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Jemal's Prisoners
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<blockquote data-quote="Lord_Raven88" data-source="post: 3504141" data-attributes="member: 31975"><p><strong>Quill - Changling Wizard 7 / Recaster 5 / Mind Bender1</strong></p><p></p><p>[sblock=Quill, Changeling Wizard Recaster][code]</p><p>Quill</p><p>Changeling Wizard 7 / Recaster 5 / Mind Bender 1</p><p></p><p>Alignment: Neutral</p><p>Size: Medium</p><p>Type: Humanoid (shapechanger)</p><p>Base Speed: 30</p><p></p><p>Str: 10 (+0) 2 pts</p><p>Dex: 16 (+3) 6 pts +2 enhancement</p><p>Con: 12 (+1) 4 pts </p><p>Int: 23 (+7) 10 pts +3 levels(4th, 8th & 12th) +4 enhancement</p><p>Wis: 12 (+1) 4 pts</p><p>Cha: 14 (+2) 6 pts </p><p></p><p>HP: 47/47 (12d4 + 12)</p><p></p><p>AC: 17 (10 base +3 Dex +4 arm)</p><p></p><p>Saves: </p><p>For: +10 (5 Base +1 Con +4 resist)</p><p>Ref: +10 (3 Base +3 Dex +4 resist)</p><p>Wil: +16 (11 Base +1 Wis +4 resist)</p><p></p><p>Init: +7</p><p></p><p>Base attack bonus: +6</p><p></p><p>Attacks: </p><p></p><p></p><p>Skills Total Ranks Stats Misc (Skill Points 20, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6)</p><p>Appraise 6 0.0 6 0</p><p>Balance 3 0.0 3 0</p><p>Bluff 8 4.0 2 2</p><p>Climb 0 0.0 0 0</p><p>Concentration 11 10.0 1 0</p><p>Craft (Carpentry) 10 4.0 6 0</p><p>Craft (Masonry) 10 4.0 6 0</p><p>Diplomacy 8 4.0 2 2</p><p>Disguise 16 2.0 2 12</p><p>Escape Artist 3 0.0 3 0</p><p>Forgery 6 0.0 6 0</p><p>Gather Information 2 0.0 2 0</p><p>Heal 2 0.0 2 0</p><p>Hide 3 0.0 3 0</p><p>Intimidate 8 4.0 2 2</p><p>Jump 0 0.0 0 0</p><p>Know(Arcana) 21 15.0 6 0</p><p>Know(Planes) 16 10.0 6 0</p><p>Listen 1 0.0 1 0</p><p>Move Silently 3 0.0 3 0</p><p>Perform 1 0.0 1 0</p><p>Profession(Prison Gurard)5 4.0 1 0</p><p>Ride 3 0.0 3 0</p><p>Search 6 0.0 6 0</p><p>Sense Motive 7 4.0 1 2</p><p>Speak Language n/a 6.0 n/a - (Fluent & Literate in Russian & Spanish)</p><p>Spellcraft 21 15.0 6 0</p><p>Spot 1 0.0 1 0</p><p>Survival 1 0.0 1 0</p><p>Swim 0 0.0 0 0</p><p>Use Rope 3 0.0 3 0</p><p></p><p>Feats</p><p>1 - Extend Spell </p><p>3 - Energy Substituition(cold) -[Comp Arcane PG79]</p><p>5 - Lord of the Uttercold -[Comp Arcane PG80]</p><p>6 - Improved Initiative</p><p>9 - Maximise Spell</p><p>12 - Exotic Weapons Proficiency (Firearms)</p><p>[/code]</p><p>Languages: African, Asian, English, Europeon, Russian, Spanish (fluent & literate in all of them)</p><p></p><p>Equipment </p><p>Head: Headband of Intellect +4, 16000gp</p><p>Eyes: </p><p>Neck: Necklace of Adaption, 9000gp</p><p>Torso: </p><p>Body: Vestment of Many Styles[+2 on Disguise checks], 500gp. (Races of Eberron PG175) - Clothes change and transforms into different fabrics and designs.</p><p>Belt: </p><p>Cloak: Cloak of Comfort +4, 18000gp. (Comp Mage PG132)</p><p>Arms: </p><p>Hands: Gloves of Dex +2 4000gp</p><p>Ring1: Invisibility, 20000gp.</p><p>Ring2: </p><p>Feet: Boots of Levitation, 7500gp, 1lb</p><p></p><p>Other Items:</p><p>Belt Pouch, 1gp, 0.5lb</p><p>(MW) Dagger(silver), 322gp, 1lb</p><p>Scrollcase, 1gp, 0.5lb</p><p>- (5) Maximised Explosive Runes, 2gp</p><p></p><p></p><p>Portable Hole (20000gp) [Hidden in left boot]</p><p>- Barrel(water) 2gp</p><p>- Bucket, 5sp, 2lb</p><p></p><p>- Chest, 2gp</p><p>-- Block & Tackle, </p><p>-- MW Artisan's Tools, 55gp</p><p>-- Shovel, 2gp, 8lb</p><p></p><p>- Chest, 2gp</p><p>-- (3)Spellbooks, 45gp </p><p>-- Assorted Clothing, 20gp</p><p>-- Inks for Scribing, 1000gp</p><p>-- (10)Paper, 4gp</p><p>-- (4) Soap, 2gp, 4lb</p><p></p><p>- Ladder 10 feet, 5cp</p><p>- (5)Sacks, 5sp</p><p>- Tent, 10gp</p><p></p><p>Backpack, 2gp, 2lb</p><p>- Heward's Fortifying Bedroll, 3000gp, 2lb. (Comp Mage PG132)</p><p>- Bowl(Wooden), 5cp</p><p>- (10)Chalk, 1sp</p><p>- Mug, 1sp, 1lb</p><p>- Flint and Steel, 1gp</p><p>- Quill of Scribing, 1750gp. (Comp Mage PG133)</p><p>- Silk Rope 50', 10gp, 5lb</p><p>- Small Steel Mirror, 10gp, 0.5lb</p><p>- Waterskin, 1gp, 4lb</p><p></p><p>Treasure: 8754gp, 7sp</p><p>Weight Carried: 15.5lbs </p><p>Carrying Capacity: Light(33 lb), Medium(31-66lb), Heavy(67-100lb)</p><p></p><p><strong>Changeling Abilities</strong></p><p>+2 racial bonus on saving throws against sleep and charm effects</p><p>+2 racial bonus on Bluff, Intimidate, and Sense Motive checks</p><p>Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt.</p><p>Minor Change Shape(su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusionary effect, but a minor physical alteration of a changelings facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. When using this ability to create a disguise, a changeling receives a +10 circumstances bonus on Disguise checks. Using this ability is a full-round action.</p><p></p><p><strong>Wizard Abilities</strong></p><p>Bonus Feat: Scribe Scroll</p><p>Summon Familiar</p><p></p><p><strong>Recaster Abilities</strong>[sblock=Recaster Prestige Class (Races of Eberron PG 157) ]</p><p><strong>Entry Requirements</strong></p><p><strong>Race:</strong> Changeling</p><p><strong>Skills:</strong> Knowledge(arcana) 4, Spellcraft 8</p><p><strong>Feats:</strong> Any two metamagic feats.</p><p><strong>Spells:</strong> Ability to cast 3rd level arcane spells.</p><p></p><p>[code][b]The Recaster Hit Die: D4[/b]</p><p>[b]LVL BAB For Ref Wil Special Spellcasting[/b]</p><p>1st +0 +0 +0 +2 Metamorphic spell(components) -</p><p>2nd +1 +0 +0 +3 Expanded knowledge, sudden metamagic +1 level of existing arcane spellcasting class</p><p>3rd +1 +1 +1 +3 Metamorphic spell(time) +1 level of existing arcane spellcasting class</p><p>4th +2 +1 +1 +4 Expanded knowledge, sudden metamagic +1 level of existing arcane spellcasting class</p><p>5th +2 +1 +1 +4 Metamorphic spell(space) +1 level of existing arcane spellcasting class</p><p>Class Skills: (2 + Int mod) Bluff, Concentration, Craft, Decipher Script, Disguise, Knowledge, Profession, Sense Motive, and Spellcraft.[/code]</p><p></p><p><strong>Metamorphic Spell: </strong></p><p>The recaster's speciality is the ability to alter spells on the fly to best meet the demands of a specific situation. At different levels, you gain the ability to modify your spells as you cast them.</p><p></p><p><em>Components:</em> At 1st level, you can alter the components required to cast your spells. You can freely ignore normal material components as if you had the Eschew Materials feat (though you can't ignore the need for an expensive material component or an XP component). As well, once per day per class level, you can apply the benefit of either the Silent Spell or the Still Spell feat to any spell you cast without increasing the level of the spell, specially preparing it ahead of time, or increasing it's casting time.</p><p></p><p><em>Time:</em> At 3rd level, you gain the ability to alter the temporal characteristics of your spells. Three times per day, you can cast any spell that normally has a casting time of 1 standard action and a duration longer than 1 round as a swift action, as if you had applied the Quicken Spell feat to it. The level of the spell is not altered and you do not need to specially prepare the spell ahead of time, but the duration of the spell becomes 1 round.</p><p></p><p><em>Space:</em> At 5th level, you can manipulate the spatial characteristics of your spells (including range, area and even targets) up to five times per day in the following ways.</p><ul> <li data-xf-list-type="ul"> You can use a spell with a range of touch on a target up to 30 feet away by making a ranged touch attack. </li> <li data-xf-list-type="ul">You can alter a spell that affects an area (burst, emanation, spread, cylinder, or line) in order to create spaces with the area that are not subject to the spells effect (a minimum 5 foot cube for each space). Furthermore, if the spell is shapeable, the minimum dimensions for the shaped area or effect is 5 feet instead of 10 feet. If the spell's area is a burst, emanation, or spread, you can cast it as a cone, cylinder, line or sphere. You can change areas freely within any of the following groups: <ul> <li data-xf-list-type="ul">Group1:<ul> <li data-xf-list-type="ul">15 foot cone OR</li> <li data-xf-list-type="ul">10 foot radius cylinder, 40 feet high OR</li> <li data-xf-list-type="ul">30 foot line OR</li> <li data-xf-list-type="ul">5, 10, or 15 foot radius sphere</li> </ul></li> <li data-xf-list-type="ul">Group2:<ul> <li data-xf-list-type="ul">30 foot cone OR</li> <li data-xf-list-type="ul">20 foot radius cylinder, 40 feet high OR</li> <li data-xf-list-type="ul">60 foot line OR</li> <li data-xf-list-type="ul">20 or 30 foot radius sphere</li> </ul></li> <li data-xf-list-type="ul">Group3:<ul> <li data-xf-list-type="ul">60 foot cone OR</li> <li data-xf-list-type="ul">40 foot radius cylinder, 40 feet high OR</li> <li data-xf-list-type="ul">120 foot line OR</li> <li data-xf-list-type="ul">40 or 80 foot radius sphere</li> </ul></li> </ul></li> <li data-xf-list-type="ul"> If the spell targets a number of creatures, no two of which can be farther apart than a certain distance, you can have the spell affect the same number of creatures as long as each is half that distance from one other affected creature. Thus is you applied this effect to a haste spell you cast, you could affect up to one creature per level as long as each affected creature was within 15 feet of another affected creature.</li> </ul><p></p><p><strong>Expanded Knowledge:</strong></p><p>At 2nd level, and again at 4th level, choose a spell up to one level lower than the highest level spell you can cast from any class's spell list. You can add this spell to the spell list of the same arcane spellcasting class to which you added your increased spellcasting ability at that level.</p><p></p><p><strong>Sudden Metamagic(su):</strong></p><p>At 2nd level choose a metamagic feat you know from the following list: Empower Spell, Enlarge Spell, Extended Spell, Maximise Spell, or Widen Spell. Once per day per class level, you can apply the benefit of that feat to any spell you cast without increasing the level of the spell, preparing it ahead of time, or increasing it's casting time. At 4th level, you can choose another feat you know from the same list and use it in conjunction with this ability, you can't apply the effect of more than one feat to the same spell. If you don't know any feat from the above list, you gain no benefit until you acquire an appropriate feat.[/list][/sblock]</p><p>Metamorpic Spell(Components): 5/5 times per day</p><p>Metamorpic Spell(Time): 3/3 times per day</p><p>Metamorpic Spell(Space): 4/5 times per day</p><p>Expanded Knowledge: Cure Critical Wounds, Silence </p><p>Sudden Metamagic: Can be used up to 5 times per day, Extend Spell and Maximise Spell selected. (2/5)</p><p></p><p><strong>Mind Bender Abilities</strong></p><p>Telepathy: Communicate telepathically with any creature within 100 feet that has a language.</p><p></p><p><strong>Spells Memorised (4, 6, 6, 5, 4, 4, 3)</strong> Caster Level: 12th (DC 16 + Spell Level)</p><p>0th - Detect Magic, Light, Prestigitation, Read Magic.</p><p>1st - Alarm,Mage Armour, Magic Missle, Magic Missle, Ray of Enfeeblement, Ray of Enfeeblement</p><p>2nd - <s>Alter Self</s>, Mirror Image, Scorching Ray, Scorching Ray, Silence, Ventriloquism</p><p>3rd - Fireball, <s>Fireball(Uttercold)</s>, Gaseous Form, Dispel Magic, Stinking Cloud</p><p>4th - <s>Black Tentacles</s>, Cure Critical Wounds, Lesser Globe of Invulnerability, Solid Fog</p><p>5th - Break Enchantment, <s>Fabricate</s>, <s>Fire Brand(Uttercold)</s>, Wall of Force</p><p>6th - Antimagic Field, <s>Chain Lightning</s>, Disintergrate</p><p></p><p><strong>Spell Book</strong></p><p>0th - All</p><p>1st - 8 Alarm, Charm Person, Comprehend Languages, Identify, Mage Armour, Magic Aura, Magic Missle, Ray of Enfeeblement.</p><p>2nd - 4 Alter Self, Mirror Image, Scorching Ray, Silence (Expanded Knowledge), Ventriloquism.</p><p>3rd - 4 Dispel Magic, Fireball, Gaseous Form, Stinking Cloud.</p><p>4th - 4 Arcane Eye, Black Tentacles, Cure Critical Wounds (Expanded Knowledge), Lesser Globe of Invulnerability, Solid Fog.</p><p>5th - 4 Break Enchantment, Fabricate, Fire Brand(SC PG93), Wall of Force.</p><p>6th - 4 Antimagic Field, Chain Lightning, Contingency, Disintergrate.</p><p></p><p>Height: varies</p><p>Weight: varies</p><p>Eyes: varies</p><p>Hair: varies</p><p>Skin: varies</p><p></p><p>Current Appearance:</p><p>varies</p><p></p><p>Background:</p><p>For many years Quill worked in the Central processing centre (called The Nexus) of the extra-planar prison. Quill ensured that the wards of The Nexus (which houses the central portal to the prison plane) were maintained, as well as visiting different planes to collect and transfer prisoners from their native realms to their ultimate destination of The Nexus.</p><p></p><p>It was during such trips that Quill would receive payment from various sources to ensure that chosen prisoners would receive a few essentials to make sure that their stay was as pleasant as possible. This was a common enough practice among the various prison guards of The Nexus, with tacit permission being granted as long as the right people were bribed to look the other way. </p><p></p><p>All of this changed when the former Director of The Nexus retired and a new self-righteous prig of man called 'Sebastian Walters' took his place. Sebastian was determined to root out the weeds among the prison staff, and it was Quill's misfortune to be at the wrong place at the wrong time. </p><p></p><p>Caught red-handed by Sebastian's cronies as the latest batch of prisoners entered the portal (after a <strong>very</strong> cautionary examination for contraband), Quill was put in the unenviable position of having to either act as the prison guards <em>token</em> scapegoat, or entering the portal himself. Realising that he'd never be allowed to live to expose the full depths of the operation, Quill was glad that his forward planning meant that he'd be leaving nothing of significance behind, and entered the portal bound for the Nexus. </p><p></p><p>Besides with his inside knowledge of the prison plane it was a distinct possibility that he would manage to eventually escape.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 3504141, member: 31975"] [b]Quill - Changling Wizard 7 / Recaster 5 / Mind Bender1[/b] [sblock=Quill, Changeling Wizard Recaster][code] Quill Changeling Wizard 7 / Recaster 5 / Mind Bender 1 Alignment: Neutral Size: Medium Type: Humanoid (shapechanger) Base Speed: 30 Str: 10 (+0) 2 pts Dex: 16 (+3) 6 pts +2 enhancement Con: 12 (+1) 4 pts Int: 23 (+7) 10 pts +3 levels(4th, 8th & 12th) +4 enhancement Wis: 12 (+1) 4 pts Cha: 14 (+2) 6 pts HP: 47/47 (12d4 + 12) AC: 17 (10 base +3 Dex +4 arm) Saves: For: +10 (5 Base +1 Con +4 resist) Ref: +10 (3 Base +3 Dex +4 resist) Wil: +16 (11 Base +1 Wis +4 resist) Init: +7 Base attack bonus: +6 Attacks: Skills Total Ranks Stats Misc (Skill Points 20, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6) Appraise 6 0.0 6 0 Balance 3 0.0 3 0 Bluff 8 4.0 2 2 Climb 0 0.0 0 0 Concentration 11 10.0 1 0 Craft (Carpentry) 10 4.0 6 0 Craft (Masonry) 10 4.0 6 0 Diplomacy 8 4.0 2 2 Disguise 16 2.0 2 12 Escape Artist 3 0.0 3 0 Forgery 6 0.0 6 0 Gather Information 2 0.0 2 0 Heal 2 0.0 2 0 Hide 3 0.0 3 0 Intimidate 8 4.0 2 2 Jump 0 0.0 0 0 Know(Arcana) 21 15.0 6 0 Know(Planes) 16 10.0 6 0 Listen 1 0.0 1 0 Move Silently 3 0.0 3 0 Perform 1 0.0 1 0 Profession(Prison Gurard)5 4.0 1 0 Ride 3 0.0 3 0 Search 6 0.0 6 0 Sense Motive 7 4.0 1 2 Speak Language n/a 6.0 n/a - (Fluent & Literate in Russian & Spanish) Spellcraft 21 15.0 6 0 Spot 1 0.0 1 0 Survival 1 0.0 1 0 Swim 0 0.0 0 0 Use Rope 3 0.0 3 0 Feats 1 - Extend Spell 3 - Energy Substituition(cold) -[Comp Arcane PG79] 5 - Lord of the Uttercold -[Comp Arcane PG80] 6 - Improved Initiative 9 - Maximise Spell 12 - Exotic Weapons Proficiency (Firearms) [/code] Languages: African, Asian, English, Europeon, Russian, Spanish (fluent & literate in all of them) Equipment Head: Headband of Intellect +4, 16000gp Eyes: Neck: Necklace of Adaption, 9000gp Torso: Body: Vestment of Many Styles[+2 on Disguise checks], 500gp. (Races of Eberron PG175) - Clothes change and transforms into different fabrics and designs. Belt: Cloak: Cloak of Comfort +4, 18000gp. (Comp Mage PG132) Arms: Hands: Gloves of Dex +2 4000gp Ring1: Invisibility, 20000gp. Ring2: Feet: Boots of Levitation, 7500gp, 1lb Other Items: Belt Pouch, 1gp, 0.5lb (MW) Dagger(silver), 322gp, 1lb Scrollcase, 1gp, 0.5lb - (5) Maximised Explosive Runes, 2gp Portable Hole (20000gp) [Hidden in left boot] - Barrel(water) 2gp - Bucket, 5sp, 2lb - Chest, 2gp -- Block & Tackle, -- MW Artisan's Tools, 55gp -- Shovel, 2gp, 8lb - Chest, 2gp -- (3)Spellbooks, 45gp -- Assorted Clothing, 20gp -- Inks for Scribing, 1000gp -- (10)Paper, 4gp -- (4) Soap, 2gp, 4lb - Ladder 10 feet, 5cp - (5)Sacks, 5sp - Tent, 10gp Backpack, 2gp, 2lb - Heward's Fortifying Bedroll, 3000gp, 2lb. (Comp Mage PG132) - Bowl(Wooden), 5cp - (10)Chalk, 1sp - Mug, 1sp, 1lb - Flint and Steel, 1gp - Quill of Scribing, 1750gp. (Comp Mage PG133) - Silk Rope 50', 10gp, 5lb - Small Steel Mirror, 10gp, 0.5lb - Waterskin, 1gp, 4lb Treasure: 8754gp, 7sp Weight Carried: 15.5lbs Carrying Capacity: Light(33 lb), Medium(31-66lb), Heavy(67-100lb) [b]Changeling Abilities[/b] +2 racial bonus on saving throws against sleep and charm effects +2 racial bonus on Bluff, Intimidate, and Sense Motive checks Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt. Minor Change Shape(su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusionary effect, but a minor physical alteration of a changelings facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. When using this ability to create a disguise, a changeling receives a +10 circumstances bonus on Disguise checks. Using this ability is a full-round action. [b]Wizard Abilities[/b] Bonus Feat: Scribe Scroll Summon Familiar [b]Recaster Abilities[/b][sblock=Recaster Prestige Class (Races of Eberron PG 157) ] [b]Entry Requirements[/b] [b]Race:[/b] Changeling [b]Skills:[/b] Knowledge(arcana) 4, Spellcraft 8 [b]Feats:[/b] Any two metamagic feats. [b]Spells:[/b] Ability to cast 3rd level arcane spells. [code][b]The Recaster Hit Die: D4[/b] [b]LVL BAB For Ref Wil Special Spellcasting[/b] 1st +0 +0 +0 +2 Metamorphic spell(components) - 2nd +1 +0 +0 +3 Expanded knowledge, sudden metamagic +1 level of existing arcane spellcasting class 3rd +1 +1 +1 +3 Metamorphic spell(time) +1 level of existing arcane spellcasting class 4th +2 +1 +1 +4 Expanded knowledge, sudden metamagic +1 level of existing arcane spellcasting class 5th +2 +1 +1 +4 Metamorphic spell(space) +1 level of existing arcane spellcasting class Class Skills: (2 + Int mod) Bluff, Concentration, Craft, Decipher Script, Disguise, Knowledge, Profession, Sense Motive, and Spellcraft.[/code] [b]Metamorphic Spell: [/b] The recaster's speciality is the ability to alter spells on the fly to best meet the demands of a specific situation. At different levels, you gain the ability to modify your spells as you cast them. [i]Components:[/i] At 1st level, you can alter the components required to cast your spells. You can freely ignore normal material components as if you had the Eschew Materials feat (though you can't ignore the need for an expensive material component or an XP component). As well, once per day per class level, you can apply the benefit of either the Silent Spell or the Still Spell feat to any spell you cast without increasing the level of the spell, specially preparing it ahead of time, or increasing it's casting time. [i]Time:[/i] At 3rd level, you gain the ability to alter the temporal characteristics of your spells. Three times per day, you can cast any spell that normally has a casting time of 1 standard action and a duration longer than 1 round as a swift action, as if you had applied the Quicken Spell feat to it. The level of the spell is not altered and you do not need to specially prepare the spell ahead of time, but the duration of the spell becomes 1 round. [i]Space:[/i] At 5th level, you can manipulate the spatial characteristics of your spells (including range, area and even targets) up to five times per day in the following ways. [list][*] You can use a spell with a range of touch on a target up to 30 feet away by making a ranged touch attack. [*]You can alter a spell that affects an area (burst, emanation, spread, cylinder, or line) in order to create spaces with the area that are not subject to the spells effect (a minimum 5 foot cube for each space). Furthermore, if the spell is shapeable, the minimum dimensions for the shaped area or effect is 5 feet instead of 10 feet. If the spell's area is a burst, emanation, or spread, you can cast it as a cone, cylinder, line or sphere. You can change areas freely within any of the following groups: [list][*]Group1: [list][*]15 foot cone OR [*]10 foot radius cylinder, 40 feet high OR [*]30 foot line OR [*]5, 10, or 15 foot radius sphere[/list] [*]Group2: [list][*]30 foot cone OR [*]20 foot radius cylinder, 40 feet high OR [*]60 foot line OR [*]20 or 30 foot radius sphere[/list] [*]Group3: [list][*]60 foot cone OR [*]40 foot radius cylinder, 40 feet high OR [*]120 foot line OR [*]40 or 80 foot radius sphere[/list][/list] [*] If the spell targets a number of creatures, no two of which can be farther apart than a certain distance, you can have the spell affect the same number of creatures as long as each is half that distance from one other affected creature. Thus is you applied this effect to a haste spell you cast, you could affect up to one creature per level as long as each affected creature was within 15 feet of another affected creature.[/list] [b]Expanded Knowledge:[/b] At 2nd level, and again at 4th level, choose a spell up to one level lower than the highest level spell you can cast from any class's spell list. You can add this spell to the spell list of the same arcane spellcasting class to which you added your increased spellcasting ability at that level. [b]Sudden Metamagic(su):[/b] At 2nd level choose a metamagic feat you know from the following list: Empower Spell, Enlarge Spell, Extended Spell, Maximise Spell, or Widen Spell. Once per day per class level, you can apply the benefit of that feat to any spell you cast without increasing the level of the spell, preparing it ahead of time, or increasing it's casting time. At 4th level, you can choose another feat you know from the same list and use it in conjunction with this ability, you can't apply the effect of more than one feat to the same spell. If you don't know any feat from the above list, you gain no benefit until you acquire an appropriate feat.[/list][/sblock] Metamorpic Spell(Components): 5/5 times per day Metamorpic Spell(Time): 3/3 times per day Metamorpic Spell(Space): 4/5 times per day Expanded Knowledge: Cure Critical Wounds, Silence Sudden Metamagic: Can be used up to 5 times per day, Extend Spell and Maximise Spell selected. (2/5) [b]Mind Bender Abilities[/b] Telepathy: Communicate telepathically with any creature within 100 feet that has a language. [b]Spells Memorised (4, 6, 6, 5, 4, 4, 3)[/b] Caster Level: 12th (DC 16 + Spell Level) 0th - Detect Magic, Light, Prestigitation, Read Magic. 1st - Alarm,Mage Armour, Magic Missle, Magic Missle, Ray of Enfeeblement, Ray of Enfeeblement 2nd - [s]Alter Self[/s], Mirror Image, Scorching Ray, Scorching Ray, Silence, Ventriloquism 3rd - Fireball, [s]Fireball(Uttercold)[/s], Gaseous Form, Dispel Magic, Stinking Cloud 4th - [s]Black Tentacles[/s], Cure Critical Wounds, Lesser Globe of Invulnerability, Solid Fog 5th - Break Enchantment, [s]Fabricate[/s], [s]Fire Brand(Uttercold)[/s], Wall of Force 6th - Antimagic Field, [s]Chain Lightning[/s], Disintergrate [b]Spell Book[/b] 0th - All 1st - 8 Alarm, Charm Person, Comprehend Languages, Identify, Mage Armour, Magic Aura, Magic Missle, Ray of Enfeeblement. 2nd - 4 Alter Self, Mirror Image, Scorching Ray, Silence (Expanded Knowledge), Ventriloquism. 3rd - 4 Dispel Magic, Fireball, Gaseous Form, Stinking Cloud. 4th - 4 Arcane Eye, Black Tentacles, Cure Critical Wounds (Expanded Knowledge), Lesser Globe of Invulnerability, Solid Fog. 5th - 4 Break Enchantment, Fabricate, Fire Brand(SC PG93), Wall of Force. 6th - 4 Antimagic Field, Chain Lightning, Contingency, Disintergrate. Height: varies Weight: varies Eyes: varies Hair: varies Skin: varies Current Appearance: varies Background: For many years Quill worked in the Central processing centre (called The Nexus) of the extra-planar prison. Quill ensured that the wards of The Nexus (which houses the central portal to the prison plane) were maintained, as well as visiting different planes to collect and transfer prisoners from their native realms to their ultimate destination of The Nexus. It was during such trips that Quill would receive payment from various sources to ensure that chosen prisoners would receive a few essentials to make sure that their stay was as pleasant as possible. This was a common enough practice among the various prison guards of The Nexus, with tacit permission being granted as long as the right people were bribed to look the other way. All of this changed when the former Director of The Nexus retired and a new self-righteous prig of man called 'Sebastian Walters' took his place. Sebastian was determined to root out the weeds among the prison staff, and it was Quill's misfortune to be at the wrong place at the wrong time. Caught red-handed by Sebastian's cronies as the latest batch of prisoners entered the portal (after a [b]very[/b] cautionary examination for contraband), Quill was put in the unenviable position of having to either act as the prison guards [i]token[/i] scapegoat, or entering the portal himself. Realising that he'd never be allowed to live to expose the full depths of the operation, Quill was glad that his forward planning meant that he'd be leaving nothing of significance behind, and entered the portal bound for the Nexus. Besides with his inside knowledge of the prison plane it was a distinct possibility that he would manage to eventually escape. [/sblock] [/QUOTE]
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