Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Discusses Details on Custom Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 8110726" data-attributes="member: 8461"><p>"non-demi-god"? I hate to break it to you, but <a href="https://www.enworld.org/threads/was-gandalf-just-a-5th-level-magic-user.663672/" target="_blank">Gandalf was a 5th-level magic-user</a>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>You have the basic idea right, though I'm not sure why you're bringing that up here. In my copy (3rd Edition, 8th+ printing), there are the medieval warfare rules, followed by the brief man-to-man rules (I misrembered the name), followed by the fantasy supplement. However, in the fantasy supplement's description of heroes and super-heroes, it talks about using them as individuals, which it doesn't do for elves, dwarves, or halflings.</p><p></p><p></p><p></p><p>It's likewise described in terms of individual ability. Specifically:</p><p></p><p>"They are the last figure in a unit that will be killed by regular missile fire of [sic] melee, but they may be attacked individually by enemy troops of like type (such as other Hero-types) or creatures shown on the Fantasy Combat Table. Heroes (and Anti-Heroes) may act independent of their command in order to combat some other fantastic character."</p><p></p><p></p><p></p><p>Which includes the notes on independent action.</p><p></p><p></p><p></p><p>As units, not as individuals. That's not an unimportant distinction to make.</p><p></p><p></p><p>Those distinctions don't show up in my copy of Chainmail, and aren't mentioned in the distinctions made between printings over on <a href="https://www.acaeum.com/ddindexes/setpages/chainmail.html" target="_blank">the Acaeum</a>, which does make note of changes between "hobbits" and "halflings" between printings.</p><p></p><p>Presuming that you're referring to <a href="https://boggswood.blogspot.com/2018/07/a-timeline-from-braunstein-to-blackmoor.html" target="_blank">this timeline</a>, it's worth noting that even if we overlook the large disclaimer that it's reconstructed from the memory of one person decades later, it also doesn't say when fantasy races as PCs were introduced. So we can't use it to say for certain that Tolkien-esque demihumans were actually an early part of the game, which if I recall correctly was your assertion.</p><p></p><p>I'm not sure I follow what you're suggesting here. Likewise, the answer to that question would likely be taken to be different today from several decades ago, where differences between genres in general and games in particular (e.g. "edition wars") would be very different from how they were perceived then. There's a reason why no one cared very much when the AD&D Monster Manual came out a year before the Player's Handbook. Today that wouldn't be feasible.</p><p></p><p>There's also no evidence to say that it succeeded <em>because</em> of them. Remember, T&T had those races and more, and it didn't do as well as D&D.</p><p></p><p>The issue of Gygax and Arneson dueling over the importance of Chainmail to D&D's formation has nothing to do with the presence/absence of particular fantasy races, so popular or not we can dispense with the idea of that being a salient point of comparison. </p><p></p><p>I'll mention again that early games did have things that D&D lacked - T&T let you play as a fairy - and didn't overtake it.</p><p></p><p>It's neither. On the contrary, it's far more misleading to suggest that purported later additions (please note again that you've apparently referenced a timeline that says nothing about fantasy races in Blackmoor as support) were somehow integral despite not being part of the game at the beginning.</p><p></p><p>First, it's important to note that citing a particular post doesn't lend your point any more credence unless it actually establishes something, which isn't the case here. Rather, you're trying to insert a disconnect where there isn't any with regards to level limits. In terms of level limits establishing the overall inconsequence of fantas races compared to humans, they do (nor are they the only thing that does). That doesn't mean you couldn't keep playing such a character.</p><p></p><p>You're misinterpreting what's there. The issue of a call-out doesn't establishing particular notability, which is why the particular aspects that you're focusing on (i.e. elves, dwarves, and halflings) aren't singled out for man-to-man play the way heroes and super-heroes are. Having them as units doesn't make them any more "central" than it does for sprites or chimerea [sic] or elementals, all of which are also listed. To suggest that barely a half-dozen or so creatures out of a larger list makes them "central" to the game strikes me as disingenuous. (And of course, this is presuming that we continue with the underlying assumption that the elves and dwarves <a href="https://www.enworld.org/threads/q-a-with-gary-gygax.22566/page-90#post-1332107" target="_blank">are from Tolkien at all</a>. Notice that Gary can attribute the halflings to Tolkien, so there's no real reason for him to be less than honest regarding the other two races.)</p><p></p><p>On the contrary, the "other side" looks at the totality of the game and finds that there simply isn't very much Tolkien influence there, which you've helped highlight here.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 8110726, member: 8461"] "non-demi-god"? I hate to break it to you, but [url=https://www.enworld.org/threads/was-gandalf-just-a-5th-level-magic-user.663672/]Gandalf was a 5th-level magic-user[/url]. :p You have the basic idea right, though I'm not sure why you're bringing that up here. In my copy (3rd Edition, 8th+ printing), there are the medieval warfare rules, followed by the brief man-to-man rules (I misrembered the name), followed by the fantasy supplement. However, in the fantasy supplement's description of heroes and super-heroes, it talks about using them as individuals, which it doesn't do for elves, dwarves, or halflings. It's likewise described in terms of individual ability. Specifically: "They are the last figure in a unit that will be killed by regular missile fire of [sic] melee, but they may be attacked individually by enemy troops of like type (such as other Hero-types) or creatures shown on the Fantasy Combat Table. Heroes (and Anti-Heroes) may act independent of their command in order to combat some other fantastic character." Which includes the notes on independent action. As units, not as individuals. That's not an unimportant distinction to make. Those distinctions don't show up in my copy of Chainmail, and aren't mentioned in the distinctions made between printings over on [url=https://www.acaeum.com/ddindexes/setpages/chainmail.html]the Acaeum[/url], which does make note of changes between "hobbits" and "halflings" between printings. Presuming that you're referring to [url=https://boggswood.blogspot.com/2018/07/a-timeline-from-braunstein-to-blackmoor.html]this timeline[/url], it's worth noting that even if we overlook the large disclaimer that it's reconstructed from the memory of one person decades later, it also doesn't say when fantasy races as PCs were introduced. So we can't use it to say for certain that Tolkien-esque demihumans were actually an early part of the game, which if I recall correctly was your assertion. I'm not sure I follow what you're suggesting here. Likewise, the answer to that question would likely be taken to be different today from several decades ago, where differences between genres in general and games in particular (e.g. "edition wars") would be very different from how they were perceived then. There's a reason why no one cared very much when the AD&D Monster Manual came out a year before the Player's Handbook. Today that wouldn't be feasible. There's also no evidence to say that it succeeded [i]because[/i] of them. Remember, T&T had those races and more, and it didn't do as well as D&D. The issue of Gygax and Arneson dueling over the importance of Chainmail to D&D's formation has nothing to do with the presence/absence of particular fantasy races, so popular or not we can dispense with the idea of that being a salient point of comparison. I'll mention again that early games did have things that D&D lacked - T&T let you play as a fairy - and didn't overtake it. It's neither. On the contrary, it's far more misleading to suggest that purported later additions (please note again that you've apparently referenced a timeline that says nothing about fantasy races in Blackmoor as support) were somehow integral despite not being part of the game at the beginning. First, it's important to note that citing a particular post doesn't lend your point any more credence unless it actually establishes something, which isn't the case here. Rather, you're trying to insert a disconnect where there isn't any with regards to level limits. In terms of level limits establishing the overall inconsequence of fantas races compared to humans, they do (nor are they the only thing that does). That doesn't mean you couldn't keep playing such a character. You're misinterpreting what's there. The issue of a call-out doesn't establishing particular notability, which is why the particular aspects that you're focusing on (i.e. elves, dwarves, and halflings) aren't singled out for man-to-man play the way heroes and super-heroes are. Having them as units doesn't make them any more "central" than it does for sprites or chimerea [sic] or elementals, all of which are also listed. To suggest that barely a half-dozen or so creatures out of a larger list makes them "central" to the game strikes me as disingenuous. (And of course, this is presuming that we continue with the underlying assumption that the elves and dwarves [url=https://www.enworld.org/threads/q-a-with-gary-gygax.22566/page-90#post-1332107]are from Tolkien at all[/url]. Notice that Gary can attribute the halflings to Tolkien, so there's no real reason for him to be less than honest regarding the other two races.) On the contrary, the "other side" looks at the totality of the game and finds that there simply isn't very much Tolkien influence there, which you've helped highlight here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Discusses Details on Custom Origins
Top