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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Scott Christian" data-source="post: 8111985" data-attributes="member: 6901101"><p>I would argue if you are making another optional rule that alters the PHB, then they are re-writing it. Not completely. </p><p></p><p>In the end, it is really is just to make things easier. Most changes seem to follow that route, like water going downhill. Most like their water to flow downhill, but sometimes it leaks into an area they don't want it to.</p><p></p><p>For example:</p><p></p><ul> <li data-xf-list-type="ul">Dwarves can't be specific classes. <em>Let's make it easy for every class to be a dwarf.</em></li> <li data-xf-list-type="ul">Halflings can only be this strong. <em>Let's make it easy and remove any stat cap. </em></li> <li data-xf-list-type="ul">My wizard keeps dying because they only have 2 hp. <em>Let's make it easier for wizards to survive.</em></li> <li data-xf-list-type="ul">This Thaco is too difficult to understand. <em>Let's make it easier for everyone to understand how to hit something.</em></li> <li data-xf-list-type="ul">This wight just drained levels off my character, now I am not the same level as everyone else. <em>Let's just make it easy and have everyone on the same level at all times. In fact, get rid of that experience tracker too. Let's switch to milestone.</em></li> <li data-xf-list-type="ul">I can't cast a spell every round. That makes it tough since my wizard is weak. <em>Let's make it easy and give them cantrips so they can cast a spell every round.</em></li> <li data-xf-list-type="ul">My stat bonuses are almost non-existent because I rolled poorly. <em>Let's make it easy to get a bonus. Let's lower the number. Let's make easy to keep everyone with bonuses using point buy.</em></li> </ul><p></p><p>Even in video games like the switch from Everquest to World of Warcraft exude switching to make things easier on the player base. This would be true for the switch to applying stat bonuses to whatever you want. Less thinking on how to optimize. Someone asked in another thread to speculate on games. This seems the best method prediction method I know of. </p><p></p><p>Again, most of us like our water to follow gravity, but there are times it floods someone's basement, and that is a bummer.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8111985, member: 6901101"] I would argue if you are making another optional rule that alters the PHB, then they are re-writing it. Not completely. In the end, it is really is just to make things easier. Most changes seem to follow that route, like water going downhill. Most like their water to flow downhill, but sometimes it leaks into an area they don't want it to. For example: [LIST] [*]Dwarves can't be specific classes. [I]Let's make it easy for every class to be a dwarf.[/I] [*]Halflings can only be this strong. [I]Let's make it easy and remove any stat cap. [/I] [*]My wizard keeps dying because they only have 2 hp. [I]Let's make it easier for wizards to survive.[/I] [*]This Thaco is too difficult to understand. [I]Let's make it easier for everyone to understand how to hit something.[/I] [*]This wight just drained levels off my character, now I am not the same level as everyone else. [I]Let's just make it easy and have everyone on the same level at all times. In fact, get rid of that experience tracker too. Let's switch to milestone.[/I] [*]I can't cast a spell every round. That makes it tough since my wizard is weak. [I]Let's make it easy and give them cantrips so they can cast a spell every round.[/I] [*]My stat bonuses are almost non-existent because I rolled poorly. [I]Let's make it easy to get a bonus. Let's lower the number. Let's make easy to keep everyone with bonuses using point buy.[/I] [/LIST] Even in video games like the switch from Everquest to World of Warcraft exude switching to make things easier on the player base. This would be true for the switch to applying stat bonuses to whatever you want. Less thinking on how to optimize. Someone asked in another thread to speculate on games. This seems the best method prediction method I know of. Again, most of us like our water to follow gravity, but there are times it floods someone's basement, and that is a bummer. [/QUOTE]
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