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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Chaosmancer" data-source="post: 8110510" data-attributes="member: 6801228"><p>If all race is, is a +2 or a -1 to certain scores, then yeah, it isn't even worth discussing. </p><p></p><p>I happen to usually see it as more than that. Like the Elven inability to sleep, or dwarven resistance to toxins, or in more modern versions, the infernal magic of Tielflings.</p><p></p><p></p><p></p><p>Really? </p><p></p><p>Let me propose it this way. </p><p></p><p>Game #1 allows you to play a human in a fantasy world, fighting demons, dragons, and other forces of supernatural evil.</p><p></p><p>Game #2 allows you play a human in a fantasy world, fighting demons, dragons, and other forces of supernatural evil. Or, you could play as any of five other races. </p><p></p><p></p><p>Which game, assuming their mechanics are equally well-designed, do you think would do better? </p><p></p><p>Look up "traditional DnD party" and you get images like this</p><p></p><p>[ATTACH=full]127647[/ATTACH]</p><p></p><p>[ATTACH=full]127650[/ATTACH]</p><p></p><p>[ATTACH=full]127652[/ATTACH]</p><p></p><p>[ATTACH=full]127651[/ATTACH]</p><p></p><p>You would have to try pretty hard to find a "classic" DnD party that is all humans. Part of why DnD grabbed the Niche it did and was so successful, was because they offered a variety of options for people to play as. It wasn't just wizard, fighter, cleric, rogue, it was also elf, dwarf, human, and halfling. </p><p></p><p>The very fact that mono-race parties are the exception, seems to point to that as well. If they didn't have halflings, and someone else did? Yeah, DnD might not have made it. After all, some of the DnD clones that came out around the same time didn't have races other than human. And they did fail.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8110510, member: 6801228"] If all race is, is a +2 or a -1 to certain scores, then yeah, it isn't even worth discussing. I happen to usually see it as more than that. Like the Elven inability to sleep, or dwarven resistance to toxins, or in more modern versions, the infernal magic of Tielflings. Really? Let me propose it this way. Game #1 allows you to play a human in a fantasy world, fighting demons, dragons, and other forces of supernatural evil. Game #2 allows you play a human in a fantasy world, fighting demons, dragons, and other forces of supernatural evil. Or, you could play as any of five other races. Which game, assuming their mechanics are equally well-designed, do you think would do better? Look up "traditional DnD party" and you get images like this [ATTACH type="full"]127647[/ATTACH] [ATTACH type="full"]127650[/ATTACH] [ATTACH type="full"]127652[/ATTACH] [ATTACH type="full"]127651[/ATTACH] You would have to try pretty hard to find a "classic" DnD party that is all humans. Part of why DnD grabbed the Niche it did and was so successful, was because they offered a variety of options for people to play as. It wasn't just wizard, fighter, cleric, rogue, it was also elf, dwarf, human, and halfling. The very fact that mono-race parties are the exception, seems to point to that as well. If they didn't have halflings, and someone else did? Yeah, DnD might not have made it. After all, some of the DnD clones that came out around the same time didn't have races other than human. And they did fail. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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