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Jeremy Crawford Also Leaving D&D Team Later This Month
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 9635097" data-attributes="member: 7023887"><p>Everyone wants this.</p><p></p><p>What’s weird to me is that you treat this as a new thing. You and others regularly act like all new 5e books are soulless and only made to sell money. As if all of 5e transitioned away from “art” into “corpo-slop” . . . when do you folks draw the line? Is it still “Tasha’s.”</p><p></p><p>When did D&D 5e “sell out”? Do you think the early 5e books weren’t designed as “products”? In my opinion, some of the early books are the weakest in all of 5e. Princes of the Apocalypse, the Sword Coast Adventurer’s Guide, Hoard of the Dragon Queen/Rise of Tiamat.</p><p></p><p>What makes Tasha’s and Xanathar’s so different? Or Volo’s Guide to Monsters and Fizban’s Treasury of Dragons? Ravnica vs. Ravenloft?</p><p></p><p>In my opinion, 5e didn’t even really find its footing until 2016-2017, with release of the 5e SRD, Curse of Strahd, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, and Tomb of Annihilation. And it wasn’t until Ravnica that they found their main model for releasing setting books to great success.</p><p></p><p>There have been recent books that have received a lot of praise (Planescape, Book of Many Things, the new core books). There were early books that were clearly underdeveloped and not well received. And vice versa. There are early 5e products I have a lot of praise for and newer ones that I have a lot of criticism of. Most of the newer ones that you folk bemoan as the herald of 5e’s doom (Tasha’s, Van Richten’s, the new core books) . . . have mostly glowing reviews. Clearly there are a lot of people that enjoy the newer direction. Making this grand-standing statement about how you think the game should be treated like art and not a product when you mean “they changed the direction and I don’t like it” is practically accusing people that do like the new direction and books of being corpo shills.</p><p></p><p>Also, to bring this back around to the topic of the thread, Jeremy Crawford and Chris Perkins were around for all of that. They were the leads of the D&D 5e design team for the past 10 years. If you were to grab a random 5e book off your shelf, their names are probably credited on its first page.</p><p></p><p>What do you think their role was in the shift towards “product-ification” you think happened? If the shift in quality was so drastic, where were they?</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 9635097, member: 7023887"] Everyone wants this. What’s weird to me is that you treat this as a new thing. You and others regularly act like all new 5e books are soulless and only made to sell money. As if all of 5e transitioned away from “art” into “corpo-slop” . . . when do you folks draw the line? Is it still “Tasha’s.” When did D&D 5e “sell out”? Do you think the early 5e books weren’t designed as “products”? In my opinion, some of the early books are the weakest in all of 5e. Princes of the Apocalypse, the Sword Coast Adventurer’s Guide, Hoard of the Dragon Queen/Rise of Tiamat. What makes Tasha’s and Xanathar’s so different? Or Volo’s Guide to Monsters and Fizban’s Treasury of Dragons? Ravnica vs. Ravenloft? In my opinion, 5e didn’t even really find its footing until 2016-2017, with release of the 5e SRD, Curse of Strahd, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, and Tomb of Annihilation. And it wasn’t until Ravnica that they found their main model for releasing setting books to great success. There have been recent books that have received a lot of praise (Planescape, Book of Many Things, the new core books). There were early books that were clearly underdeveloped and not well received. And vice versa. There are early 5e products I have a lot of praise for and newer ones that I have a lot of criticism of. Most of the newer ones that you folk bemoan as the herald of 5e’s doom (Tasha’s, Van Richten’s, the new core books) . . . have mostly glowing reviews. Clearly there are a lot of people that enjoy the newer direction. Making this grand-standing statement about how you think the game should be treated like art and not a product when you mean “they changed the direction and I don’t like it” is practically accusing people that do like the new direction and books of being corpo shills. Also, to bring this back around to the topic of the thread, Jeremy Crawford and Chris Perkins were around for all of that. They were the leads of the D&D 5e design team for the past 10 years. If you were to grab a random 5e book off your shelf, their names are probably credited on its first page. What do you think their role was in the shift towards “product-ification” you think happened? If the shift in quality was so drastic, where were they? [/QUOTE]
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