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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Undrave" data-source="post: 8108948" data-attributes="member: 7015698"><p>Hmm... why not? He's getting Alchemist Kit and Tinkerer Tools, which are generally just for flavour, then Thieves' Tools which aren't bad for having the Monk take over the role normally taken by a party's Rogue. Then they get a few more skills... so what? The Monk is generally an underpowered grab-bag of abilities anyway, and doesn't get Expertise like the Bard or Rogue. With more skills in general they could still fit the party role of skill monkey by having breadth of skills rather than depth. Having more skills doesn't generally break the game.</p><p></p><p>And if he wants to be a Monk Wizard he'll probably sacrifice SOMETHING to get more INT (probably CON) and one of his extra skill will probably go to Arcana, a skill that's useful to have but with niche uses.</p><p></p><p>I think it just depends of the rest of the party composition and if he'll be stepping on any toes. Also, remind your Monk that just because he's proficient, doesn't mean he STARTS with those in his inventory. </p><p></p><p>I say go for it! It'll be an interesting character. He'll probably be the master of out of combat stuff.</p><p></p><p></p><p></p><p>I mean, those are optional rules. They're specifically there for 'out of the norm' characters. And don't obsess over what every other groups does, just take it one game at a time. How often do you start new campaign with new PCs anyway? You got time.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8108948, member: 7015698"] Hmm... why not? He's getting Alchemist Kit and Tinkerer Tools, which are generally just for flavour, then Thieves' Tools which aren't bad for having the Monk take over the role normally taken by a party's Rogue. Then they get a few more skills... so what? The Monk is generally an underpowered grab-bag of abilities anyway, and doesn't get Expertise like the Bard or Rogue. With more skills in general they could still fit the party role of skill monkey by having breadth of skills rather than depth. Having more skills doesn't generally break the game. And if he wants to be a Monk Wizard he'll probably sacrifice SOMETHING to get more INT (probably CON) and one of his extra skill will probably go to Arcana, a skill that's useful to have but with niche uses. I think it just depends of the rest of the party composition and if he'll be stepping on any toes. Also, remind your Monk that just because he's proficient, doesn't mean he STARTS with those in his inventory. I say go for it! It'll be an interesting character. He'll probably be the master of out of combat stuff. I mean, those are optional rules. They're specifically there for 'out of the norm' characters. And don't obsess over what every other groups does, just take it one game at a time. How often do you start new campaign with new PCs anyway? You got time. [/QUOTE]
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