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Jeremy Crawford Also Leaving D&D Team Later This Month
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<blockquote data-quote="Hussar" data-source="post: 9635268" data-attributes="member: 22779"><p>Ok, so, basically, D&D has never innovated then by that metric.</p><p></p><p>What I'm questioning is the notion that the "lack of innovation" is caused by corporate oversight. How innovative is another issue, but, let's take a look back at history shall we?</p><p></p><p>5e (2014) rolls out. Now, this is the apologia edition. The fandom had spoken absolutely clearly. This was to be the "greatest hits" edition. Any innovation was absolutely sacrificed on the altar of nostalgia. Remember all the new mechanics that WotC floated in the run up to 2014? I do. Exploding dice for fighters? A shed load of new mechanics for every class? </p><p></p><p>And every single idea shot down in flames by the fandom. The fandom 100% rejected anything that was innovative that WotC didn't manage to slip under the radar. Was that driving by corporate interests? Not really? In 2013, Hasbro couldn't have cared less about D&D. They had, what, 6 people working in D&D. Less than a dozen. There was zero corporate oversight. And zero innovation was allowed because the fandom absolutely forbade it.</p><p></p><p>Fast forward to 5e (2024). WotC is given zero choice. 2024 MUST be backwards compatible. The fandom would absolutely lose their poop if it wasn't. So, 2024 is already hobbled for innovation by the fandom. Nothing to do with corporate interference at all. The fans spoke very loudly and very clearly. The revision rules MUST be backward compatible and must be so compatible that both sets of rules can be used concurrently at the same table. And, every single time WotC floated anything that deviated even slightly from what had come before, the fandom came down like a ton of bricks on any idea. New races? New classes? The list of mechanics that went through the wringer of the playtest is very, very long. And anything even slightly creative or innovative got crushed under the boots of the fandom.</p><p></p><p>Corporate interests hobbling innovation at WotC? Not even the slightest. You want to know why WotC stays in the middle of the road and doesn't really do a whole lot new? Look to the left and right at your game table. THAT'S the reason. And, often that's the reason that smaller companies can get away with bigger changes. It's not Hasbro that's cracking the whip. It's the fans. Someone doesn't like one of the new Kobold books? Ok, fine, they maybe criticize it a bit at the time and then forget about it. Someone doesn't like Van Richten's Guide to Ravenloft? They're going to bring it up EVERY SINGLE CHANCE THEY GET, over and over and over and over and over again, in order to scream from the rooftops how bad WotC is and how it's Hasbro and WotC that's ruining D&D. </p><p></p><p>And it never, ever lets up. It never, ever stops.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9635268, member: 22779"] Ok, so, basically, D&D has never innovated then by that metric. What I'm questioning is the notion that the "lack of innovation" is caused by corporate oversight. How innovative is another issue, but, let's take a look back at history shall we? 5e (2014) rolls out. Now, this is the apologia edition. The fandom had spoken absolutely clearly. This was to be the "greatest hits" edition. Any innovation was absolutely sacrificed on the altar of nostalgia. Remember all the new mechanics that WotC floated in the run up to 2014? I do. Exploding dice for fighters? A shed load of new mechanics for every class? And every single idea shot down in flames by the fandom. The fandom 100% rejected anything that was innovative that WotC didn't manage to slip under the radar. Was that driving by corporate interests? Not really? In 2013, Hasbro couldn't have cared less about D&D. They had, what, 6 people working in D&D. Less than a dozen. There was zero corporate oversight. And zero innovation was allowed because the fandom absolutely forbade it. Fast forward to 5e (2024). WotC is given zero choice. 2024 MUST be backwards compatible. The fandom would absolutely lose their poop if it wasn't. So, 2024 is already hobbled for innovation by the fandom. Nothing to do with corporate interference at all. The fans spoke very loudly and very clearly. The revision rules MUST be backward compatible and must be so compatible that both sets of rules can be used concurrently at the same table. And, every single time WotC floated anything that deviated even slightly from what had come before, the fandom came down like a ton of bricks on any idea. New races? New classes? The list of mechanics that went through the wringer of the playtest is very, very long. And anything even slightly creative or innovative got crushed under the boots of the fandom. Corporate interests hobbling innovation at WotC? Not even the slightest. You want to know why WotC stays in the middle of the road and doesn't really do a whole lot new? Look to the left and right at your game table. THAT'S the reason. And, often that's the reason that smaller companies can get away with bigger changes. It's not Hasbro that's cracking the whip. It's the fans. Someone doesn't like one of the new Kobold books? Ok, fine, they maybe criticize it a bit at the time and then forget about it. Someone doesn't like Van Richten's Guide to Ravenloft? They're going to bring it up EVERY SINGLE CHANCE THEY GET, over and over and over and over and over again, in order to scream from the rooftops how bad WotC is and how it's Hasbro and WotC that's ruining D&D. And it never, ever lets up. It never, ever stops. [/QUOTE]
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