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Jeremy Crawford Also Leaving D&D Team Later This Month
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<blockquote data-quote="SteveC" data-source="post: 9634016" data-attributes="member: 9053"><p>I think this is a really important point to make because that really does seem to be a lot of the goals for the current think of WotC. There is a huge part of the fanbase who's thinking this, and WotC is looking at the people who've started playing since 5E and saying, "these people are our market."</p><p></p><p>But there are a couple of problems with that. The first is that a lot of people start playing RPGs and, for lack of a better way to explain it, just exhaust their interest with it. It happens with so many hobbies that people can be casual or intense fans of. </p><p></p><p>The second is that the old fans have a huge number of "whales" in them. By that I mean people who buy everything and anything for the game. Whether they play it or not. And if they are unhappy, you lose the money they spend, but you also make them grumpy. And there's nothing like someone who's loved something with all their heart and had it broken to complain loudly and angrily. And in 2025 it's easy to amplify those voices.</p><p></p><p>I think it's perfectly possible to write a version of D&D that keeps the majority of the old and new fans happy. 5E's initial fanbase came from people who left the game during the 4E era. It's only since then that we've had this issue of trying to make the new audience happy.</p><p></p><p>And my question, which is a much deeper one, is: <em>what does this new audience want that's incompatible with the old one?</em> I think the issue is that there isn't a clear set of design principles or overall "wants" that this new audience has. Remember that 4E was the last attempt at giving people what they wanted and, that didn't work out, did it?</p></blockquote><p></p>
[QUOTE="SteveC, post: 9634016, member: 9053"] I think this is a really important point to make because that really does seem to be a lot of the goals for the current think of WotC. There is a huge part of the fanbase who's thinking this, and WotC is looking at the people who've started playing since 5E and saying, "these people are our market." But there are a couple of problems with that. The first is that a lot of people start playing RPGs and, for lack of a better way to explain it, just exhaust their interest with it. It happens with so many hobbies that people can be casual or intense fans of. The second is that the old fans have a huge number of "whales" in them. By that I mean people who buy everything and anything for the game. Whether they play it or not. And if they are unhappy, you lose the money they spend, but you also make them grumpy. And there's nothing like someone who's loved something with all their heart and had it broken to complain loudly and angrily. And in 2025 it's easy to amplify those voices. I think it's perfectly possible to write a version of D&D that keeps the majority of the old and new fans happy. 5E's initial fanbase came from people who left the game during the 4E era. It's only since then that we've had this issue of trying to make the new audience happy. And my question, which is a much deeper one, is: [I]what does this new audience want that's incompatible with the old one?[/I] I think the issue is that there isn't a clear set of design principles or overall "wants" that this new audience has. Remember that 4E was the last attempt at giving people what they wanted and, that didn't work out, did it? [/QUOTE]
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