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Jemal's Quest character thread
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<blockquote data-quote="Scott DeWar" data-source="post: 6028361" data-attributes="member: 49929"><p><strong>Hampton's Habardashery</strong></p><p></p><p>work in progress</p><p></p><p><u><strong>Gerard Hampton</strong></u> Rog 1/ scor 6/ f 2/ e k 5/ a c 5</p><p>00FF70= jade</p><p><strong>personal Information</strong></p><p>[code]</p><p></p><p>[B]Str[/B] 22 +6 5 pt [B]Hp:[/B] 6+[18*5]+[12*5]+[7*8]=212</p><p>[B]Dex[/B] 22 +6 6 pt [B]Exp:[/B] 200,000</p><p>[B]Con[/B] 20 +5 4 pt [B]BAB:[/B]+15/+10/+5</p><p>[B]Int[/B] 20 +5 4 pt [B]Grapple:[/B]+21</p><p>[B]Wis[/B] 22 +6 6 pt [B]Inititive:[/B] +10</p><p>[B]Chr[/B] 24 +7 5 pt [B]move[/B] 30 feet</p><p></p><p>counter:</p><p>00000 00000 00000 00000 00000 00000 00000 00000 00000 00000</p><p>00000 00000 00000 00000 00000 00000 00000 00000 00000 00000</p><p>00000 00000 00000 00000 00000 00000 00000 00000 00000 00000</p><p>00000 00000 00000 00000 00000 00000 00000 00000 00000 00000</p><p>00000 00000 00[/s]</p><p></p><p>Levels 4, 8 and 12 ability increase: +1 to charisma at each.</p><p>Level 16: +1 to Str </p><p>+6 to each stat from headband or belt</p><p></p><p>[B]Encumbrance:[/B]</p><p></p><p>Carrying: 43.5 lb</p><p></p><p>Lite: to 173 lb Med: 174 to 346 LB Hvy: 347 to 520 LB</p><p>Lift over head: 520 LB Lift off ground: 1040 LB Push/ drag: 2600 LB</p><p></p><p>[/code]</p><p></p><p><strong><u>COMBAT:</u></strong></p><p>[code] </p><p></p><p>[B]SAVES: [U]base abil misc total[/U][/B]</p><p>[U]Fort[/U] 10 +5 +5 +20 *+5 vs undead effects</p><p>[U]Reflex[/U] 6 +6 +5 +17</p><p>[U]will[/U] 10 +6 +5 +21</p><p></p><p>Rogue: Fort: +0; Ref: +2; Will: +0</p><p>fighter: fort: +3; ref: +0; Will: +0</p><p>Scor: fort: +2; ref: +2; Will: +5</p><p>E. Knight: fort: +4; ref: +1; Will: +1 </p><p>abj champ: fort: +1; ref: +1; will: +4 </p><p></p><p>[B]special:[/B]</p><p>[U]Sepulchral vest[/U]: +5 Sacred bonus on save vs undead effects </p><p></p><p></p><p>[B][U]ARMOR CLASS:[/U][/B] 26 [36 w/ mage armor, gtr]</p><p>[B][U]TOUCH:[/U][/B] 25 [25 w/ mage armor, gtr]</p><p>[B][U]FLATFOOTED:[/U][/B] 20 [30 w/ mage armor, gtr]</p><p>[B][U] add +2 ac vs undead from Choker of Life Protection[/U][/B] [MIC]</p><p>[B][U] +1 shield bonus when fighting 2 weapon[/U][/B] Feat 2 wpn def</p><p>[B][U] +2 shield bonus When you are fighting defensively or using the </p><p> total defense action[/U][/B] Feat 2 wpn def</p><p> </p><p>[Mage Armor, greater +6; prc: Abj Champ +5; dex +6; </p><p>ring of protection +3; natural + 6; shirt +1]</p><p></p><p></p><p>[B]WEAPONS: [U][I]**+2 att, +1d6 dam vs undead [gauntlets]**[/I][/U][/B]</p><p>[B][U][I]Melee[/I][/U][/B]</p><p>[U][B] att dam crit type[/B][/U]</p><p>Rapier +26/+21/+16 1d6+11 15-20/X2 P Keen, Speed</p><p>S. Sword +24/+19/+14 1d6+9 19-20/x2 P spell storing</p><p>Dagger +24/+19/+14 1d4+9 19-20/x2 P/S</p><p>Club +24/+19/+14 1d6+9 x2 B undead bane</p><p> vs undead: +26/+21/+16 3d6+11 B</p><p> </p><p></p><p>[B][U][I]Melee, full round[/I][/U][/B] [pri. att at -2/-7/-12; off hand att at -2/-7/-12]</p><p>[U][B] att dam crit type[/B][/U]</p><p>Rapier +24/+19/+14 1d6+11 15-20/X2 P Keen, Speed</p><p>S. Sword +22/+17/+12 1d6+9 19-20/x2 P spell storing</p><p></p><p> [B][U][I]OR[/I][/U][/B]</p><p></p><p>[B][U][I]Melee, full round[/I][/U][/B] [pri. att at -2/-7/-12; off hand att at -2/-7/-12]</p><p>[U][B] att dam crit type[/B][/U]</p><p>Rapier +24/+19/+14 1d6+11 15-20/X2 P Keen, Speed </p><p>Club +22/+17/+12 1d6+9 19-20/x2 B undead bane</p><p> vs undead: +24/+19/+14 3d6+11 B</p><p></p><p> [B][U][I]OR[/I][/U][/B]</p><p></p><p>[B][U][I]Melee, full round[/I][/U][/B] [pri. att at -2/-7/-12; off hand att at -2/-7/-12]</p><p>[U][B] att dam crit type[/B][/U]</p><p>Rapier +24/+19/+14 1d6+11 15-20/X2 P Keen, Speed</p><p>dagger +24/+19/+14 1d6+9 19-20/x2 P/S returning</p><p></p><p>[B][U][I]Ranged[/I][/U][/B]</p><p>[U][B] att dam crit rng type[/B][/U]</p><p>Longbow +24/+19/+14 1d8+9 X 3 220' P distance</p><p> arrow, +1 +25/+20/+15 1d8+10 X 3 220' P </p><p> arrow, +2 +26/+21/+16 1d8+11 X 3 220' P </p><p> arrow, +25/+20/+15 1d8+14 X 3 220' P [U][B][I]undead bane[/I][/B][/U] </p><p>Dagger +24/+19/+14 1d4+9 19-20/x2 10' P/S returning</p><p>Club +24/+19/+14 1d6+9 x2 10' B undead bane</p><p> vs undead: +26/+21/+16 3d6+11 B</p><p></p><p>Rapier: +5, Keen, Speed</p><p>Longbow, Mwk, mighty +6 composite, +3, distance</p><p> arrows,+1 *30 </p><p> arrows,+2 *20 </p><p> arrows, undead bane +2 * 50</p><p> adamentine arrows +2 x 50 </p><p>Short sword: +3, spell storing [disrupt undead, gtr; cl 18, 10d8 damage]</p><p>club: +3, undead bane, disruption</p><p>dagger, +3, returning</p><p></p><p>BAB/Att Calculations</p><p>[[U][B]str: +6, dex: +6, bab +15[/B][/U] [[I]prc +5, ftr +2, rog +0, scor +3, a. champ +5[/I]]</p><p>.</p><p>.</p><p>[/code]</p><p></p><p><strong><u>SKILLS AND FEATS:</u></strong></p><p>[code]</p><p></p><p>[B]FEATS/FEATURES:[/B] </p><p>Rog 1</p><p>Sneak attack +1d6; [URL="http://www.d20srd.org/srd/classes/rogue.htm#trapfinding"]trapfinding[/URL]</p><p></p><p>Scor 1 [URL="http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/draconic-bloodline"] bloodline info [/URL]</p><p>Class Skill:[B][U][I] perception; cantrips; [URL="http://www.d20srd.org/srd/feats.htm#eschewMaterials"] eschew materials [/URL];</p><p>Bloodline power: Claws (Su)[/I][/U][/B] </p><p> Starting at 1st level, you can grow claws as a free action. </p><p>[B][U][I]Bloodline Arcana[/I][/U][/B]:</p><p> Whenever you cast a spell with an energy descriptor that matches your </p><p> acid energy type, that spell deals +1 point of damage per die rolled.</p><p></p><p>Scor 3</p><p>[B][U][I]Bloodline power: Dragon Resistances (Ex):[/I][/U][/B]</p><p> At 3rd level, you gain resist 5 against acid type and a +1 natural </p><p> armor bonus. </p><p>[B][U][I]bloodline spell[/I][/U][/B]: MAGE ARMOR</p><p></p><p>Scor 5</p><p>[B][U][I]bloodline spell[/I][/U][/B] Resist Energy</p><p></p><p></p><p>[B][I]2 Weapon fighting[/I][/B] (Human)</p><p>[B][I]2 Weapon Defense[/I][/B] (Char lev 1)</p><p>[B][I]sudden silent [meta][/I][/B] (Char lev 3)</p><p>[B][I]somatic weaponry[/I][/B] (Fighter lv 1) -Comp mage pg 47</p><p>[B][I]Improved 2 wpn fighting[/I][/B] (Fighter lv 2)</p><p>[B][I]Practiced Spellcaster[/I][/B] (Char lv 6) Comp arcane pg 82</p><p>[B][I]Acidic splatter[/I][/B] (Char Lev 9) -Comp mage pg 37</p><p>[B][I]combat casting[/I][/B] (Eldrich Knight lev 1)</p><p>[B][I]craft arms and armor[/I][/B](Char Level 12 ) </p><p>[B][I]greater two weapon fighting[/I][/B](Char Level 15 )</p><p>[I][B]Energy Substitution [meta] pre req: any meta </p><p> (comp arcane p 79)[/B][/I] (Char Level 18 ) </p><p></p><p>future:</p><p>sudden still [meta]</p><p>Energy Admixture [meta] pre req: Energy Substitution (comp arcane p 79)</p><p></p><p></p><p>[U]Skill points[/U] 124</p><p>18*2 [int] + [[5+8]*4] [rog] + 2*2 [ftr] + 6*2 [scor] + 2*5</p><p> [prc: EK] + 2*5 prc: AC]</p><p></p><p>[B]SKILLS:[/B] Ranks Abil misc total</p><p>Appraise int +1 +5 -- +6</p><p>Balence dex +10 +6 +2 +18</p><p>Climb str +5 +6 -- +11 [+2 involving rope]</p><p>Conctr con +15 +5 +4 +24 [feat]</p><p>Craft: wps int +5 +5 -- +10</p><p>Craft: armor int +5 +5 -- +10</p><p>Disable Dev int +5 +5 +2 +12</p><p>Esc Art dex +5 +6 -- +11 +2 [involving rope]</p><p>Gath info cha +5 +7 +5 +17 [silver thread silk shirt]</p><p>Jump str +5 +6 +2 +13</p><p>Know: Arcana int +5 +5 +10 +20</p><p>Know: Local int +5 +5 -- +10</p><p>Know: Planes Int +Sp +5 +10 +15</p><p>Open Locks dex +5 +6 +2 +13</p><p>Perception Wis +15 +6 -- +21</p><p>Ride dex +1 +6 -- +7</p><p>Sense Motive wis +5 +6 -- +11</p><p>Spellcraft int +5 +5 +2 +12</p><p>stealth +10 +6 +15 +31 [silver thread shirt]</p><p>Swim str +1 +6 -- +7</p><p>Tumble dex +5 +6 +2 +13</p><p>Use Mag Dev cha +5 +7 +5 +17 [silver thread shirt]</p><p>Use Rope dex +5 +6 -- +11</p><p></p><p>mwk picks : +2 to opn locks and dis dev</p><p>headband: +10 to know planes and arcane</p><p>syn:</p><p>jump --> tumble</p><p>Know arcana --> spellcraft</p><p>Know Local --> Gather info</p><p>spellcraft --> use mag dev</p><p>Escape artist --> use rope checks involving bindings</p><p>Sense Motive --> Diplomacy</p><p>Tumble -->balence, jump</p><p></p><p>[B][U]LANGUAGES:[/U][/B] common; dwarvin, elvin, gnome, +2 more</p><p>.</p><p>.</p><p>[/code]</p><p></p><p>*Rod of absortion charges: </p><p> *00000 00000 00000 00000 00000 00000 00000 00000 00000 00000</p><p>**available to be cast:</p><p> **0 levels</p><p></p><p></p><p><strong>Spell Casting</strong> <a href="http://www.enworld.org/forum/5057067-post61.html" target="_blank"> spell description </a></p><p>[code]</p><p>[B][U]SPELLS: spells / day or known = lv 18[/U]</p><p>base: Scor 6</p><p> casts spells at: +4 levls from feat, effects only (praticed spell caster); </p><p> + 4 lv from eldrich knight, effects only</p><p> + 5 levels from Abjurent Champion</p><p></p><p> acid spells cast at [U]level 20 [/U]</p><p> all others: spells known/per day: [U]level 15[/U]</p><p> Casts effects as [U]19th leve[/U]l[/B]</p><p></p><p>[B]spells per day: spells kwn:[/B]</p><p>lv 0: unlimited = u 9</p><p>lv 1: 6 + 2 (ch) = 8 5</p><p>lv 2: 6 + 2 (ch) = 8 5</p><p>lv 3: 6 + 2 (ch) = 8 4</p><p>lv 4: 6 + 1 (ch) = 7 4</p><p>lv 5: 6 + 1 (ch) = 7 4</p><p>lv 6: 6 + 1 (ch) = 7 3</p><p>lv 7: 4 + 1 (ch) = 5 2</p><p>lv 8: 0 + 0 (ch) = 0 0</p><p>lv 9: 0 + 0 (ch) = 0 0</p><p></p><p>[B]SPELL LIST:[/B]</p><p>[I]* denotes spell compendium[/I]</p><p>[I]& denotes bonus spells frm scor[/I]</p><p></p><p>[U][B]0 level: [/B][/U] </p><p>Acid Splash </p><p>Detect magic </p><p>Detect Poison</p><p>Disrupt Undead</p><p>Light</p><p>Mend</p><p>Prestidigitation</p><p>* Electric Jolt </p><p>Ray of frost</p><p></p><p>[U][B]1st level: 00000 000[/B][/U].,.,.,.,[U][B]2nd level: 00000 000[/B][/U]</p><p>Expeditious retreat * Body of the Sun</p><p>Feather Fall dark vision</p><p>* low light vision Melf's acid arrow </p><p>magic missile * Orb of Acid, Lesser</p><p>* Persistent Blade & Resist energy</p><p>& Mage Armor spider climb</p><p></p><p></p><p>[U][B]3rd level: 00000 000[/B][/U].,.,.,.,[U][B]4 th level: 00000 00[/B][/U]</p><p>* Acid breath * force missiles</p><p>* Disrupt undead, Gtr * Orb of Acid</p><p>fireball shape stone</p><p>haste Stone skin</p><p></p><p></p><p>[B][U]5 th level: 00000 00[/U][/B].,.,.,.,[B][U]6 th level: 00000 00[/U][/B]</p><p>Fabricate Acid Storm </p><p>Planar Tolerance Elemental Body III</p><p>Reciprocal Gyre Heroism, Greater</p><p>Vitriolic Sphere</p><p> </p><p>[B][U]7 th level: 000[/U][/B][B][U][s]00 [/s][/U][/B]</p><p>Limited Wish <<-----</p><p>Mage’s Sword </p><p></p><p>[B][U]Special:[/U][/B]</p><p>Acidic Splatter Feat [Su] (Comp mage pg 37): ranged touch attack + 21</p><p> with a 2nd lev or higher acid spell you can summon a glob </p><p>of acid that has a range of 5 ft / lv of highest spell available </p><p>and does 1d6 per level of spell available (at spell level 2 or </p><p>higher)</p><p></p><p>[COLOR=#000000]</p><p>removed:</p><p>7th level: banishment</p><p>[B][U]8 th level: [/U] [U]9 th level: [/U][/B] </p><p>* Form of the Dragon III Absorption</p><p>Polar Ray Shapechange</p><p>Sunburst</p><p></p><p>[/COLOR]</p><p></p><p>.</p><p>[/code]</p><p></p><p><strong><u>EQUIPMENT:</u></strong> budget: 1,000,000</p><p>[code]</p><p>item [B]cost weight[/B]</p><p>+1 stealthy Shirt 73,500 gp 1.0 lb</p><p> of the Jade Dragon</p><p>Rapier, +5, speed, keen 162,320 gp 2.0 lb </p><p>club, +3, undead bane 32,300 gp 3.0 lb [SIZE=1] pkt 2[/SIZE] </p><p>l. bow, mighty +2 comp, 18,600 gp 4.0 lb </p><p>+3, distance</p><p> %Arrows,+1 *30 810 gp 3.0 lb all in QOH</p><p> %Arrows,+2 *20 1,740 gp 2.0 lb [SIZE=1] pkt 1[/SIZE]/19 in QOH</p><p> %Arrows, +2 *50 4,350 gp 5.0 lb [SIZE=1] pkt 1[/SIZE]</p><p> %Arrows, +2 x 50 4,350 gp 5.0 lb [SIZE=1] pkt 1[/SIZE]</p><p> %Arrows, adamentine +2 x 50 7,000 gp 5.0 lb [SIZE=1] pkt 1[/SIZE]</p><p>dagger, +3, returning x2 100,604 gp 1.0 lb</p><p>[U]%S. Sword +3, spell storing 16,310 gp 2.0 lb [/U]</p><p>total 1 : 403,634 GP [2765 xp]</p><p></p><p></p><p>[B]SPECIAL MAGICAL ITEMS:[/B] </p><p>infinite scrollcase contents:</p><p>% denotes made by himself</p><p>[sblock]</p><p>1. - 5. magic missile cl 9 X 5 1125 gp </p><p>6. - 10. fireball cl 10 X 5 3750 gp </p><p>11. - 15. lightning bolt cl 10 x 5 3750 gp</p><p>16. - 20. acid arrow cl 9 x 5 2250 gp </p><p>21. - 25. clairvoy/clairaud cl 5 x 5 1875 gp</p><p>26. - 30. remove curse cl 7 x 5 3500 gp</p><p>31. - 35. stoneskin cl 7 x 5 3500 gp </p><p>36. - 40. Black Tentacles cl 7 x 5 3500 gp</p><p>41. - 45. Stone Shape cl 7 x 5 3500 gp </p><p>46. Break Enchantment cl 9 1125 gp</p><p>47. Dismissal cl 9 1125 gp</p><p>48. Fabricate cl 9 1125 gp </p><p>49. Tongues cl 5 375 gp</p><p>[U]50. empty empty empty[/U]</p><p>total 2 30,450 gp</p><p>[/sblock] </p><p></p><p>rod of absorption 50,000 gp in QOH</p><p>infinite scroll case 2,800 gp [SIZE=1] pkt 2[/SIZE]</p><p>Ring of Protection +3 18,000 gp Body slot: Ring 1 </p><p>Ring of Sustenance 2,500 gp Body slot: Ring 2</p><p>Sepulchral vest 2,000 gp * Body slot: Torso; mic pg 133</p><p>Gauntlet's of Ghost touch 4,000 gp * Body slot: Hands; MIC PG</p><p>Choker of Life Protection 14,000 gp * Body slot: Throat; MIC PG</p><p>headband of mental superiority 144,000 GP Body slot: head +30,000 gp</p><p>+6 to int, wis, cha </p><p>Belt of Physical Perfection 144,000 GP body slot: waist</p><p>+6 to str, dex, con </p><p>Heward's Handy Haversack 2,000 gp </p><p>Quiver of "E" 1,800 gp </p><p>bag of holding type I 2,500 gp </p><p>Cloak of resistance +5 25,000 gp Body slot: shoulders</p><p>bracers natural armor +5 50,000 gp Body slot: arms</p><p>[U]Boots of striding & springing 5,500 gp Body slot: feet[/U]</p><p>total 3 498,100 gp</p><p></p><p>[B]Potions[/B]</p><p></p><p>total 4: 0 gp </p><p></p><p>[B]wands:[/B]</p><p></p><p>total 5: 0 gp</p><p></p><p></p><p>total 1 403,634 gp</p><p>total 2 30,450 gp</p><p>total 3 498,100 gp </p><p>total 4 0 gp</p><p>total 5 0 gp</p><p>spell components 25,447 gp</p><p>[U]share of chariot 8,300 gp[/U] </p><p>spent so far: 940,484 gp</p><p></p><p>[U][I][B]Cash:[/B][/I][/U] 3,000 pp held in bag of holding 60 lbs</p><p>cash invested in contents of bag of holding (type I): 13,816 gp</p><p></p><p>.</p><p>[/code] </p><p></p><p>Master list of equipment special features:</p><p></p><p>[code]</p><p>-Bag of holding Type I wt:15 lb cap:250lb [30 ft^3] </p><p> carrying: 125 lb [15 ft^3] + 60 lb</p><p></p><p>-Ring of Sustenance no need for food or water,</p><p> need 2 hours of sleep for 8 hours of rest</p><p></p><p>-Quiver of Ellohanna Always weighs 2 lb</p><p>* [U]Area 51:[/U] 60 arrows capacity</p><p> [30] +1 arrows, [28] +2 arrows & [2] +2 adamentine</p><p>* [U]Area 2:[/U] 18 javelin capacity</p><p> Holds Rapier, shortsword & Rod of absorb.</p><p>* [U]Area 3:[/U] 6 bow capacity</p><p> holds bow </p><p></p><p>-Heward's Handy Haversack </p><p> weight: 5 lb, item you want is always on top, no AOO to retrieve items</p><p>* pocket 1 20 lb or 2 ft^3 capacity; designated with: [SIZE=1] pkt 1[/SIZE]</p><p> holds 15 lbs of arrows</p><p>* pocket 2 80 lb or 8 ft^3 capacity; designated with: [SIZE=1] pkt 2[/SIZE]</p><p></p><p>* pocket 3 20 lb or 2 ft^3 capacity; designated with: [SIZE=1] pkt 3[/SIZE]</p><p></p><p>-Short sword +3, spell storing (disrupt undead, gtr)</p><p></p><p>-Club +3, undead bane: extra +2 and +2d6 dam vs undead </p><p></p><p>-Rapier +5, speed, keen: Doubles critical threat range</p><p></p><p>-Shirt of the Jade Dragon: +1 enchantment; shadow and silent gtr </p><p> [+15 stealth], +3 competence bonus on the wearer’s Charisma-based checks. </p><p></p><p>-Sepulchral vest +5 Sacred bonus on saves</p><p> vs undead effects for 1 round, 3 times per day</p><p></p><p>-Gauntlets of Ghost Fighting: Ignore miss chance of </p><p> incorporeal undead, +1d6 dam vs incorporeal undead</p><p> Magic item comp pg. 216</p><p></p><p>-Choker of Life Protection: Negate 3 neg levls per day, </p><p> +2 Ac vs undead, detect undead at will (for possessing two pieces of </p><p> set) Magic item comp pg. 216</p><p> </p><p>-Blessed bandage: immediately stabilize target</p><p></p><p>-Boots spring and stride: + 10' movement and </p><p> +5 competence bonus to jump</p><p></p><p>[B][U][I]* Intelligent item: headband of mental superiority [+6 to int, wis, cha][/I][/U][/B]</p><p> * Mental Ability Scores: Two at 19, one at 10 </p><p> * Communication: Speech, telepathy</p><p> * Capabilities: Four lesser powers and three greater powers</p><p> * Senses: 120 ft. darkvision, blindsense, and hearing</p><p> * Base Price Modifier: 20,000 + 10,000</p><p></p><p>Lesser powers:</p><p> * 10 ranks in knowledge planes </p><p> * 10 ranks in knowledge arcane </p><p> * to be determined by DM Jamal</p><p> * to be determined by DM Jamal</p><p></p><p>Greater power:</p><p> * Item can use [URL="http://www.d20srd.org/srd/spells/dismissal.htm"] dismissal [/URL] on a foe 1/day</p><p> * to be determined by DM Jamal</p><p> * to be determined by DM Jamal</p><p></p><p>Special purpose</p><p> * to be determined by DM Jamal</p><p></p><p>Special purpose power</p><p> * to be determined by DM Jamal</p><p></p><p> </p><p>this might be all that is known [to give dm caveat] to enact, gems must be </p><p>inserted in blank spots to equal to what is needed to activate power</p><p></p><p>This headband was found as part of what was left of the bones and equipment </p><p>of the defeated Archlich Iredex. It seemed to call to Gerard while the dust of the </p><p>battle was still settleing. It or rather [B][I]SHE[/I][/B] revealed some of her </p><p>knowledge to him.</p><p></p><p></p><p>[sblock=history/background]</p><p>general gnotes phoar gnau:</p><p></p><p>The holy order of the Dragon Warriors</p><p></p><p>[CENTER][SIZE=6][B][I]"We hunt the things that</p><p> go bump in the night"[/I][/B][/SIZE][/CENTER]</p><p></p><p>Born to a prostitute near the docks, he was mostly raised by the madam</p><p>of the house...she always taught him how to be shrewd, but still with a </p><p>kindness that she showed to her girls. When his mother was working the </p><p>streets on night, she ran afoul of some Dormithian slavers who were </p><p>trying to take her on a more permanent basis, killing her when she</p><p>resisted fiercely. The madam heard of the incursion and sent her own</p><p>posse after them with the words, "I'll teach them filthy slavers to keep </p><p>their thievin' hands off my girls!"</p><p></p><p>This pretty much started an overnight war between Domithians and </p><p>this one house...he escaped when the fight was brought to his 'home' </p><p>and as the building burned, he was slipped out the window to the streets </p><p>to escape</p><p>[CENTER][I]...as far as he knows, he alone survived....[/I][/CENTER]</p><p></p><p>living off the streets as a youngster means only one occupation: </p><p>thievery. Food snatching that led to pickpocketing and cutpurses which </p><p>led to plain street thuggery. He found a gang that dealt in those things, </p><p>but once again there was competition for territory and before he knew it </p><p>there was a war going on, where all of his gang were killed or assimilated </p><p>save him</p><p>[CENTER][I]...once again, he alone escaped...[/I][/CENTER]</p><p></p><p>Still needing to eat, so he started honing his skills in a more refined </p><p>form of thievery: cat burglar...case a joint, raid it, sell the stuff and </p><p>then eat for the first time in a week! that is until he cased the wrong </p><p>joint...that of the home and temple of Ge' Chen, sorcerer of the dragon </p><p>blood (read: dragon heritage feats)</p><p></p><p>This kind old man actually caught the young lad sneaking in his home </p><p>while he had just sat down to a quiet evening of rice and vedgies...he </p><p>casually and quietly followed him about his house watching how he showed </p><p>the greatest respect for every thing there, with the exception of the </p><p>occasionally snatched, easy to sell trinket. As the young Gerard was </p><p>readying his exit, the ancient master spoke up, asking him what he wanted </p><p>with the items he had taken. He answered with the only thing that came to </p><p>mind: the truth. With an audible gulp, he spoke of eating, bathing and maybe </p><p>some new clothing. The kind old master was wise so he invited him to join </p><p>him for food at his table. While Gerard ate and talked, the wise old master </p><p>listened and watched...the boy was showing strange, yet familiar actions...while </p><p>only a lit candle was all that illuminated the room Gerard was able to see even </p><p>in the dimmest of light available (low light vision)</p><p></p><p>this was only possible by the talent of a sorcerer like himself. He explained many </p><p>things to Gerard about what he might have experienced and invited him to stay </p><p>the night...with the promise that he will let him keep the trinkets taken if he would </p><p>listen to master Chen in the morning with the audience of one other. the next </p><p>morning found Gerard Hampton under warm blankets and a roof over his head. a </p><p>cup of hot tea, warm bath water, soap and clean clothing were in the room as </p><p>well....the smell of breakfast was just starting to reach his nostrols and that is </p><p>all it took for him to get moving.</p><p></p><p>tea drank, body washed and clean clothing donned, he walks to the commen room </p><p>to find master chen and one other (none other then Wyace himself). the old master </p><p>spoke of in born energies that can be shaped and called forth, that he wanted to </p><p>help him under stand them and to hone his abilities and at the cost of just learning.</p><p>Gerard was hooked...friendships were made over time, and he actually saw the old </p><p>master as his father...over the past year Gerard has now learned how to use those </p><p>energies, but the old hatred was always just under the surface...the Dormithian </p><p>slavers would pay someday...</p><p></p><p>Through time Gerard had been doing work for master Chen, every thing from </p><p>cleaning to running errands. Master Chen has been teaching Gerard the virtues </p><p>of objectivity and patience. Finally the day came when Master Chen thought </p><p>the young lad good enough to let in on the secrets of the monastery. He was </p><p>told of secrets of activity that former students have been doing: hunting down </p><p>and destroying undead through out the land, using the skills of scorcerous </p><p>arcane and being able to handle weapons. As they are not part of any temple, </p><p>they do not draw attention to themselves from the more nasty undead, but still </p><p>none the less powerful in their own right.</p><p></p><p>Many training missions and actual missions later, Gerard has become a trust </p><p>worthy opponent to the undead, having gifts bestowed upon him and rescuing </p><p>may artifacts from the depths of tombs controlled by the undead that he has</p><p>hunted and destroyed. </p><p></p><p>Keeping his actual work a secret had to have a cover, so he chose the </p><p>profession of a mild mannered Weaponsmith, working for a loyal Dwarvin smith </p><p>who calls himself Artemus Jones who was in the know of his actual connections. </p><p>As part of his discipleship into the secret order of dragon warriors was to </p><p>design a mundane item of great skill. His shirt is his masterpiece. It is silk, </p><p>hangs loosely almost to his knees. within the weave are what looks to be </p><p>draconic scales and on each scale are a myriad of complex arcane symbols. The </p><p>silk shirt is that of a dark jade color, much like that of the patina of an ancient </p><p>copper vessel with embroidered symbols of flat black.</p><p></p><p>When in public he always has his rapier and his dagger on hand, and a black silk turbin.</p><p></p><p>General information:</p><p></p><p>escaped the fires of his past and the cold of the lonely nights by the spell Endure elements</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Material components and arcane foci:]</p><p>spell component pouch:</p><p></p><p>large chunk of phosphorescent moss</p><p>Powdered rhubarb leaf </p><p>adder’s stomach</p><p>Focus: A dart.</p><p>a dried carrot</p><p>bat guano</p><p>sulfur</p><p>licorice root</p><p>soft clay</p><p>tiny closed loop of copper wire </p><p>A tiny glass vial filled with aqua regia (Nitric Acid)</p><p>white ceramic cone x 2</p><p>50 small candels</p><p></p><p>special items (held in pouch 3 of haversack)</p><p></p><p>2 silvered daggers [w/ scabbards] 42 gp</p><p>glass sculpture of a humanoid (worth 50 gp). 50 gp</p><p>granite and diamond dust worth 5000 gp 5,000 gp</p><p>A flask of acid (10 gp) 00000 00000 00000 150 gp</p><p>sealed vial of tindertwigs 00000 00000 10 gp</p><p>sealed vial of water 00000 00000 10 gp</p><p>sealed vial of earth 00000 00000 10 gp</p><p>sealed vial of air 00000 00000 10 gp</p><p>pouch of 1500 gp diamonds 00000 00000 15,000 gp -1 [lim wish]</p><p>miniature platinum sword with a grip</p><p> and pommel of copper and zinc x 2 500 gp</p><p>a pouch of dragon scales (copper 00000 00000 00000) 1,500 gp</p><p>sunstone, powdered 10 gp 00000 00000 00000 150 gp</p><p>tinder twigs 00000 00000 00000 15 gp</p><p>[U]jade circlet worth 1,500 gp X 2 3,000 gp[/U]</p><p>total 25,447 gp</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock= magical mystycal bag of equipment holding sack]</p><p>Type B: Magical: This can take the form of a Hewards Handy Haversack or </p><p>Bag of Holding. It's [B][U][I]carrying capacity is halved.[/I][/U][/B] It works </p><p>like a nonmagical Bag of Random Stuff, but there is [U]no price limit to </p><p>the gear that can be pulled out (Provided it is not magical)[/U]. Any </p><p>'[B]special' gear (Special/Alchemical substances/items, Special materials, </p><p>etc) costs twice as much.[/B] (IE an Adamantine Battleaxe would cost 6020 </p><p>to pull out of the bag, or alchemist's fire for 40gp. ) </p><p>Cost: Base bag + amount inside. </p><p>[/sblock]</p><p></p><p>[sblock=appearance]</p><p>tall and deceptively slender</p><p>balding head, grizzled face; 4 slashing scars on his left cheek from a solid hit </p><p>by a ghast.</p><p></p><p>Facial hair is worn as a pointed Goatee and pencil thin mustache, the color of</p><p> the darkest coal. His skin is strangely pale, like one who spends too much </p><p>time in tunnels and caves. His eyes are a bright light brown.</p><p></p><p>He appears to be in his late 20s despite the balding pate. A band of oxidized </p><p>silver is upon his brow, inset with blue diamonds, even a few sets appear to </p><p>be gem-less.</p><p></p><p>His shirt appears to be made of silk an a black metal thread, arcane symbols </p><p>embossed within. The appearance of the shirt appears to be that of regal </p><p>leadership, but with colors that are subdues, better for stealthy movement, </p><p>perhaps. there seems to be an odd earthy presence, such as rich loam after </p><p>being disturbed by a plow. </p><p>[/sblock]</p><p></p><p>.</p><p>[/code]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6028361, member: 49929"] [b]Hampton's Habardashery[/b] work in progress [U][B]Gerard Hampton[/B][/U] Rog 1/ scor 6/ f 2/ e k 5/ a c 5 00FF70= jade [B]personal Information[/B] [code] [B]Str[/B] 22 +6 5 pt [B]Hp:[/B] 6+[18*5]+[12*5]+[7*8]=212 [B]Dex[/B] 22 +6 6 pt [B]Exp:[/B] 200,000 [B]Con[/B] 20 +5 4 pt [B]BAB:[/B]+15/+10/+5 [B]Int[/B] 20 +5 4 pt [B]Grapple:[/B]+21 [B]Wis[/B] 22 +6 6 pt [B]Inititive:[/B] +10 [B]Chr[/B] 24 +7 5 pt [B]move[/B] 30 feet counter: 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 00[/s] Levels 4, 8 and 12 ability increase: +1 to charisma at each. Level 16: +1 to Str +6 to each stat from headband or belt [B]Encumbrance:[/B] Carrying: 43.5 lb Lite: to 173 lb Med: 174 to 346 LB Hvy: 347 to 520 LB Lift over head: 520 LB Lift off ground: 1040 LB Push/ drag: 2600 LB [/code] [B][U]COMBAT:[/U][/B] [code] [B]SAVES: [U]base abil misc total[/U][/B] [U]Fort[/U] 10 +5 +5 +20 *+5 vs undead effects [U]Reflex[/U] 6 +6 +5 +17 [U]will[/U] 10 +6 +5 +21 Rogue: Fort: +0; Ref: +2; Will: +0 fighter: fort: +3; ref: +0; Will: +0 Scor: fort: +2; ref: +2; Will: +5 E. Knight: fort: +4; ref: +1; Will: +1 abj champ: fort: +1; ref: +1; will: +4 [B]special:[/B] [U]Sepulchral vest[/U]: +5 Sacred bonus on save vs undead effects [B][U]ARMOR CLASS:[/U][/B] 26 [36 w/ mage armor, gtr] [B][U]TOUCH:[/U][/B] 25 [25 w/ mage armor, gtr] [B][U]FLATFOOTED:[/U][/B] 20 [30 w/ mage armor, gtr] [B][U] add +2 ac vs undead from Choker of Life Protection[/U][/B] [MIC] [B][U] +1 shield bonus when fighting 2 weapon[/U][/B] Feat 2 wpn def [B][U] +2 shield bonus When you are fighting defensively or using the total defense action[/U][/B] Feat 2 wpn def [Mage Armor, greater +6; prc: Abj Champ +5; dex +6; ring of protection +3; natural + 6; shirt +1] [B]WEAPONS: [U][I]**+2 att, +1d6 dam vs undead [gauntlets]**[/I][/U][/B] [B][U][I]Melee[/I][/U][/B] [U][B] att dam crit type[/B][/U] Rapier +26/+21/+16 1d6+11 15-20/X2 P Keen, Speed S. Sword +24/+19/+14 1d6+9 19-20/x2 P spell storing Dagger +24/+19/+14 1d4+9 19-20/x2 P/S Club +24/+19/+14 1d6+9 x2 B undead bane vs undead: +26/+21/+16 3d6+11 B [B][U][I]Melee, full round[/I][/U][/B] [pri. att at -2/-7/-12; off hand att at -2/-7/-12] [U][B] att dam crit type[/B][/U] Rapier +24/+19/+14 1d6+11 15-20/X2 P Keen, Speed S. Sword +22/+17/+12 1d6+9 19-20/x2 P spell storing [B][U][I]OR[/I][/U][/B] [B][U][I]Melee, full round[/I][/U][/B] [pri. att at -2/-7/-12; off hand att at -2/-7/-12] [U][B] att dam crit type[/B][/U] Rapier +24/+19/+14 1d6+11 15-20/X2 P Keen, Speed Club +22/+17/+12 1d6+9 19-20/x2 B undead bane vs undead: +24/+19/+14 3d6+11 B [B][U][I]OR[/I][/U][/B] [B][U][I]Melee, full round[/I][/U][/B] [pri. att at -2/-7/-12; off hand att at -2/-7/-12] [U][B] att dam crit type[/B][/U] Rapier +24/+19/+14 1d6+11 15-20/X2 P Keen, Speed dagger +24/+19/+14 1d6+9 19-20/x2 P/S returning [B][U][I]Ranged[/I][/U][/B] [U][B] att dam crit rng type[/B][/U] Longbow +24/+19/+14 1d8+9 X 3 220' P distance arrow, +1 +25/+20/+15 1d8+10 X 3 220' P arrow, +2 +26/+21/+16 1d8+11 X 3 220' P arrow, +25/+20/+15 1d8+14 X 3 220' P [U][B][I]undead bane[/I][/B][/U] Dagger +24/+19/+14 1d4+9 19-20/x2 10' P/S returning Club +24/+19/+14 1d6+9 x2 10' B undead bane vs undead: +26/+21/+16 3d6+11 B Rapier: +5, Keen, Speed Longbow, Mwk, mighty +6 composite, +3, distance arrows,+1 *30 arrows,+2 *20 arrows, undead bane +2 * 50 adamentine arrows +2 x 50 Short sword: +3, spell storing [disrupt undead, gtr; cl 18, 10d8 damage] club: +3, undead bane, disruption dagger, +3, returning BAB/Att Calculations [[U][B]str: +6, dex: +6, bab +15[/B][/U] [[I]prc +5, ftr +2, rog +0, scor +3, a. champ +5[/I]] . . [/code] [B][U]SKILLS AND FEATS:[/U][/B] [code] [B]FEATS/FEATURES:[/B] Rog 1 Sneak attack +1d6; [URL="http://www.d20srd.org/srd/classes/rogue.htm#trapfinding"]trapfinding[/URL] Scor 1 [URL="http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines-from-paizo/draconic-bloodline"] bloodline info [/URL] Class Skill:[B][U][I] perception; cantrips; [URL="http://www.d20srd.org/srd/feats.htm#eschewMaterials"] eschew materials [/URL]; Bloodline power: Claws (Su)[/I][/U][/B] Starting at 1st level, you can grow claws as a free action. [B][U][I]Bloodline Arcana[/I][/U][/B]: Whenever you cast a spell with an energy descriptor that matches your acid energy type, that spell deals +1 point of damage per die rolled. Scor 3 [B][U][I]Bloodline power: Dragon Resistances (Ex):[/I][/U][/B] At 3rd level, you gain resist 5 against acid type and a +1 natural armor bonus. [B][U][I]bloodline spell[/I][/U][/B]: MAGE ARMOR Scor 5 [B][U][I]bloodline spell[/I][/U][/B] Resist Energy [B][I]2 Weapon fighting[/I][/B] (Human) [B][I]2 Weapon Defense[/I][/B] (Char lev 1) [B][I]sudden silent [meta][/I][/B] (Char lev 3) [B][I]somatic weaponry[/I][/B] (Fighter lv 1) -Comp mage pg 47 [B][I]Improved 2 wpn fighting[/I][/B] (Fighter lv 2) [B][I]Practiced Spellcaster[/I][/B] (Char lv 6) Comp arcane pg 82 [B][I]Acidic splatter[/I][/B] (Char Lev 9) -Comp mage pg 37 [B][I]combat casting[/I][/B] (Eldrich Knight lev 1) [B][I]craft arms and armor[/I][/B](Char Level 12 ) [B][I]greater two weapon fighting[/I][/B](Char Level 15 ) [I][B]Energy Substitution [meta] pre req: any meta (comp arcane p 79)[/B][/I] (Char Level 18 ) future: sudden still [meta] Energy Admixture [meta] pre req: Energy Substitution (comp arcane p 79) [U]Skill points[/U] 124 18*2 [int] + [[5+8]*4] [rog] + 2*2 [ftr] + 6*2 [scor] + 2*5 [prc: EK] + 2*5 prc: AC] [B]SKILLS:[/B] Ranks Abil misc total Appraise int +1 +5 -- +6 Balence dex +10 +6 +2 +18 Climb str +5 +6 -- +11 [+2 involving rope] Conctr con +15 +5 +4 +24 [feat] Craft: wps int +5 +5 -- +10 Craft: armor int +5 +5 -- +10 Disable Dev int +5 +5 +2 +12 Esc Art dex +5 +6 -- +11 +2 [involving rope] Gath info cha +5 +7 +5 +17 [silver thread silk shirt] Jump str +5 +6 +2 +13 Know: Arcana int +5 +5 +10 +20 Know: Local int +5 +5 -- +10 Know: Planes Int +Sp +5 +10 +15 Open Locks dex +5 +6 +2 +13 Perception Wis +15 +6 -- +21 Ride dex +1 +6 -- +7 Sense Motive wis +5 +6 -- +11 Spellcraft int +5 +5 +2 +12 stealth +10 +6 +15 +31 [silver thread shirt] Swim str +1 +6 -- +7 Tumble dex +5 +6 +2 +13 Use Mag Dev cha +5 +7 +5 +17 [silver thread shirt] Use Rope dex +5 +6 -- +11 mwk picks : +2 to opn locks and dis dev headband: +10 to know planes and arcane syn: jump --> tumble Know arcana --> spellcraft Know Local --> Gather info spellcraft --> use mag dev Escape artist --> use rope checks involving bindings Sense Motive --> Diplomacy Tumble -->balence, jump [B][U]LANGUAGES:[/U][/B] common; dwarvin, elvin, gnome, +2 more . . [/code] *Rod of absortion charges: *00000 00000 00000 00000 00000 00000 00000 00000 00000 00000 **available to be cast: **0 levels [B]Spell Casting[/B] [URL="http://www.enworld.org/forum/5057067-post61.html"] spell description [/URL] [code] [B][U]SPELLS: spells / day or known = lv 18[/U] base: Scor 6 casts spells at: +4 levls from feat, effects only (praticed spell caster); + 4 lv from eldrich knight, effects only + 5 levels from Abjurent Champion acid spells cast at [U]level 20 [/U] all others: spells known/per day: [U]level 15[/U] Casts effects as [U]19th leve[/U]l[/B] [B]spells per day: spells kwn:[/B] lv 0: unlimited = u 9 lv 1: 6 + 2 (ch) = 8 5 lv 2: 6 + 2 (ch) = 8 5 lv 3: 6 + 2 (ch) = 8 4 lv 4: 6 + 1 (ch) = 7 4 lv 5: 6 + 1 (ch) = 7 4 lv 6: 6 + 1 (ch) = 7 3 lv 7: 4 + 1 (ch) = 5 2 lv 8: 0 + 0 (ch) = 0 0 lv 9: 0 + 0 (ch) = 0 0 [B]SPELL LIST:[/B] [I]* denotes spell compendium[/I] [I]& denotes bonus spells frm scor[/I] [U][B]0 level: [/B][/U] Acid Splash Detect magic Detect Poison Disrupt Undead Light Mend Prestidigitation * Electric Jolt Ray of frost [U][B]1st level: 00000 000[/B][/U].,.,.,.,[U][B]2nd level: 00000 000[/B][/U] Expeditious retreat * Body of the Sun Feather Fall dark vision * low light vision Melf's acid arrow magic missile * Orb of Acid, Lesser * Persistent Blade & Resist energy & Mage Armor spider climb [U][B]3rd level: 00000 000[/B][/U].,.,.,.,[U][B]4 th level: 00000 00[/B][/U] * Acid breath * force missiles * Disrupt undead, Gtr * Orb of Acid fireball shape stone haste Stone skin [B][U]5 th level: 00000 00[/U][/B].,.,.,.,[B][U]6 th level: 00000 00[/U][/B] Fabricate Acid Storm Planar Tolerance Elemental Body III Reciprocal Gyre Heroism, Greater Vitriolic Sphere [B][U]7 th level: 000[/U][/B][B][U][s]00 [/s][/U][/B] Limited Wish <<----- Mage’s Sword [B][U]Special:[/U][/B] Acidic Splatter Feat [Su] (Comp mage pg 37): ranged touch attack + 21 with a 2nd lev or higher acid spell you can summon a glob of acid that has a range of 5 ft / lv of highest spell available and does 1d6 per level of spell available (at spell level 2 or higher) [COLOR=#000000] removed: 7th level: banishment [B][U]8 th level: [/U] [U]9 th level: [/U][/B] * Form of the Dragon III Absorption Polar Ray Shapechange Sunburst [/COLOR] . [/code] [B][U]EQUIPMENT:[/U][/B] budget: 1,000,000 [code] item [B]cost weight[/B] +1 stealthy Shirt 73,500 gp 1.0 lb of the Jade Dragon Rapier, +5, speed, keen 162,320 gp 2.0 lb club, +3, undead bane 32,300 gp 3.0 lb [SIZE=1] pkt 2[/SIZE] l. bow, mighty +2 comp, 18,600 gp 4.0 lb +3, distance %Arrows,+1 *30 810 gp 3.0 lb all in QOH %Arrows,+2 *20 1,740 gp 2.0 lb [SIZE=1] pkt 1[/SIZE]/19 in QOH %Arrows, +2 *50 4,350 gp 5.0 lb [SIZE=1] pkt 1[/SIZE] %Arrows, +2 x 50 4,350 gp 5.0 lb [SIZE=1] pkt 1[/SIZE] %Arrows, adamentine +2 x 50 7,000 gp 5.0 lb [SIZE=1] pkt 1[/SIZE] dagger, +3, returning x2 100,604 gp 1.0 lb [U]%S. Sword +3, spell storing 16,310 gp 2.0 lb [/U] total 1 : 403,634 GP [2765 xp] [B]SPECIAL MAGICAL ITEMS:[/B] infinite scrollcase contents: % denotes made by himself [sblock] 1. - 5. magic missile cl 9 X 5 1125 gp 6. - 10. fireball cl 10 X 5 3750 gp 11. - 15. lightning bolt cl 10 x 5 3750 gp 16. - 20. acid arrow cl 9 x 5 2250 gp 21. - 25. clairvoy/clairaud cl 5 x 5 1875 gp 26. - 30. remove curse cl 7 x 5 3500 gp 31. - 35. stoneskin cl 7 x 5 3500 gp 36. - 40. Black Tentacles cl 7 x 5 3500 gp 41. - 45. Stone Shape cl 7 x 5 3500 gp 46. Break Enchantment cl 9 1125 gp 47. Dismissal cl 9 1125 gp 48. Fabricate cl 9 1125 gp 49. Tongues cl 5 375 gp [U]50. empty empty empty[/U] total 2 30,450 gp [/sblock] rod of absorption 50,000 gp in QOH infinite scroll case 2,800 gp [SIZE=1] pkt 2[/SIZE] Ring of Protection +3 18,000 gp Body slot: Ring 1 Ring of Sustenance 2,500 gp Body slot: Ring 2 Sepulchral vest 2,000 gp * Body slot: Torso; mic pg 133 Gauntlet's of Ghost touch 4,000 gp * Body slot: Hands; MIC PG Choker of Life Protection 14,000 gp * Body slot: Throat; MIC PG headband of mental superiority 144,000 GP Body slot: head +30,000 gp +6 to int, wis, cha Belt of Physical Perfection 144,000 GP body slot: waist +6 to str, dex, con Heward's Handy Haversack 2,000 gp Quiver of "E" 1,800 gp bag of holding type I 2,500 gp Cloak of resistance +5 25,000 gp Body slot: shoulders bracers natural armor +5 50,000 gp Body slot: arms [U]Boots of striding & springing 5,500 gp Body slot: feet[/U] total 3 498,100 gp [B]Potions[/B] total 4: 0 gp [B]wands:[/B] total 5: 0 gp total 1 403,634 gp total 2 30,450 gp total 3 498,100 gp total 4 0 gp total 5 0 gp spell components 25,447 gp [U]share of chariot 8,300 gp[/U] spent so far: 940,484 gp [U][I][B]Cash:[/B][/I][/U] 3,000 pp held in bag of holding 60 lbs cash invested in contents of bag of holding (type I): 13,816 gp . [/code] Master list of equipment special features: [code] -Bag of holding Type I wt:15 lb cap:250lb [30 ft^3] carrying: 125 lb [15 ft^3] + 60 lb -Ring of Sustenance no need for food or water, need 2 hours of sleep for 8 hours of rest -Quiver of Ellohanna Always weighs 2 lb * [U]Area 51:[/U] 60 arrows capacity [30] +1 arrows, [28] +2 arrows & [2] +2 adamentine * [U]Area 2:[/U] 18 javelin capacity Holds Rapier, shortsword & Rod of absorb. * [U]Area 3:[/U] 6 bow capacity holds bow -Heward's Handy Haversack weight: 5 lb, item you want is always on top, no AOO to retrieve items * pocket 1 20 lb or 2 ft^3 capacity; designated with: [SIZE=1] pkt 1[/SIZE] holds 15 lbs of arrows * pocket 2 80 lb or 8 ft^3 capacity; designated with: [SIZE=1] pkt 2[/SIZE] * pocket 3 20 lb or 2 ft^3 capacity; designated with: [SIZE=1] pkt 3[/SIZE] -Short sword +3, spell storing (disrupt undead, gtr) -Club +3, undead bane: extra +2 and +2d6 dam vs undead -Rapier +5, speed, keen: Doubles critical threat range -Shirt of the Jade Dragon: +1 enchantment; shadow and silent gtr [+15 stealth], +3 competence bonus on the wearer’s Charisma-based checks. -Sepulchral vest +5 Sacred bonus on saves vs undead effects for 1 round, 3 times per day -Gauntlets of Ghost Fighting: Ignore miss chance of incorporeal undead, +1d6 dam vs incorporeal undead Magic item comp pg. 216 -Choker of Life Protection: Negate 3 neg levls per day, +2 Ac vs undead, detect undead at will (for possessing two pieces of set) Magic item comp pg. 216 -Blessed bandage: immediately stabilize target -Boots spring and stride: + 10' movement and +5 competence bonus to jump [B][U][I]* Intelligent item: headband of mental superiority [+6 to int, wis, cha][/I][/U][/B] * Mental Ability Scores: Two at 19, one at 10 * Communication: Speech, telepathy * Capabilities: Four lesser powers and three greater powers * Senses: 120 ft. darkvision, blindsense, and hearing * Base Price Modifier: 20,000 + 10,000 Lesser powers: * 10 ranks in knowledge planes * 10 ranks in knowledge arcane * to be determined by DM Jamal * to be determined by DM Jamal Greater power: * Item can use [URL="http://www.d20srd.org/srd/spells/dismissal.htm"] dismissal [/URL] on a foe 1/day * to be determined by DM Jamal * to be determined by DM Jamal Special purpose * to be determined by DM Jamal Special purpose power * to be determined by DM Jamal this might be all that is known [to give dm caveat] to enact, gems must be inserted in blank spots to equal to what is needed to activate power This headband was found as part of what was left of the bones and equipment of the defeated Archlich Iredex. It seemed to call to Gerard while the dust of the battle was still settleing. It or rather [B][I]SHE[/I][/B] revealed some of her knowledge to him. [sblock=history/background] general gnotes phoar gnau: The holy order of the Dragon Warriors [CENTER][SIZE=6][B][I]"We hunt the things that go bump in the night"[/I][/B][/SIZE][/CENTER] Born to a prostitute near the docks, he was mostly raised by the madam of the house...she always taught him how to be shrewd, but still with a kindness that she showed to her girls. When his mother was working the streets on night, she ran afoul of some Dormithian slavers who were trying to take her on a more permanent basis, killing her when she resisted fiercely. The madam heard of the incursion and sent her own posse after them with the words, "I'll teach them filthy slavers to keep their thievin' hands off my girls!" This pretty much started an overnight war between Domithians and this one house...he escaped when the fight was brought to his 'home' and as the building burned, he was slipped out the window to the streets to escape [CENTER][I]...as far as he knows, he alone survived....[/I][/CENTER] living off the streets as a youngster means only one occupation: thievery. Food snatching that led to pickpocketing and cutpurses which led to plain street thuggery. He found a gang that dealt in those things, but once again there was competition for territory and before he knew it there was a war going on, where all of his gang were killed or assimilated save him [CENTER][I]...once again, he alone escaped...[/I][/CENTER] Still needing to eat, so he started honing his skills in a more refined form of thievery: cat burglar...case a joint, raid it, sell the stuff and then eat for the first time in a week! that is until he cased the wrong joint...that of the home and temple of Ge' Chen, sorcerer of the dragon blood (read: dragon heritage feats) This kind old man actually caught the young lad sneaking in his home while he had just sat down to a quiet evening of rice and vedgies...he casually and quietly followed him about his house watching how he showed the greatest respect for every thing there, with the exception of the occasionally snatched, easy to sell trinket. As the young Gerard was readying his exit, the ancient master spoke up, asking him what he wanted with the items he had taken. He answered with the only thing that came to mind: the truth. With an audible gulp, he spoke of eating, bathing and maybe some new clothing. The kind old master was wise so he invited him to join him for food at his table. While Gerard ate and talked, the wise old master listened and watched...the boy was showing strange, yet familiar actions...while only a lit candle was all that illuminated the room Gerard was able to see even in the dimmest of light available (low light vision) this was only possible by the talent of a sorcerer like himself. He explained many things to Gerard about what he might have experienced and invited him to stay the night...with the promise that he will let him keep the trinkets taken if he would listen to master Chen in the morning with the audience of one other. the next morning found Gerard Hampton under warm blankets and a roof over his head. a cup of hot tea, warm bath water, soap and clean clothing were in the room as well....the smell of breakfast was just starting to reach his nostrols and that is all it took for him to get moving. tea drank, body washed and clean clothing donned, he walks to the commen room to find master chen and one other (none other then Wyace himself). the old master spoke of in born energies that can be shaped and called forth, that he wanted to help him under stand them and to hone his abilities and at the cost of just learning. Gerard was hooked...friendships were made over time, and he actually saw the old master as his father...over the past year Gerard has now learned how to use those energies, but the old hatred was always just under the surface...the Dormithian slavers would pay someday... Through time Gerard had been doing work for master Chen, every thing from cleaning to running errands. Master Chen has been teaching Gerard the virtues of objectivity and patience. Finally the day came when Master Chen thought the young lad good enough to let in on the secrets of the monastery. He was told of secrets of activity that former students have been doing: hunting down and destroying undead through out the land, using the skills of scorcerous arcane and being able to handle weapons. As they are not part of any temple, they do not draw attention to themselves from the more nasty undead, but still none the less powerful in their own right. Many training missions and actual missions later, Gerard has become a trust worthy opponent to the undead, having gifts bestowed upon him and rescuing may artifacts from the depths of tombs controlled by the undead that he has hunted and destroyed. Keeping his actual work a secret had to have a cover, so he chose the profession of a mild mannered Weaponsmith, working for a loyal Dwarvin smith who calls himself Artemus Jones who was in the know of his actual connections. As part of his discipleship into the secret order of dragon warriors was to design a mundane item of great skill. His shirt is his masterpiece. It is silk, hangs loosely almost to his knees. within the weave are what looks to be draconic scales and on each scale are a myriad of complex arcane symbols. The silk shirt is that of a dark jade color, much like that of the patina of an ancient copper vessel with embroidered symbols of flat black. When in public he always has his rapier and his dagger on hand, and a black silk turbin. General information: escaped the fires of his past and the cold of the lonely nights by the spell Endure elements [/sblock] [sblock=Material components and arcane foci:] spell component pouch: large chunk of phosphorescent moss Powdered rhubarb leaf adder’s stomach Focus: A dart. a dried carrot bat guano sulfur licorice root soft clay tiny closed loop of copper wire A tiny glass vial filled with aqua regia (Nitric Acid) white ceramic cone x 2 50 small candels special items (held in pouch 3 of haversack) 2 silvered daggers [w/ scabbards] 42 gp glass sculpture of a humanoid (worth 50 gp). 50 gp granite and diamond dust worth 5000 gp 5,000 gp A flask of acid (10 gp) 00000 00000 00000 150 gp sealed vial of tindertwigs 00000 00000 10 gp sealed vial of water 00000 00000 10 gp sealed vial of earth 00000 00000 10 gp sealed vial of air 00000 00000 10 gp pouch of 1500 gp diamonds 00000 00000 15,000 gp -1 [lim wish] miniature platinum sword with a grip and pommel of copper and zinc x 2 500 gp a pouch of dragon scales (copper 00000 00000 00000) 1,500 gp sunstone, powdered 10 gp 00000 00000 00000 150 gp tinder twigs 00000 00000 00000 15 gp [U]jade circlet worth 1,500 gp X 2 3,000 gp[/U] total 25,447 gp [/sblock] [sblock= magical mystycal bag of equipment holding sack] Type B: Magical: This can take the form of a Hewards Handy Haversack or Bag of Holding. It's [B][U][I]carrying capacity is halved.[/I][/U][/B] It works like a nonmagical Bag of Random Stuff, but there is [U]no price limit to the gear that can be pulled out (Provided it is not magical)[/U]. Any '[B]special' gear (Special/Alchemical substances/items, Special materials, etc) costs twice as much.[/B] (IE an Adamantine Battleaxe would cost 6020 to pull out of the bag, or alchemist's fire for 40gp. ) Cost: Base bag + amount inside. [/sblock] [sblock=appearance] tall and deceptively slender balding head, grizzled face; 4 slashing scars on his left cheek from a solid hit by a ghast. Facial hair is worn as a pointed Goatee and pencil thin mustache, the color of the darkest coal. His skin is strangely pale, like one who spends too much time in tunnels and caves. His eyes are a bright light brown. He appears to be in his late 20s despite the balding pate. A band of oxidized silver is upon his brow, inset with blue diamonds, even a few sets appear to be gem-less. His shirt appears to be made of silk an a black metal thread, arcane symbols embossed within. The appearance of the shirt appears to be that of regal leadership, but with colors that are subdues, better for stealthy movement, perhaps. there seems to be an odd earthy presence, such as rich loam after being disturbed by a plow. [/sblock] . [/code] [/QUOTE]
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