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Jeremy Crawford Also Leaving D&D Team Later This Month
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<blockquote data-quote="Faolyn" data-source="post: 9642178" data-attributes="member: 6915329"><p>OK, I never got to play it, since nobody I knew wanted to run it and at that time I was mostly buying books for the systems I <em>was </em>playing. But, well, in reading it, they got rid of a lot of things that I felt were bad ideas to get rid of, like bards and good-aligned monsters (because they wanted to have only monsters you will fight[1]). And they turned some monsters, like dryads, into big scary combat monsters (at least by appearance; I honestly can't remember what their powers are, but dryads went from shy forest guardians to angry trees). So to me, this strongly signified it was a game based almost entirely on combat, and that's not what I wanted at all. Not after the RP-heavy games I got used to. </p><p></p><p>So I know some (all?) of those got changed in later 4e books, but bad first impressions and all that.</p><p></p><p>---</p><p></p><p>[1] Which I always thought was dumb and lacked imagination because (a) they still have useful statblocks that could be reskinned, (b) there could be, like gold dragons or unicorns who turned evil or got corrupted, (c) the party could have one as an ally, or (d) who's to say I was going to use alignments in the first place?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9642178, member: 6915329"] OK, I never got to play it, since nobody I knew wanted to run it and at that time I was mostly buying books for the systems I [I]was [/I]playing. But, well, in reading it, they got rid of a lot of things that I felt were bad ideas to get rid of, like bards and good-aligned monsters (because they wanted to have only monsters you will fight[1]). And they turned some monsters, like dryads, into big scary combat monsters (at least by appearance; I honestly can't remember what their powers are, but dryads went from shy forest guardians to angry trees). So to me, this strongly signified it was a game based almost entirely on combat, and that's not what I wanted at all. Not after the RP-heavy games I got used to. So I know some (all?) of those got changed in later 4e books, but bad first impressions and all that. --- [1] Which I always thought was dumb and lacked imagination because (a) they still have useful statblocks that could be reskinned, (b) there could be, like gold dragons or unicorns who turned evil or got corrupted, (c) the party could have one as an ally, or (d) who's to say I was going to use alignments in the first place? [/QUOTE]
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