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Jemal's Quest character thread
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<blockquote data-quote="Shayuri" data-source="post: 6038280" data-attributes="member: 4936"><p>Not COMPLETELY done, but super duper close!</p><p></p><p>Mei Ying</p><p>Human Monk 1 / Celestial Sorceror 18</p><p>Lawful Good</p><p></p><p>Str 10</p><p>Dex 18 (24 full boost, 28 w/tome)</p><p>Con 16 (22 full boost)</p><p>Int 12</p><p>Wis 16 (22 full boost, 26 w/tome)</p><p>Cha 18 (29 full boost, 33 w/tome)</p><p></p><p>AC 45 (37 touch) (10 + 9 dex + 11 cha + 5 deflection + 8 armor +2 luck)</p><p>HP: 212</p><p>Init: +9</p><p>BAB +9 (+17 finesse, +19 ranged)</p><p>Fort +21 (+8 +6 con +5 resist +2 luck)</p><p>Ref +24 (+8 +9 dex + 5 resist +2 luck)</p><p>Will +30 (+15 +8 wis + 5 resist +2 luck)</p><p></p><p>Human</p><p>Bonus skill points</p><p>Bonus feat</p><p></p><p>1st level monk</p><p>bonus feat: Stunning Fist (4/day, DC 27)</p><p>Improved Unarmed attack: 1d6 unarmed dmg</p><p>Flurry of blows (2 atks, -2 to hit with each)</p><p></p><p>18th level sorceror, Celestial Bloodline</p><p>Eschew Materials</p><p>Class skill: Heal</p><p>2 Bonus feats selected from: </p><p>- Dodge, Extend Spell, Iron Will, Mobility, Mounted Combat, Ride By, Skill Focus: Knowledge Religion, Weapon finesse</p><p>Arcana: Summons gain 1/2lvl DR/evil</p><p>Bloodline Powers</p><p>- Heavenly Fire: 1d4+9 holy dmg to evil/healing to good, 14/day</p><p>- Resist Acid/Cold 10</p><p>- Wings of Heaven: Fly 60 Good 18min/day in 1min increments.</p><p>- Conviction: Reroll ability check, atk roll, skill check or saving throw 1/day</p><p></p><p>Skills (24monk, 72sorc)</p><p>Concentration +28 (22 ranks + 6 con)</p><p>Diplomacy +15 (4 ranks + 11 cha)</p><p>Heal +14 (6 ranks + 8 wis)</p><p>Knowledge Arcana +23 (22 ranks + 1 int)</p><p>Knowledge Religion +3 (2 ranks + 1 int)</p><p>Perception +12 (4 ranks + 8 wis)</p><p>Sense Motive +10 (2 ranks + 8 wis)</p><p>Spellcraft +25 (22 ranks + 1 int + 2 synergy)</p><p>Tumble +13 (4 ranks + 9 dex)</p><p>Use Magic Device +19 (8 ranks + 11 cha)</p><p></p><p>Feats</p><p>b Eschew Materials</p><p>b Point Blank Shot</p><p>mb Stunning Fist (4/day, DC 27)</p><p>1 Precise Shot</p><p>3 Spell Focus: Transmutation</p><p>6 Ascetic Mage</p><p>b Weapon Finesse</p><p>9 Empower Spell</p><p>12 Spell Penetration</p><p>b Iron Will</p><p>15 Greater Spell Focus: Transmutation</p><p>18 Heighten Spell</p><p></p><p>Base DC 21, caster level Sorc 18 (CL22 vs Spell Resistance)</p><p>6 slots all, 5 8th, 3 9th </p><p>0 Detect Magic, Dancing Lights, Ghost Sound, Mage Hand, Mending, Message, Prestidigitation, Electric Jolt, Detect Poison</p><p>1 True Strike, Magic Missile, Shocking Grasp, Shield, Grease, Bless</p><p>2 Dimension Hop, Alter Self, Scorching Ray, See Invisibility, Glitterdust, Resist Energy</p><p>3 Displacement, Phantom Steed, Suggestion, Slow, Magic Circle v Evil</p><p>4 Orb of Force, Ennervation, Dimensional Anchor, Resilient Sphere, Remove Curse</p><p>5 Telekinesis, Wall of Stone, Planar Tolerance, Lucent Lance, Flame Strike</p><p>6 Disintegrate, Analyze Dweomer, Greater Heroism, Greater Dispel</p><p>7 Spell Turning, Greater Teleport, Limited Wish, Banishment</p><p>8 Moment of Prescience, *Instant Transmutation, Sunburst</p><p>9 Time Stop</p><p></p><p>Cash 400gp</p><p> </p><p>"Eye of the Storm"</p><p>A staff of white aspen, bound with rings of black iron graven with mystic emblems, this was the weapon and implement of Belzer the Storm King; one of the Archlich Iridex's right-hand lieutenants. Mei dueled this sorceror born of wind and fury until both were exhausted...at which time Mei's monastic training gave her the slight upper hand necessary to finish the deal.</p><p>Runestaff of Power +5, 101,300</p><p></p><p>"Hand and Heart" </p><p>One of two items commissioned by Mei Ying from Pizair the Blind, a sightless imp of a gnome who was nearly goblinish with age, but who's crafts were unrivaled by anyone else but the gods. In exchange for this belt, which focuses the strengh of the mind into the body, Mei secured a balor's eye for the gnome...which he then made into an eyepatch to give himself the power to see into souls.</p><p>Monk's Belt of Dex/Con +6, 101,500</p><p></p><p>"Clarity" </p><p>The second item commissioned by Mei from Pizair, Clarity gives its wearer the ability to access the unfettered singularity of purpose that lies deep in the childlike heart, and the unthinking reflexive skill of the hands, and apply those qualities to one's thinking and insights. The price of Clarity was an angel's tongue, though to what purpose it was used Mei still doesn't know. The tongue was taken by an angel who voluntarily surrendered it as penance for a long-hidden sin.</p><p>Headband of Wis/Cha +6, 90k</p><p></p><p>"Iridex's Cage"</p><p>A garment that fits along its wearer's ribcage, looking like bony fingers of adamantine, the Cage is uncomfortable for mortal wearers, but confers the same incredible enchantments to one as it did on its undead creator. Mei Ying claimed this device after aiding in Iridex's defeat. She wears it beneath her robes, and while the feel of cold metal is a constant reminder of the horrors faced that day, it has saved her life many times even in the short time between then and now.</p><p>Vest of Archmagi, +8 armor, +5 saves, +2 CL checks for SR, recall 3 spells/day, heal 5xlvl by spending spell slot, 200k</p><p></p><p>"Taltex Charm Ring"</p><p>A gift from the fey lord Taltex, first offered in semi-jesting suit, then made into a reward for her role in stopping his assassination by a dissenting faction of renegade fey.</p><p>Ring of Protection +5; 50,000</p><p></p><p>Ring of Spell Battle, 12,000</p><p></p><p>"Spectacles of the Storm King" </p><p>Deceptively ordinary looking, with a thin but strong frame and small round lenses of black quartz, worn by the Storm King, Belzer. They were given to him by Iridex to aid him in navigating the lich's dark underground realm, and taken by Mei-Ying as one of three trophies following her defeat of him.</p><p>Goggles of Ebon Hunter, 30' darkvision, +1 comp rngd atcks/dmg; MIC108, 18,000</p><p></p><p>"Satiation" </p><p>This, and Wanderlust, were the priceless relics of Mei-Ying's order, which were confiscated when the monestary was ordered cleared and the order broken. She retrieved the items from the Minister after proving her case in trial and uses them now despite having had more expensive items before. </p><p>Necklace of Adaptation + Ring of Sustenance; 14,000</p><p></p><p>"Robe of the Endless Void" Robe of mysterious conjuration, 10,000</p><p></p><p>"Wanderlust" </p><p>A cloak supposed to have been the property once of Do Jon Si, the legendary master who founded the order centuries ago, and that accompanied him on many adventures. Mei Ying, having liberated it when she defeated the Imperial Minister of Truth's champion in combat, thus proving her case by trial, now carries it with her as well.</p><p>War Wizard's Cloak (endure elements, feather fall; dim door, mage armor, prot from arrows, something else 1/day), 16,000</p><p></p><p>"Belzer's Last Breath"</p><p>The last of the three trophies taken by Mei-Ying from Belzer, the Storm King, after his defeat. These bracers are well made, but not particularly magical in and of themselves. However, each has on it a single shard of ice, magically preserved in a protected housing. As Belzer breathed his last, his breath froze to ice and fell to shatter on the floor. These are two of those shards. When the magic stored within them is called on, a wind blows around Mei-Ying with a sound like a long exhalation. The wind provides defense against incoming missiles...and aids the wearer in aiming ranged attacks of her own.</p><p>Bracers of Wind, -2 to ranged attacks against, +1 to ranged attacks, 10,000; MIC82</p><p></p><p>Glove of Storing, 10,000</p><p>Handy Haversack, 2,000</p><p></p><p>2 tomes +4, 220,000</p><p>1 tome +5, 137,500</p><p></p><p>Share of the Chariot; 8,300</p><p></p><p>---</p><p>* Instant Transmutation - </p><p>As Polymorph any Object, with the following exceptions:</p><p>Target: Can only affect objects or self.</p><p>In addition to the normal allotment, Can also duplicate Wall of Stone, Wall of Iron, Wall of Ice, or Fabricate. Also, May duplicate Major Creation with the following changes:</p><p>Duration/Effect:</p><p>Vegetable matter, Stone, base metals; 1 hr./levels; 50 cubic ft/lvl</p><p>Precious metals, Crystal, Gems; 10 min./level; 10 cubic ft/lvl *</p><p>Rare metal; 1 round/level; 1 cubic ft/lvl</p><p>*Craft check to make materials look 'real/permanent', opposed by Perception or Appraise check(May make both checks, if either succeeds they realize it's fake)*</p><p>In addition to the standard inability to use as spell components, Any attempt to use any object created by this effect as the target of further transmutation causes the second spell to be wasted and the first to expire immediately.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6038280, member: 4936"] Not COMPLETELY done, but super duper close! Mei Ying Human Monk 1 / Celestial Sorceror 18 Lawful Good Str 10 Dex 18 (24 full boost, 28 w/tome) Con 16 (22 full boost) Int 12 Wis 16 (22 full boost, 26 w/tome) Cha 18 (29 full boost, 33 w/tome) AC 45 (37 touch) (10 + 9 dex + 11 cha + 5 deflection + 8 armor +2 luck) HP: 212 Init: +9 BAB +9 (+17 finesse, +19 ranged) Fort +21 (+8 +6 con +5 resist +2 luck) Ref +24 (+8 +9 dex + 5 resist +2 luck) Will +30 (+15 +8 wis + 5 resist +2 luck) Human Bonus skill points Bonus feat 1st level monk bonus feat: Stunning Fist (4/day, DC 27) Improved Unarmed attack: 1d6 unarmed dmg Flurry of blows (2 atks, -2 to hit with each) 18th level sorceror, Celestial Bloodline Eschew Materials Class skill: Heal 2 Bonus feats selected from: - Dodge, Extend Spell, Iron Will, Mobility, Mounted Combat, Ride By, Skill Focus: Knowledge Religion, Weapon finesse Arcana: Summons gain 1/2lvl DR/evil Bloodline Powers - Heavenly Fire: 1d4+9 holy dmg to evil/healing to good, 14/day - Resist Acid/Cold 10 - Wings of Heaven: Fly 60 Good 18min/day in 1min increments. - Conviction: Reroll ability check, atk roll, skill check or saving throw 1/day Skills (24monk, 72sorc) Concentration +28 (22 ranks + 6 con) Diplomacy +15 (4 ranks + 11 cha) Heal +14 (6 ranks + 8 wis) Knowledge Arcana +23 (22 ranks + 1 int) Knowledge Religion +3 (2 ranks + 1 int) Perception +12 (4 ranks + 8 wis) Sense Motive +10 (2 ranks + 8 wis) Spellcraft +25 (22 ranks + 1 int + 2 synergy) Tumble +13 (4 ranks + 9 dex) Use Magic Device +19 (8 ranks + 11 cha) Feats b Eschew Materials b Point Blank Shot mb Stunning Fist (4/day, DC 27) 1 Precise Shot 3 Spell Focus: Transmutation 6 Ascetic Mage b Weapon Finesse 9 Empower Spell 12 Spell Penetration b Iron Will 15 Greater Spell Focus: Transmutation 18 Heighten Spell Base DC 21, caster level Sorc 18 (CL22 vs Spell Resistance) 6 slots all, 5 8th, 3 9th 0 Detect Magic, Dancing Lights, Ghost Sound, Mage Hand, Mending, Message, Prestidigitation, Electric Jolt, Detect Poison 1 True Strike, Magic Missile, Shocking Grasp, Shield, Grease, Bless 2 Dimension Hop, Alter Self, Scorching Ray, See Invisibility, Glitterdust, Resist Energy 3 Displacement, Phantom Steed, Suggestion, Slow, Magic Circle v Evil 4 Orb of Force, Ennervation, Dimensional Anchor, Resilient Sphere, Remove Curse 5 Telekinesis, Wall of Stone, Planar Tolerance, Lucent Lance, Flame Strike 6 Disintegrate, Analyze Dweomer, Greater Heroism, Greater Dispel 7 Spell Turning, Greater Teleport, Limited Wish, Banishment 8 Moment of Prescience, *Instant Transmutation, Sunburst 9 Time Stop Cash 400gp "Eye of the Storm" A staff of white aspen, bound with rings of black iron graven with mystic emblems, this was the weapon and implement of Belzer the Storm King; one of the Archlich Iridex's right-hand lieutenants. Mei dueled this sorceror born of wind and fury until both were exhausted...at which time Mei's monastic training gave her the slight upper hand necessary to finish the deal. Runestaff of Power +5, 101,300 "Hand and Heart" One of two items commissioned by Mei Ying from Pizair the Blind, a sightless imp of a gnome who was nearly goblinish with age, but who's crafts were unrivaled by anyone else but the gods. In exchange for this belt, which focuses the strengh of the mind into the body, Mei secured a balor's eye for the gnome...which he then made into an eyepatch to give himself the power to see into souls. Monk's Belt of Dex/Con +6, 101,500 "Clarity" The second item commissioned by Mei from Pizair, Clarity gives its wearer the ability to access the unfettered singularity of purpose that lies deep in the childlike heart, and the unthinking reflexive skill of the hands, and apply those qualities to one's thinking and insights. The price of Clarity was an angel's tongue, though to what purpose it was used Mei still doesn't know. The tongue was taken by an angel who voluntarily surrendered it as penance for a long-hidden sin. Headband of Wis/Cha +6, 90k "Iridex's Cage" A garment that fits along its wearer's ribcage, looking like bony fingers of adamantine, the Cage is uncomfortable for mortal wearers, but confers the same incredible enchantments to one as it did on its undead creator. Mei Ying claimed this device after aiding in Iridex's defeat. She wears it beneath her robes, and while the feel of cold metal is a constant reminder of the horrors faced that day, it has saved her life many times even in the short time between then and now. Vest of Archmagi, +8 armor, +5 saves, +2 CL checks for SR, recall 3 spells/day, heal 5xlvl by spending spell slot, 200k "Taltex Charm Ring" A gift from the fey lord Taltex, first offered in semi-jesting suit, then made into a reward for her role in stopping his assassination by a dissenting faction of renegade fey. Ring of Protection +5; 50,000 Ring of Spell Battle, 12,000 "Spectacles of the Storm King" Deceptively ordinary looking, with a thin but strong frame and small round lenses of black quartz, worn by the Storm King, Belzer. They were given to him by Iridex to aid him in navigating the lich's dark underground realm, and taken by Mei-Ying as one of three trophies following her defeat of him. Goggles of Ebon Hunter, 30' darkvision, +1 comp rngd atcks/dmg; MIC108, 18,000 "Satiation" This, and Wanderlust, were the priceless relics of Mei-Ying's order, which were confiscated when the monestary was ordered cleared and the order broken. She retrieved the items from the Minister after proving her case in trial and uses them now despite having had more expensive items before. Necklace of Adaptation + Ring of Sustenance; 14,000 "Robe of the Endless Void" Robe of mysterious conjuration, 10,000 "Wanderlust" A cloak supposed to have been the property once of Do Jon Si, the legendary master who founded the order centuries ago, and that accompanied him on many adventures. Mei Ying, having liberated it when she defeated the Imperial Minister of Truth's champion in combat, thus proving her case by trial, now carries it with her as well. War Wizard's Cloak (endure elements, feather fall; dim door, mage armor, prot from arrows, something else 1/day), 16,000 "Belzer's Last Breath" The last of the three trophies taken by Mei-Ying from Belzer, the Storm King, after his defeat. These bracers are well made, but not particularly magical in and of themselves. However, each has on it a single shard of ice, magically preserved in a protected housing. As Belzer breathed his last, his breath froze to ice and fell to shatter on the floor. These are two of those shards. When the magic stored within them is called on, a wind blows around Mei-Ying with a sound like a long exhalation. The wind provides defense against incoming missiles...and aids the wearer in aiming ranged attacks of her own. Bracers of Wind, -2 to ranged attacks against, +1 to ranged attacks, 10,000; MIC82 Glove of Storing, 10,000 Handy Haversack, 2,000 2 tomes +4, 220,000 1 tome +5, 137,500 Share of the Chariot; 8,300 --- * Instant Transmutation - As Polymorph any Object, with the following exceptions: Target: Can only affect objects or self. In addition to the normal allotment, Can also duplicate Wall of Stone, Wall of Iron, Wall of Ice, or Fabricate. Also, May duplicate Major Creation with the following changes: Duration/Effect: Vegetable matter, Stone, base metals; 1 hr./levels; 50 cubic ft/lvl Precious metals, Crystal, Gems; 10 min./level; 10 cubic ft/lvl * Rare metal; 1 round/level; 1 cubic ft/lvl *Craft check to make materials look 'real/permanent', opposed by Perception or Appraise check(May make both checks, if either succeeds they realize it's fake)* In addition to the standard inability to use as spell components, Any attempt to use any object created by this effect as the target of further transmutation causes the second spell to be wasted and the first to expire immediately. [/QUOTE]
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