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Jeremy Crawford Also Leaving D&D Team Later This Month
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<blockquote data-quote="Faolyn" data-source="post: 9636723" data-attributes="member: 6915329"><p>Well, a lot of indie games, especially the games on Itch or on personal blogs, are free or cost like a buck or two and aren't part of any existing system or setting. A lot of them are created in response to contests or challenges. A lot of them are just a couple of pages long. A lot of them are extremely silly games that would never get a mainstream audience. Some of them are effectively free first drafts for games that go on to get kickstarted into fully-fledged games. Some of them are created out of a desire by the author to express their otherness (sexual orientation, gender identity, disability, etc.) through roleplaying.</p><p></p><p></p><p>You're really misunderstanding what I wrote and even what I meant in the first place. I've never said that there's no passion in D&D products; I've actively said that I'm sure the creators love what they're doing and giving it their all. </p><p></p><p>But look, we all know that they won't publish material that doesn't get a 70%+ approval rating. I think it's fair to say that the reason for that is because if the fans don't like it, they presumably won't buy the material. Or worse, that some fans will buy it, dislike the material, create a scathing (and/or whiny) youtube video about it, and turn other fans off. But when you get right down to it, what it means is that the creators are responding to outside pressures which prevent them from producing what they truly want.</p><p></p><p>I could be wrong; maybe the devs don't have their own vision of what D&D is like but simply want to make what other people want. It's possible. It's also quite possible that there are rules in place where they <em>aren't allowed </em>to produce material that doesn't get that rating because there's too much risk it won't sell.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9636723, member: 6915329"] Well, a lot of indie games, especially the games on Itch or on personal blogs, are free or cost like a buck or two and aren't part of any existing system or setting. A lot of them are created in response to contests or challenges. A lot of them are just a couple of pages long. A lot of them are extremely silly games that would never get a mainstream audience. Some of them are effectively free first drafts for games that go on to get kickstarted into fully-fledged games. Some of them are created out of a desire by the author to express their otherness (sexual orientation, gender identity, disability, etc.) through roleplaying. You're really misunderstanding what I wrote and even what I meant in the first place. I've never said that there's no passion in D&D products; I've actively said that I'm sure the creators love what they're doing and giving it their all. But look, we all know that they won't publish material that doesn't get a 70%+ approval rating. I think it's fair to say that the reason for that is because if the fans don't like it, they presumably won't buy the material. Or worse, that some fans will buy it, dislike the material, create a scathing (and/or whiny) youtube video about it, and turn other fans off. But when you get right down to it, what it means is that the creators are responding to outside pressures which prevent them from producing what they truly want. I could be wrong; maybe the devs don't have their own vision of what D&D is like but simply want to make what other people want. It's possible. It's also quite possible that there are rules in place where they [I]aren't allowed [/I]to produce material that doesn't get that rating because there's too much risk it won't sell. [/QUOTE]
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