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*Dungeons & Dragons
Jeremy Crawford Also Leaving D&D Team Later This Month
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<blockquote data-quote="Gradine" data-source="post: 9633886" data-attributes="member: 57112"><p>Oh.</p><p></p><p>Yeah, as a parent, I can hard disagree here. And I say that as someone who loves BG3 and has no problem with adult content. D&D is, love it or hate it, still the brand ambassador for TTRPGs. Being family friendly is what has allowed it to flourish, especially in schools where studies are finding how beneficial playing D&D (or at least RPGs in general, but D&D is by far the biggest game in town, so it really helps promote those programs) is to personal and even educational development. </p><p></p><p>I in fact run a TTRPG at the university library where I work, where I stock the family friendly standards (D&D, FATE), some more PG-13 faire (Thirsty Sword Lesbians, Dream Askew/Dream Apart), and some decidedly hard-R games (Monsterhearts 2). The industry has never been more diverse and caters to a lot of different interests. Hell, BG3, a spectacularly adult-oriented product, has the full seal of D&D approval on it, so we know they aren't shy from those experiences (I've also never watched Acquisitions Inc., but I've read enough Penny Arcade to have a guess as to how family friendly that is, or probably more accurately isn't). </p><p></p><p>I think the optics of putting out a more adult-oriented supplement is probably something they'd rather avoid (lest it spawn "Think of the children!" 2.0 and claw back a lot of the goodwill the brand has built partnering with schools), but it also wouldn't necessarily be unwelcome, certainly not by me. But the core rules? Yeah, those should be fine to put in schools, which pretty much necessitates being PG.</p></blockquote><p></p>
[QUOTE="Gradine, post: 9633886, member: 57112"] Oh. Yeah, as a parent, I can hard disagree here. And I say that as someone who loves BG3 and has no problem with adult content. D&D is, love it or hate it, still the brand ambassador for TTRPGs. Being family friendly is what has allowed it to flourish, especially in schools where studies are finding how beneficial playing D&D (or at least RPGs in general, but D&D is by far the biggest game in town, so it really helps promote those programs) is to personal and even educational development. I in fact run a TTRPG at the university library where I work, where I stock the family friendly standards (D&D, FATE), some more PG-13 faire (Thirsty Sword Lesbians, Dream Askew/Dream Apart), and some decidedly hard-R games (Monsterhearts 2). The industry has never been more diverse and caters to a lot of different interests. Hell, BG3, a spectacularly adult-oriented product, has the full seal of D&D approval on it, so we know they aren't shy from those experiences (I've also never watched Acquisitions Inc., but I've read enough Penny Arcade to have a guess as to how family friendly that is, or probably more accurately isn't). I think the optics of putting out a more adult-oriented supplement is probably something they'd rather avoid (lest it spawn "Think of the children!" 2.0 and claw back a lot of the goodwill the brand has built partnering with schools), but it also wouldn't necessarily be unwelcome, certainly not by me. But the core rules? Yeah, those should be fine to put in schools, which pretty much necessitates being PG. [/QUOTE]
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