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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Maxperson" data-source="post: 8109951" data-attributes="member: 23751"><p>It's linear logic, not circular at all. Point A in the line: Elves are more dexterous than the baseline average. Point B in the line: As a result elves get +2 to dex. Since I'm not relying on Point B to go back and make Point A happen, there is no circle or anything even resembling a circle. It's completely linear.</p><p></p><p>This is completely false. There is in fact a very good reason. That reason being because the entire race, which the PCs are a part of, has that advantage. That reason gives PC elves +2 to dex, but does not prevent them from having as low as a 5 dex(well below average).</p><p></p><p>Literally the entire game is about constraint. You cannot be an Elf and Dwarf at the same time. You cannot be two classes without meeting minimum requirements. You cannot roll different dice for hit points than you class allows. You cannot pick spells from a list other than your own. And so on. </p><p></p><p>And I provided a way to have your cake and eat it, too. Keep racial bonuses and give a floating +1 or +2 instead of having subrace bonuses. Make whatever the hell you want with whatever race you want AND have the racial bonuses.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8109951, member: 23751"] It's linear logic, not circular at all. Point A in the line: Elves are more dexterous than the baseline average. Point B in the line: As a result elves get +2 to dex. Since I'm not relying on Point B to go back and make Point A happen, there is no circle or anything even resembling a circle. It's completely linear. This is completely false. There is in fact a very good reason. That reason being because the entire race, which the PCs are a part of, has that advantage. That reason gives PC elves +2 to dex, but does not prevent them from having as low as a 5 dex(well below average). Literally the entire game is about constraint. You cannot be an Elf and Dwarf at the same time. You cannot be two classes without meeting minimum requirements. You cannot roll different dice for hit points than you class allows. You cannot pick spells from a list other than your own. And so on. And I provided a way to have your cake and eat it, too. Keep racial bonuses and give a floating +1 or +2 instead of having subrace bonuses. Make whatever the hell you want with whatever race you want AND have the racial bonuses. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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