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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Chaosmancer" data-source="post: 8109363" data-attributes="member: 6801228"><p>I find these two paragraphs, if one is meant to follow the other as a thought, as being so completely outside of my expectations that I truly do not know what to do with them. </p><p></p><p>You seem to think that having Dwarves being Chaotic Good (I assume instead of Lawful Good) means that something isn't even Fantasy. </p><p></p><p>So, to begin my disagreement I want to point to the fact that many Fantasy stories do not have Dwarves at all. If the fact that they do not even exist isn't enough to make the story not a fantasy story, then them being "chaotic" wouldn't ruin it either. </p><p></p><p>Then, I would also like to point to the second ever introduction I had to Dwarves... Gully Dwarves from the DnD setting of Kyrnn. Gully Dwarves are very chaotic. They existed within the annals of DnD itself. </p><p></p><p>So, if Fantasy is more than Lawful Dwarves, and DnD Fantasy is more than Lawful Dwarves... what possible reasoning is behind the idea that someone who doesn't want Lawful Dwarves not only should play something other than DnD, but that they aren't even interested in a Fantasy Game at all? This claim does not make any sense at all, except for this idea that all Fantasy must match a single mold that is the Fantasy you are comfortable with. And that just is not true.</p><p></p><p>-----------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>I've pointed this out every time this topic comes up, but the Racial ASIs did not differentiate any race from the Variant Human. With two +1's and a free feat, which could include a +1 for any Ability Score, all level 1 humans could match any level 1 race in their exact ASI bonuses. </p><p></p><p>So, their tendencies did not differentiate them from humans, it made them a subset of human tendencies. The real differentiation came in their racial features, not their +2/+1 spread.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8109363, member: 6801228"] I find these two paragraphs, if one is meant to follow the other as a thought, as being so completely outside of my expectations that I truly do not know what to do with them. You seem to think that having Dwarves being Chaotic Good (I assume instead of Lawful Good) means that something isn't even Fantasy. So, to begin my disagreement I want to point to the fact that many Fantasy stories do not have Dwarves at all. If the fact that they do not even exist isn't enough to make the story not a fantasy story, then them being "chaotic" wouldn't ruin it either. Then, I would also like to point to the second ever introduction I had to Dwarves... Gully Dwarves from the DnD setting of Kyrnn. Gully Dwarves are very chaotic. They existed within the annals of DnD itself. So, if Fantasy is more than Lawful Dwarves, and DnD Fantasy is more than Lawful Dwarves... what possible reasoning is behind the idea that someone who doesn't want Lawful Dwarves not only should play something other than DnD, but that they aren't even interested in a Fantasy Game at all? This claim does not make any sense at all, except for this idea that all Fantasy must match a single mold that is the Fantasy you are comfortable with. And that just is not true. ----------------------------------------------------------------------------------------------------------------- I've pointed this out every time this topic comes up, but the Racial ASIs did not differentiate any race from the Variant Human. With two +1's and a free feat, which could include a +1 for any Ability Score, all level 1 humans could match any level 1 race in their exact ASI bonuses. So, their tendencies did not differentiate them from humans, it made them a subset of human tendencies. The real differentiation came in their racial features, not their +2/+1 spread. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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