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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="UngeheuerLich" data-source="post: 8111821" data-attributes="member: 59057"><p>Actually I do agree: a +1 here or there is not that meaningful... and actually that can be used as an argument against that rule. So no harm done with or without that rule. In the end it just serves "optimization" and for people who feel held back by the "loss" of a +1 bonus the rule makes sense. And as I stated, in point buy that rule feels good anyway, because even if you don't want a 16 or 17 and you are totally glad with a 14 or 15, not having a +2 taxes you 2 points you could have spent to raise an 8 to a 10, which I don't like. </p><p>In point buy, being able to spend your bonuses as you like is nearly the same as just removing all bonuses and increase point buy value, but I am repeating something I said earlier... </p><p>... and when I am at it: I would have liked demi-humans to get a nice power which has more impact than the stat boost. Some are already close: the high elf getting a cantrip, the hill dwarf getting 1 more hp per level, the nimble halfling natural stealthiness.</p><p>I do not like the mountain dwarf's armor proficiency and extra stat bonus wherever you like. If it was split into +1 Str and Chainmail proficiency, +1/2 where you like I would feel better (even if it might be even more powerful). </p><p>And probably I would feel better with: your +1 or +2 needs to go to your previous +2 went... </p><p>But as I already said earlier: I see the optional rule as the most extreme form of freedom that you can allow and you can tweak as you like. </p><p>I do the same with the optional rules for healing in the DMG. I am in the middle of gritty and normal and use some parts of the healing surge rule.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8111821, member: 59057"] Actually I do agree: a +1 here or there is not that meaningful... and actually that can be used as an argument against that rule. So no harm done with or without that rule. In the end it just serves "optimization" and for people who feel held back by the "loss" of a +1 bonus the rule makes sense. And as I stated, in point buy that rule feels good anyway, because even if you don't want a 16 or 17 and you are totally glad with a 14 or 15, not having a +2 taxes you 2 points you could have spent to raise an 8 to a 10, which I don't like. In point buy, being able to spend your bonuses as you like is nearly the same as just removing all bonuses and increase point buy value, but I am repeating something I said earlier... ... and when I am at it: I would have liked demi-humans to get a nice power which has more impact than the stat boost. Some are already close: the high elf getting a cantrip, the hill dwarf getting 1 more hp per level, the nimble halfling natural stealthiness. I do not like the mountain dwarf's armor proficiency and extra stat bonus wherever you like. If it was split into +1 Str and Chainmail proficiency, +1/2 where you like I would feel better (even if it might be even more powerful). And probably I would feel better with: your +1 or +2 needs to go to your previous +2 went... But as I already said earlier: I see the optional rule as the most extreme form of freedom that you can allow and you can tweak as you like. I do the same with the optional rules for healing in the DMG. I am in the middle of gritty and normal and use some parts of the healing surge rule. [/QUOTE]
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