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Jemals school of hard knocks
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<blockquote data-quote="Arkhandus" data-source="post: 4832679" data-attributes="member: 13966"><p>My DMing habits in that regard are similar to Jemal's. I fudge only to prevent an undeserved TPK (total party kill), to prevent a seriously pathetic (and not in a funny way) PC death. If we can laugh about what happened, I don't fudge it, but a seriously anti-fun and nondramatic PC death has occasionally goaded me to fudge in their favor, leaving the PC near-dead or fudging an enemy's critical hit confirmation roll into a failure.</p><p></p><p>If not for that, PCs' bad luck and poor planning in some sessions would have given me a TPK tally of 3-4 TPKs by now. I've never fudged a PC death that was dramatic/heroic, and never fudge when the PC(s) got himself/herself/themselves killed with their own mistakes.</p><p></p><p>Just this weekend, I almost got a TPK. But the sorceress fled as things went downhill, and the fighter managed to escape because I fudged an enemy monk's lethal flurry against the dragon shaman into a nonlethal flurry, with the monk dragging the dragon shaman inside afterward, at which time the fighter got up from playing dead and ran off (the dragon shaman's aura barely raised the fighter from -2 to 1 HP before the DS got beaten down). Next week is the fighter's and sorceress' rescue attempt, with the aid of NPCs. Had I not fudged the monk's attack into nonlethal damage, he would have already finished off or dragged the seemingly-unconscious fighter inside, cutting off his escape.</p><p></p><p>With my minor bit of DM's Fiat, I allowed 3 PCs to survive instead of just 1 (and she only got away because the monk was busy beating down the dragon shaman), although 1 of those needs to be rescued first. The PCs could have won the encounter, but seriously screwed up in their planning and execution of the assault.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4832679, member: 13966"] My DMing habits in that regard are similar to Jemal's. I fudge only to prevent an undeserved TPK (total party kill), to prevent a seriously pathetic (and not in a funny way) PC death. If we can laugh about what happened, I don't fudge it, but a seriously anti-fun and nondramatic PC death has occasionally goaded me to fudge in their favor, leaving the PC near-dead or fudging an enemy's critical hit confirmation roll into a failure. If not for that, PCs' bad luck and poor planning in some sessions would have given me a TPK tally of 3-4 TPKs by now. I've never fudged a PC death that was dramatic/heroic, and never fudge when the PC(s) got himself/herself/themselves killed with their own mistakes. Just this weekend, I almost got a TPK. But the sorceress fled as things went downhill, and the fighter managed to escape because I fudged an enemy monk's lethal flurry against the dragon shaman into a nonlethal flurry, with the monk dragging the dragon shaman inside afterward, at which time the fighter got up from playing dead and ran off (the dragon shaman's aura barely raised the fighter from -2 to 1 HP before the DS got beaten down). Next week is the fighter's and sorceress' rescue attempt, with the aid of NPCs. Had I not fudged the monk's attack into nonlethal damage, he would have already finished off or dragged the seemingly-unconscious fighter inside, cutting off his escape. With my minor bit of DM's Fiat, I allowed 3 PCs to survive instead of just 1 (and she only got away because the monk was busy beating down the dragon shaman), although 1 of those needs to be rescued first. The PCs could have won the encounter, but seriously screwed up in their planning and execution of the assault. [/QUOTE]
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