29 = 0 Ranks + 6 Dex + 2 Synergy + 20 Competence + 1 Luck[/SIZE] [SIZE=2]Climb: +34 = 0 Ranks + 11 Str + 2 Racial + 20 Competence + 1 Luck[/SIZE] [SIZE=2]Class Features: Rage 1/day, Uncanny Dodge, Fast Movement, Bardic Music 11/day, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Uncanny Blow, Supreme Cleave, Frenzy 2/day, Deathless Frenzy, Warchanter Music, Inspire Toughness, Inspire Recklessness, Combine Songs, Inspire Awe, Singing Shout, Inspire Legion[/SIZE] [SIZE=2]Racial Features: Wing Aided Movement, Flight, Pact with the Wind Lords, Unerring Direction, Low Light Vision, Weapon Familiarity (Footbows), +2 Racial Bonus to Climb and Spot[/SIZE] [SIZE=2]Spellcasting: Bard: Caster Level 1[/SIZE] [SIZE=2]Spells Known:[/SIZE] [SIZE=2]0 (4): Message, Summon Instrument, Light, Detect Magic[/SIZE] [SIZE=2]Spells/Day:[/SIZE] [SIZE=2]0: 2[/SIZE] [SIZE=2]Magical Equipment: [/SIZE] [SIZE=2]Boots of Swiftness: 256,000[/SIZE] [SIZE=2]Tome of Str +5: 137,500[/SIZE] [SIZE=2]Tome of Con +5: 137,500[/SIZE] [SIZE=2]Cloak of Resistance +5: 50,000[/SIZE] [SIZE=2]Amulet of Health +6: 36,000[/SIZE] [SIZE=2]Belt of Giant Str +6: 36,000[/SIZE] [SIZE=2]Ring of Protection +5: 50,000[/SIZE] [SIZE=2]Ring of Sustenance: 2,500[/SIZE] [SIZE=2]Gnomish Hooked Hammer (Pick: Adamantine, +5, Defending) : 78,000[/SIZE] [SIZE=2]Mithril Shirt +5 Heavy Fortification: 101,100[/SIZE] [SIZE=2]Headband of Int +2: 4,000[/SIZE] [SIZE=2]Hewards Handy Haversack: 2,000[/SIZE] [SIZE=2]Gloves of Storing x2: 20,000[/SIZE] [SIZE=2]Luckstone: 20,000[/SIZE] [SIZE=2]Animated Heavy Mithril Shield +5: 50,020[/SIZE] [SIZE=2]Immovable Rod x2: 10,000[/SIZE] [SIZE=2]Potion of Barkskin +5 x3: 3,600[/SIZE] [SIZE=2]Potion of Crue Serious Wounds x4: 3,000[/SIZE] [SIZE=2]Mundane Equipment: [/SIZE] [SIZE=2]1,000ft Silk Rope: 200[/SIZE] [SIZE=2]100 Smokesticks: 2,000[/SIZE] [SIZE=2]Grappling Hook: 1[/SIZE] [SIZE=2]Bell: 1[/SIZE] [SIZE=2]Bullseye Lantern: 12[/SIZE] [SIZE=2]Oil x10: 1[/SIZE] [SIZE=2]Waterskin: 1[/SIZE] [SIZE=2]Shovel: 2[/SIZE] [SIZE=2]Everburning Torch: 110[/SIZE] [SIZE=2]452gp[/SIZE] [SIZE=2]Attack: 19 BAB + 11 Str + 1 Weapon Focus + 5 Enhancement = +36 1d6+27[/SIZE] [SIZE=2]Rage/Frenzied Attack: 19 BAB + 18 Str + 1 Weapon Focus + 5 Enhancement = +41/+41/+36/+31/+26 1d6+37[/SIZE] [SIZE=2]Description: Oroz is a short and wiry raptoran, and his size disguises his true strength. For the most part, he is a kind, caring, heroic individualy who spends most of his life helping others. However, he posseses a terrible rage deep inside him, a dark mark of the horrors he experienced. His only goal in life his to save his kin from the horrible undead curse bestowed upon them. He carries with him an unusual weapon, a larger sized Gnomish Hooked Hammer, something given to him by a town of gnomes he once rescued. [/SIZE] [SIZE=2]He managed to hunt down the beings who had orcastrated the attack on the town, a pair of tricksters who had raided a dead archmage's tower and used the items to gather the unsavories of the regions into a horde of vengful sub-humanoids. Fortunatly for Oroz, the pair betrayed each other and one ran off with most of the items leaving the other near defenseless. When corned by Oroz, he quickly surrendered to him, offering his magical boots in exchange for his life with the incentive that they would allow him to catch the other trickster. [/SIZE] [SIZE=2]After turning him over to local authorities, he put his new found boots to the test, easily traversing the harsh wilderness until he managed to catch up to his quarry in record time. So fast in fact, the man hadn't even concieved in being found so fast and was completely and utterly unprepared. After catching the trickster and turning him in as well, he handed over most of the stolen gear to the local mage guild in order to prevent it from being misused again. He did keep the boots however, the lure of an object that would speed up his adventures and assist his life's work being too great. Using a unique blend of his clans fighting syle, the martial skills he developted in his days with the militia, and the speed and agility gained by his prized boots, he is a very unpredictable fighter with a few nasty tricks up his sleeve. [/SIZE] [SIZE=2]Background: Oroz never knew he possesed the Wind bloodline, or the power to transcend standard mortals and become a being of legend. In fact, he never had any intention of fighting to begin with. He grew up wanting to be nothing more than a musician.His clan was not pleased about this revelation, preffering he take up arms and become a hunter and protector, but they learned to accept his wayward dreams. The eldars of the clan knew of his bloodline, but kept the information from him. They feared he would end up like his father, being used as a weapon by army after army until he transcended or died in the process. His father ended up being killed in service of the one group of people who did not wish him to fight. His clan, who were being destroyed by an evil dragon, had no choice but to turn to him for aid, and his death sent waves of grief through them. They vowed to keep his son away from such a life. [/SIZE] [SIZE=2]Oroz went through frequent walks through the forest around the cliffs they lived on. On one of these walks he got lost, having travelled too far away from his home. Unable to fly yet, he spent the next day trying to get home. When he returned he expected a serious scolding from his mother and backbreaking labor as punishment for his recklessness. The sight that greeted him was a disaster. His entire home was smoldering ruins. The bodies of his friends and family were strewn about on the ground where they were slain. Grief overcame the young raptoran, and he spent the next few days merely sitting around staring at the carnage that surrounded him. At the dusk of the third day, a man wandered into the ruined city. He conforted Oroz, and told him he had the power to bring the dead back to life. Oroz assisted the man in his preperations, and was asked to leave the city for the final stage. When he returned, the city was empty. No caster. No bodies. Until he was confronted by a horrible undead abomination. Unable to contemplate the situation, Oroz ran only to find his way blocked by a two of his close friends. He was relieved to see friendly faces, but soon discovered the faces included fangs as he was set upon by his companions. Oroz barely managed to escape the city he was raised in, and ran into the wilderness.[/SIZE] [SIZE=2]Oroz found his way into a human metropolis. He spent the next year of his life in fear. The harsh ways of the big city left him barely able to survive doing odd jobs for the people who were very suspiscious of him for being different. He decided to join the city militia, a place where they could train him to defend himself, he could make a decent living, and he could help people who were like he was, alone and afraid. His combat talents quickly grew, but at the same time a terrible rage began to fester. Aiding the horrific mutilation of his loved ones, and unable to bring them to proper rest gnawed at him deep on the inside. Friends of his helped him suppress his rage by getting him to rally the troops with war chants. he became the mascot of the army, gliding overhead inspiring the troops below. But the suppressed rage kept growing, and leaking out as he became unstable. He soon became unfit to continue serving, and travelled off to find a solution to his dark emotions, and to find a way to aid his defiled kin. During this trip, he encountered a sage who informed him that he carried a unique bloodline. The sage explained that his problem may be linked to this bloodline, and instructed him to seek out an Elder Prophet who knew much about the bloodlines. [/SIZE][/sblock] [/QUOTE]
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