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<blockquote data-quote="Voda Vosa" data-source="post: 6026120" data-attributes="member: 51271"><p><strong><u>Chieftain Tutek</u></strong></p><p></p><p><img src="http://fc02.deviantart.net/fs71/f/2012/027/3/a/ogre_angry_by_fafacu-d4nudhl.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Story</strong>:</p><p></p><p>Tutek was born the smartest of his breed. Despite his intelligence not being more than an average human, among the common breed ogres, he was a genius. The Ogre magi breed of his tribe hold an iron fist over their less mentally gifted bredren, and a smart common ogre, even if he was not as smart as they were, was a threat. They simply tried to kill the young ogre, without mediating words, but the clever Tutek knew what was coming, and fled. The ogre magi thought the dwarf would soon take care of the fleeting young ogre, and didn't bother following him.</p><p>Tutek was no evil by nature, as most ogres are. He enjoyed a dwarf strew just as anyone does once in a while, but getting food when you are alone in the mountains is not easy. Specially armoured, trained, 'axe wielding' food; so he had to go hunting small game. The dwarf noticed the lone ogre, and carefully approached him. Tutek was afraid of the dwarf as they greatly advantaged him in numbers and gear. He had but an improvised spear, not good to skewer dwarven plate. </p><p>So Tutek did what few Ogres have done before him, talk himself out of trouble. Despite the initial reluctance of the dwarves, Tutek convinced the dwarves he was not evil, and that he wished only to be able to return to his tribe, and free the common ogres from the tyranic rule of the Ogre magi. The dwarves saw in Tutek the chance to get rid of the ogre problems once and for all, and supported Tutek, gave him gear and magical trinkets to be able to fight the ogre magi. They also lead him to the other side of the mountains, where there was some orc and goblin tribes. With the help of the dwarves, Tutek soon became the chieftain of the orcs and goblins, and lead them to war against his tribe.</p><p>The war was short lived though. While the ogres fought agianst Tutek's army, a dwarf party infiltrated the ogre caves, and fought they way to the Chieftain. Meanwhile, Tutek managed to convince his bredren of his intentions and slay any ogre mage in the field, before getting himself too, into the caves.</p><p>When Tutek reached the throne room, the dwarf were already fighting the chieftain and his guards.</p><p>Seizing the opportunity, Tutek advanced unmatched, and killed the ogre mage that years before tried to kill him. Tutek purged the tribe from mages, and was established as Chieftain of the Mountains. He signed a peace treaty with the dwarves, so that ogres, orcs and dwarves might live peacefully. The orcs were allowed to choose a chief for themselves (picked on a fight to the death of course) and peace ensured for years. </p><p></p><p>Then it came the Great Drought, out of nowhere. The game animals were scarce, and the few crops the ogres and orcs had, wither. The shamans and druids claimed the drought was not natural, that was caused by some external agent, although the exact nature of it remained a secret. Inside their caves, the dwarves didn't mind their newly formed allies pillaging the human city established near the edge of the mountains for resources. Despite everything, the orcs and ogres needed to eat too, so the human's cattle started disappearing, and one or two incidents involving ogres and humans let some bloody scores.</p><p>It was then that a group of famous adventurers was called upon, to deal with this new formed 'Horde'. </p><p>They travelled though the mountains, and were stopped both by orcs, ogres and dwarves alike. Shocked at this gathering of races that hold ancestral hatred to each other, the party asked to parley with the leader of the horde. "What horde be ye speakin' 'bout?" the dwarf captain rebuked, "Yer trespassing territory of the alliance, name yer business." The adventurers explained the situation, and the guards escorted the adventurers to the meeting hall. The meeting Hall was an improvised stone building on a valley between the mountains. A messager had been sent to spread the word and call for audience, so when the adventurers arrived to the hall, there was Tutek, Chieftain of the Ogres, his guards and his son Tatok, Mundim King of the dwarves, his royal escort and the princes Houdin and Mondin, and Harmat Chieftain of the orcs, surrounded by his offspring, four tall and muscle-bound orcs, Tramat, Armat, Ramat and Marmat </p><p>The adventurers explained the problem and discussion broke the silence of the hall. It was agreed that a solution to both part needed to be sought. Despite the humans having more resources, if the unnatural drought didn't end, they will soon starve too. Tutek, Houdin and Tramat would accompany the party to seek a solution for the drought. Tatok was an apprentice shaman, and remained as Chieftain of the Ogres, as he was not old enough to leave the tribe. </p><p>The new group travelled far and wide, for a whole year, consulting scholars and wizards of astronomic reputation, until they found the source of the draught: a magical ritual from a rival country, that would tear apart the alliance and starve the people, to ready the otherwise fertile and defensible territories for conquest. </p><p>Having discovered the source of the problem, the group returned to the mountains, and an army was raised and prepared. </p><p>The Chieftains and Kings marched in front of their armies, men, dwarf, orc and ogre side by side fighting for survival. </p><p>The battle was epic, many good souls were lost, among them the Mundim, king of the dwarfs and Harmat, the orc chieftain. But their sacrifice was not in vain, as the enemy capital was overrun, and the ritual stopped. The army returned victorious, if reduced.</p><p>Back in the mountains, Mondin was appointed King of the dwarves, and as a symbol of a new, more prosperous era, Tute stepped down and proclaimed his son Tatok as Chieftain, allegating that these new peaceful times required a wise leader, and not a warrior. Harmat's sons would surely fight to death over his father's throne. Orcs.</p><p>Tutek joined the party, having developed a lasting friendship with them. Their adventures had just began.</p><p></p><p><strong>Disclaimer</strong>: If any of the PC's want to share backgrounds and be, for example, one of the dwarf king sons, we can change their names to fit yours and say they also joined the party. Same thing with orcs or humans from the town.</p><p> </p><p> </p><p>[code] [B]Name[/B]: Tutek</p><p>[B]Class[/B]: Ogre 4, Fighter 14</p><p>[B]Race[/B]: Ogre</p><p>[B]Size[/B]: Large</p><p>[B]Gender[/B]: Male</p><p>[B]Alignment[/B]: Chaotic Neutral </p><p></p><p></p><p>Str: 30/36 +10/+13 Level: 20 XP: 0</p><p>Dex: 14/16 +2/+3 BAB: +17 (+3 Ogre, +14 fighter) HP: 286 (3+9)x4+(8+9)x14</p><p>Con: 22/28 +6/+9 Grapple: +35 Dmg Red: 0</p><p>Int: 14 +2 Speed: 40' Spell Res: 0</p><p>Wis: 14 +2 Init: +3 Spell Save: +2</p><p>Cha: 08 -1 ACP: -3 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +9 +0 +3 -1 +10 +1 32</p><p>Touch: 13 Flatfooted: 28</p><p></p><p> Base Mod Misc Total</p><p>Fort: 13 +9 +7 +29</p><p>Ref: 5 +3 +7 +15</p><p>Will: 5 +2 +7 +14</p><p></p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Sendesemcal +37/32/27/22 2d6+29 19-20x2</p><p>Throwing axe +32/27/22/17 1d8+15 x2</p><p>Gauntlet +30/25/20/15 1d4+13 x2</p><p></p><p>Languages: Common, Giant</p><p></p><p>Abilities: </p><p>Ogre: </p><p>-Abilities: STR +10, CON +4, DEX-2, INT & CHA -4</p><p>-BAB: +3</p><p>-Natural armor +5</p><p>-Speed: 40</p><p>-Reach 10'</p><p>-Darkvision 60', Low light vision</p><p></p><p>Feats: </p><p>Fighter feats ( Profs + (F))</p><p>Cleave (F)</p><p>Combat Expertise</p><p>Dodge (F)</p><p>Exotic weapon prof. Spiked Chain (F)</p><p>Great cleave</p><p>Greater wep. Spec (Spiked Chain) </p><p>Greater wep. Focus(Spiked Chain) (F)</p><p>Improved critical (Spiked Chain) (F)</p><p>Mobility (F)</p><p>Power attack (F)</p><p>Quick draw</p><p>Shield Proficiency</p><p>Spring attack</p><p>Weapon focus (Spiked Chain)</p><p>Weapon speci. (Spiked Chain) (F)</p><p>Whirlwind attack</p><p></p><p></p><p>Skills Ranks Mod Misc Total</p><p>Climb 7 +13 -2 +18</p><p>Intimidate 11 -1 +1 +11</p><p>Jump 10 +13 +6 +29 </p><p>Listen 10 +0 +1 +11</p><p>Ride 4 +3 +1 +8</p><p>Spot 11 +0 +1 +12</p><p>Swim 10 +13 -5 +18</p><p>Spellcraft *10 +2 +1 +13</p><p>Knowledge Arcana *10 +1 +1 +12</p><p> </p><p>*From Sendesemcal </p><p></p><p>Equipment: </p><p></p><p>Mithral fullplate of speed (50lb, 28000gp)</p><p>+5 Spiked Chain (20lb, 255550gp)</p><p>Spiked Chain (20lb, 25gp)</p><p>+2 Throwing Axe (Returning, Distance: 32316 gp)</p><p>Amulet of health +6 (36000 gp)</p><p>shirt of natural armor +5 (50000 gp)</p><p>Manual of bodily health +4, read. (110000 gp)</p><p>Ioun stones:</p><p>Deep red (8000 gp) +2 DEX</p><p>Pale green (30000 gp) +1 competence to attacks, checks, skills and saves </p><p>Dusty rose (5000 gp) +1 insight AC</p><p>Ring of evasion (25000 gp)</p><p>Boots of striding and springing (36000 gp)</p><p>Ring of Spell turning (98280 gp)</p><p>Potions:</p><p>Heroism x2 (1500 gp)</p><p>Reduce person x4 (1000 gp)</p><p>Enlarge Person x4 (1000 gp)</p><p>Invisibility x5 (1500 gp)</p><p>Belt of giant strength +6 (36000 gp)</p><p>Cloack of resistance +5 (25000 gp)</p><p>Everburning torch (110 gp)</p><p>Bed roll</p><p>Tent (20lb, 10 gp)</p><p>Waterskin</p><p>Stone of Good Luck (20000 gp)</p><p>Gauntlet of Rust (11500 gp)</p><p>Tome of understanding +4, read. (110000 gp)</p><p>Tome of clear thought +1, read. (27000 gp) </p><p></p><p>Money: 1070 gp</p><p> </p><p></p><p>[B]Sendesemcal the Chained Sorceror[/b]</p><p>Adamantine Spiked chain +5</p><p></p><p>Intelligent Item</p><p>Int: 16, Wis: 14, Cha: 18 Languages: ?</p><p>Purpose: ?</p><p>Lesser powers: Detect magic at will, 10 ranks in spellcraft, 10 ranks in knowledge Arcana</p><p>Greater powers: ?</p><p>Abilities: 55200gp</p><p></p><p>Weapon properties:</p><p>Mighty Cleaving</p><p>Shock</p><p>Spell storing</p><p>Wounding</p><p>Properties: 200350gp</p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 6026120, member: 51271"] [B][U]Chieftain Tutek[/U][/B] [IMG]http://fc02.deviantart.net/fs71/f/2012/027/3/a/ogre_angry_by_fafacu-d4nudhl.png[/IMG] [B]Story[/B]: Tutek was born the smartest of his breed. Despite his intelligence not being more than an average human, among the common breed ogres, he was a genius. The Ogre magi breed of his tribe hold an iron fist over their less mentally gifted bredren, and a smart common ogre, even if he was not as smart as they were, was a threat. They simply tried to kill the young ogre, without mediating words, but the clever Tutek knew what was coming, and fled. The ogre magi thought the dwarf would soon take care of the fleeting young ogre, and didn't bother following him. Tutek was no evil by nature, as most ogres are. He enjoyed a dwarf strew just as anyone does once in a while, but getting food when you are alone in the mountains is not easy. Specially armoured, trained, 'axe wielding' food; so he had to go hunting small game. The dwarf noticed the lone ogre, and carefully approached him. Tutek was afraid of the dwarf as they greatly advantaged him in numbers and gear. He had but an improvised spear, not good to skewer dwarven plate. So Tutek did what few Ogres have done before him, talk himself out of trouble. Despite the initial reluctance of the dwarves, Tutek convinced the dwarves he was not evil, and that he wished only to be able to return to his tribe, and free the common ogres from the tyranic rule of the Ogre magi. The dwarves saw in Tutek the chance to get rid of the ogre problems once and for all, and supported Tutek, gave him gear and magical trinkets to be able to fight the ogre magi. They also lead him to the other side of the mountains, where there was some orc and goblin tribes. With the help of the dwarves, Tutek soon became the chieftain of the orcs and goblins, and lead them to war against his tribe. The war was short lived though. While the ogres fought agianst Tutek's army, a dwarf party infiltrated the ogre caves, and fought they way to the Chieftain. Meanwhile, Tutek managed to convince his bredren of his intentions and slay any ogre mage in the field, before getting himself too, into the caves. When Tutek reached the throne room, the dwarf were already fighting the chieftain and his guards. Seizing the opportunity, Tutek advanced unmatched, and killed the ogre mage that years before tried to kill him. Tutek purged the tribe from mages, and was established as Chieftain of the Mountains. He signed a peace treaty with the dwarves, so that ogres, orcs and dwarves might live peacefully. The orcs were allowed to choose a chief for themselves (picked on a fight to the death of course) and peace ensured for years. Then it came the Great Drought, out of nowhere. The game animals were scarce, and the few crops the ogres and orcs had, wither. The shamans and druids claimed the drought was not natural, that was caused by some external agent, although the exact nature of it remained a secret. Inside their caves, the dwarves didn't mind their newly formed allies pillaging the human city established near the edge of the mountains for resources. Despite everything, the orcs and ogres needed to eat too, so the human's cattle started disappearing, and one or two incidents involving ogres and humans let some bloody scores. It was then that a group of famous adventurers was called upon, to deal with this new formed 'Horde'. They travelled though the mountains, and were stopped both by orcs, ogres and dwarves alike. Shocked at this gathering of races that hold ancestral hatred to each other, the party asked to parley with the leader of the horde. "What horde be ye speakin' 'bout?" the dwarf captain rebuked, "Yer trespassing territory of the alliance, name yer business." The adventurers explained the situation, and the guards escorted the adventurers to the meeting hall. The meeting Hall was an improvised stone building on a valley between the mountains. A messager had been sent to spread the word and call for audience, so when the adventurers arrived to the hall, there was Tutek, Chieftain of the Ogres, his guards and his son Tatok, Mundim King of the dwarves, his royal escort and the princes Houdin and Mondin, and Harmat Chieftain of the orcs, surrounded by his offspring, four tall and muscle-bound orcs, Tramat, Armat, Ramat and Marmat The adventurers explained the problem and discussion broke the silence of the hall. It was agreed that a solution to both part needed to be sought. Despite the humans having more resources, if the unnatural drought didn't end, they will soon starve too. Tutek, Houdin and Tramat would accompany the party to seek a solution for the drought. Tatok was an apprentice shaman, and remained as Chieftain of the Ogres, as he was not old enough to leave the tribe. The new group travelled far and wide, for a whole year, consulting scholars and wizards of astronomic reputation, until they found the source of the draught: a magical ritual from a rival country, that would tear apart the alliance and starve the people, to ready the otherwise fertile and defensible territories for conquest. Having discovered the source of the problem, the group returned to the mountains, and an army was raised and prepared. The Chieftains and Kings marched in front of their armies, men, dwarf, orc and ogre side by side fighting for survival. The battle was epic, many good souls were lost, among them the Mundim, king of the dwarfs and Harmat, the orc chieftain. But their sacrifice was not in vain, as the enemy capital was overrun, and the ritual stopped. The army returned victorious, if reduced. Back in the mountains, Mondin was appointed King of the dwarves, and as a symbol of a new, more prosperous era, Tute stepped down and proclaimed his son Tatok as Chieftain, allegating that these new peaceful times required a wise leader, and not a warrior. Harmat's sons would surely fight to death over his father's throne. Orcs. Tutek joined the party, having developed a lasting friendship with them. Their adventures had just began. [B]Disclaimer[/B]: If any of the PC's want to share backgrounds and be, for example, one of the dwarf king sons, we can change their names to fit yours and say they also joined the party. Same thing with orcs or humans from the town. [code] [B]Name[/B]: Tutek [B]Class[/B]: Ogre 4, Fighter 14 [B]Race[/B]: Ogre [B]Size[/B]: Large [B]Gender[/B]: Male [B]Alignment[/B]: Chaotic Neutral Str: 30/36 +10/+13 Level: 20 XP: 0 Dex: 14/16 +2/+3 BAB: +17 (+3 Ogre, +14 fighter) HP: 286 (3+9)x4+(8+9)x14 Con: 22/28 +6/+9 Grapple: +35 Dmg Red: 0 Int: 14 +2 Speed: 40' Spell Res: 0 Wis: 14 +2 Init: +3 Spell Save: +2 Cha: 08 -1 ACP: -3 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +9 +0 +3 -1 +10 +1 32 Touch: 13 Flatfooted: 28 Base Mod Misc Total Fort: 13 +9 +7 +29 Ref: 5 +3 +7 +15 Will: 5 +2 +7 +14 [b]Weapon Attack Damage Critical[/b] Sendesemcal +37/32/27/22 2d6+29 19-20x2 Throwing axe +32/27/22/17 1d8+15 x2 Gauntlet +30/25/20/15 1d4+13 x2 Languages: Common, Giant Abilities: Ogre: -Abilities: STR +10, CON +4, DEX-2, INT & CHA -4 -BAB: +3 -Natural armor +5 -Speed: 40 -Reach 10' -Darkvision 60', Low light vision Feats: Fighter feats ( Profs + (F)) Cleave (F) Combat Expertise Dodge (F) Exotic weapon prof. Spiked Chain (F) Great cleave Greater wep. Spec (Spiked Chain) Greater wep. Focus(Spiked Chain) (F) Improved critical (Spiked Chain) (F) Mobility (F) Power attack (F) Quick draw Shield Proficiency Spring attack Weapon focus (Spiked Chain) Weapon speci. (Spiked Chain) (F) Whirlwind attack Skills Ranks Mod Misc Total Climb 7 +13 -2 +18 Intimidate 11 -1 +1 +11 Jump 10 +13 +6 +29 Listen 10 +0 +1 +11 Ride 4 +3 +1 +8 Spot 11 +0 +1 +12 Swim 10 +13 -5 +18 Spellcraft *10 +2 +1 +13 Knowledge Arcana *10 +1 +1 +12 *From Sendesemcal Equipment: Mithral fullplate of speed (50lb, 28000gp) +5 Spiked Chain (20lb, 255550gp) Spiked Chain (20lb, 25gp) +2 Throwing Axe (Returning, Distance: 32316 gp) Amulet of health +6 (36000 gp) shirt of natural armor +5 (50000 gp) Manual of bodily health +4, read. (110000 gp) Ioun stones: Deep red (8000 gp) +2 DEX Pale green (30000 gp) +1 competence to attacks, checks, skills and saves Dusty rose (5000 gp) +1 insight AC Ring of evasion (25000 gp) Boots of striding and springing (36000 gp) Ring of Spell turning (98280 gp) Potions: Heroism x2 (1500 gp) Reduce person x4 (1000 gp) Enlarge Person x4 (1000 gp) Invisibility x5 (1500 gp) Belt of giant strength +6 (36000 gp) Cloack of resistance +5 (25000 gp) Everburning torch (110 gp) Bed roll Tent (20lb, 10 gp) Waterskin Stone of Good Luck (20000 gp) Gauntlet of Rust (11500 gp) Tome of understanding +4, read. (110000 gp) Tome of clear thought +1, read. (27000 gp) Money: 1070 gp [B]Sendesemcal the Chained Sorceror[/b] Adamantine Spiked chain +5 Intelligent Item Int: 16, Wis: 14, Cha: 18 Languages: ? Purpose: ? Lesser powers: Detect magic at will, 10 ranks in spellcraft, 10 ranks in knowledge Arcana Greater powers: ? Abilities: 55200gp Weapon properties: Mighty Cleaving Shock Spell storing Wounding Properties: 200350gp [/code] [/QUOTE]
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