Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Also Leaving D&D Team Later This Month
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SlyFlourish" data-source="post: 9638062" data-attributes="member: 54840"><p>There is a bit of the Starbucks problem here. People are willing to pay $6 for Starbucks because they know Starbucks. If you crash your black van into a wall in front of someone, leap out wearing your ski-mask, and demand they pay you $6 for your coffee, they're likely to mace you and run away. It took Starbucks <em>years</em> to build that brand awareness. Same with McDonald's and Coca-Cola.</p><p></p><p>D&D is a known brand and 5e D&D is a known system. It takes some effort to show players that it's worth their time to learn a new system for some benefit and I don't know that many GMs are really good at that. GMs might love a system but what's in it for the player? As you say, Cyberpunk is a clear difference and if your players are into cyberpunk as a genre, that might be a good sell. Selling an interesting world can work. Selling OSR games might be a little harder ("It's like 5e but with less character options and you'll die more").</p><p></p><p>I propose that GMs focus on making themselves the brand. Play with your group of friends who trust <em>you</em> and it might be easier to convince them to try something else. "Try" is also important here. "Hey friends, I thought we might try 13th Age for a couple of sessions and see what we think once we're done with our current campaign".</p><p></p><p>I think it's easier to get a group to try something for a handful of sessions than fully switch away from a system they like to one they don't know about.</p><p></p><p>It also helps when you can give them the rules for free. I think its important for other RPGs to have some sort of free player guide so players can dig into it without having to invest money in something they don't know anything about and may have little interest in to begin with.</p><p></p><p>So yeah, I think we GMs can sharpen our skills at convincing groups to try other systems. In the end, our groups may still prefer D&D 5e, which is fine, but we'd at least like to try some other stuff.</p><p></p><p>I had a lot of success with this approach. In the past few years I've run Shadowdark, Numenera, Blades in the Dark, Tales of the Valiant, A5e, and a few one-shots of other systems like Shadow of the Weird Wizard. My players are all pretty open to trying whatever system I want to try.</p><p></p><p>I'm hoping to run Shadow of the Weird Wizard, 13th Age, and another Shadowdark campaign this year or next but I'm also totally cool running D&D 2024 or Tales of the Valiant as well.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9638062, member: 54840"] There is a bit of the Starbucks problem here. People are willing to pay $6 for Starbucks because they know Starbucks. If you crash your black van into a wall in front of someone, leap out wearing your ski-mask, and demand they pay you $6 for your coffee, they're likely to mace you and run away. It took Starbucks [I]years[/I] to build that brand awareness. Same with McDonald's and Coca-Cola. D&D is a known brand and 5e D&D is a known system. It takes some effort to show players that it's worth their time to learn a new system for some benefit and I don't know that many GMs are really good at that. GMs might love a system but what's in it for the player? As you say, Cyberpunk is a clear difference and if your players are into cyberpunk as a genre, that might be a good sell. Selling an interesting world can work. Selling OSR games might be a little harder ("It's like 5e but with less character options and you'll die more"). I propose that GMs focus on making themselves the brand. Play with your group of friends who trust [I]you[/I] and it might be easier to convince them to try something else. "Try" is also important here. "Hey friends, I thought we might try 13th Age for a couple of sessions and see what we think once we're done with our current campaign". I think it's easier to get a group to try something for a handful of sessions than fully switch away from a system they like to one they don't know about. It also helps when you can give them the rules for free. I think its important for other RPGs to have some sort of free player guide so players can dig into it without having to invest money in something they don't know anything about and may have little interest in to begin with. So yeah, I think we GMs can sharpen our skills at convincing groups to try other systems. In the end, our groups may still prefer D&D 5e, which is fine, but we'd at least like to try some other stuff. I had a lot of success with this approach. In the past few years I've run Shadowdark, Numenera, Blades in the Dark, Tales of the Valiant, A5e, and a few one-shots of other systems like Shadow of the Weird Wizard. My players are all pretty open to trying whatever system I want to try. I'm hoping to run Shadow of the Weird Wizard, 13th Age, and another Shadowdark campaign this year or next but I'm also totally cool running D&D 2024 or Tales of the Valiant as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Also Leaving D&D Team Later This Month
Top