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*Dungeons & Dragons
Jeremy Crawford Also Leaving D&D Team Later This Month
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<blockquote data-quote="Dire Bare" data-source="post: 9636553" data-attributes="member: 18182"><p>I feel like you keep making this a binary . . . either we have indie games created out of pure passion, or corporate games driven solely by the need for profit.</p><p></p><p>I would argue that indie games, corporate games, and everything in between have both of these as factors. You're more likely to get a passion-driven project from an indie designer, but that does not mean they also don't have an eye towards making a little bit of money and meeting an existing fan need/want. Corporate projects, like each official D&D book, lean more heavily on the side of, <em>"How does this support the D&D franchise's profit and growth?"</em>, but that doesn't mean that passion, creativity, ingenuity, and innovation aren't poured into those projects. It's a balance, and the balance isn't always passion over profits for indie designers or the reverse for corporate designers.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 9636553, member: 18182"] I feel like you keep making this a binary . . . either we have indie games created out of pure passion, or corporate games driven solely by the need for profit. I would argue that indie games, corporate games, and everything in between have both of these as factors. You're more likely to get a passion-driven project from an indie designer, but that does not mean they also don't have an eye towards making a little bit of money and meeting an existing fan need/want. Corporate projects, like each official D&D book, lean more heavily on the side of, [I]"How does this support the D&D franchise's profit and growth?"[/I], but that doesn't mean that passion, creativity, ingenuity, and innovation aren't poured into those projects. It's a balance, and the balance isn't always passion over profits for indie designers or the reverse for corporate designers. [/QUOTE]
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Jeremy Crawford Also Leaving D&D Team Later This Month
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